Roman Barrett
Roman Barrett
Sheet
AC 19 · HP 291 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- War MagicLevel 7
When you take the Attack action, you can replace one attack with a Cantrip.
Bonus action
- Fisticuffs (d10)Level 1
Your unarmed strikes and pugilist weapons deal 1d10 damage. You can make an unarmed strike as a bonus action.
- Weapon BondLevel 3
You can bond with two weapons and summon them to your hand as a bonus action.
- Dig DeepLevel 4
Bonus action for 10 min resistance to B/P/S damage and ignore most exhaustion. Once per Long rest or take 1 level of exhaustion.
Reaction
- Bloodied But UnbowedLevel 2
As a reaction when taking damage, regain all Moxie points. If Bloodied, gain 4x Pugilist level in Temporary HP.
Always on
- Iron ChinLevel 1
Base AC is 12 plus Con modifier while wearing Light or no armor without a shield.
- MoxieLevel 2
You have 13 Moxie points used for Brace Up, One-Two Punch, and Stick and Move. Regained on Short or Long rest.
- Swagger StreakLevel 2
Add Fisticuffs die to a failed Str, Dex, Con, or Cha check by spending 1 Moxie.
- Eldritch Knight SpellcastingLevel 3
You can cast spells using Intelligence. You know 2 cantrips and have spell slots for 1st and 2nd level spells.
- Bare Knuckle BoxerLevel 3
Critical hit on 19 or 20 with Unarmed Strikes.
- Cross CounterLevel 3
Reaction and 1 Moxie to reduce melee damage by 1d10 + Str + Pugilist level. Attack if damage hits 0.
- School of Hard KnocksLevel 9
Once per turn deal +1d12 damage or apply Endanger/Provoke effect.
- Shake It OffLevel 10
Start of turn, remove 1 exhaustion or end specific conditions by using a daily charge or taking exhaustion.
- Boon of Irresistible OffenseLevel 20
Your Strength score and its maximum increase by 4. Your attacks ignore damage resistances.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- Skill VersatilityHumanYou gain proficiency in one skill of your choice (Insight).
- Versatile FeatHumanYou gain one Origin feat of your choice (Tough).
- Battlefield CunningSoldier
You can find a place to hide or a place to rest in any battlefield or urban war zone.
Spells
7 spellsSpellcasting. Roman Barrett casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- Modified BlackjackPugilist weapon, deals 1d10 Bludgeoning.
- Combat Knife1d4 Piercing, Finesse, Light.
- Collapsible Baton1d6 Bludgeoning. Finesse, Light.
Gear
- Taurus 608 Revolver2d8 Piercing, range 40/120. Mastery: Slow.
- Soldier PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
Appearance
Roman is a physically imposing 6'5" brawler with tan skin and long black hair. He sports a prominent horseshoe mustache reminiscent of Lemmy from Motörhead. A Traditional Pe'a tattoo starts on his right pectoral and flows over his shoulder, covering his entire right arm. He carries a long-barreled Taurus 608 revolver prominently on his hip.
Mannerisms
Roman speaks in a gravelly, low tone and often leans forward when intimidated to maximize his massive 6'5" frame.
Personality
Roman is a stoic and disciplined individual who prefers the language of his fists to the rhetoric of politics. He has a rough exterior but operates under a strict code of personal honor formed during his military service. He rarely raises his voice, knowing that his sheer physical presence is usually enough to silence a room.
Ideals
Discipline is the bridge between a thug and a warrior. Every punch must have a purpose, and every life must have a weight.
Bonds
I am the wall that stands between the common folk and the monsters that walk the back-alleys. My debt is to the streets that forged me.
Flaws
I have a deep-seated distrust of authority figures that borders on reflexive aggression. I find it difficult to leave a fight once it has truly begun.
Quirks
Background
Roman Barrett began his career in the infantry, where he excelled in the chaos of close quarters combat. During his service, he received his Pe'a tattoos to represent his strength and his lineage. However, the rigidity of high command often clashed with his practical, street-level approach to problem-solving. After an incident involving a corrupt officer and a broken jaw, Roman left the military to find a life where he could fight on his own terms. He moved into the city's underground, refining his boxing into a high art known as the Sweet Science while dabbling in basic combat evocations to level the playing field against supernatural threats. He became a fixture of the tavern circuit, earning his reputation as a man who could stop a riot with a single well-placed haymaker or a steady gaze from behind his long-barreled revolver. Over the years, Roman has seen every low-life and legend the city has to offer. He has been broken and bloodied many times, but he has never stayed down. He currently acts as a freelance peacekeeper, taking contracts that align with his sensibilities while avoiding the complications of high-society drama.
“During his service, he received his Pe'a tattoos to represent his strength and his lineage.”
- Background
- Soldier
Connections
Species
Human
Media
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