Braxtor Stoneheld
Braxtor Stoneheld
Sheet
AC 20 · HP 42 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandSTR
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Paladin's SmiteLevel 2
You can use a Bonus Action to expend a spell slot and call down a Divine Smite, as described by the Paladin feature.
- StonecunningDwarfAs a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You can use this a number of times equal to your Proficiency Bonus per Long Rest.
Always on
- Lay on HandsLevel 1
When Touch a willing creature
Braxtor lays hands on a creature and spends points from his healing pool to restore its hit points, or spends 5 points to cure a disease or neutralize a poison.
- Divine Smite
When After hitting a creature with a melee weapon attack, expend a spell slot as a Bonus Action
He calls on his oath to smite a foe with divine power.
- Vow of Enmity
When Bonus Action, choose a creature he can see within 30 feet
He fixes his attention on a foe, gaining advantage on attack rolls against that creature for 1 minute.
- Abjure Foes
When Action, creatures of his choice within 60 feet that can see or hear him make Wisdom saving throws
He presents his holy symbol and attempts to frighten chosen creatures nearby.
- SpellcastingLevel 1
You can cast prepared Paladin spells using Charisma. You have three 1st-level spell slots. You regain all expended slots when you finish a Long Rest.
- Weapon MasteryLevel 1
You can use the mastery properties of two weapon types you choose. Your chosen weapons are longswords and javelins.
- Fighting Style: DefenseLevel 2
You have the Defense fighting style. While wearing armor, you gain a +1 bonus to Armor Class.
- Sacred Oath: Oath of VengeanceLevel 3
Your oath grants Bane and Hunter's Mark, which are always prepared and do not count against your prepared Paladin spells. You also gain the Channel Divinity options Abjure Foes and Vow of Enmity. Abjure Foes can frighten creatures of your choice within 60 feet that fail a Wisdom saving throw. Vow of Enmity lets you mark a creature you can see within 30 feet, granting advantage on attack rolls against it for 1 minute, with the feature's specified uses and recovery.
- DarkvisionDwarfYou have Darkvision with a range of 120 feet.
- Dwarven ResilienceDwarfYou have Advantage on saving throws to avoid or end the Poisoned condition, and Resistance to Poison damage.
- Dwarven ToughnessDwarfYour Hit Point maximum increases by 1 per character level. This increase is already included in your hit points.
- Magic Initiate (Cleric)Acolyte
Magic Initiate (Cleric): You learned two cleric cantrips, Guidance and Sacred Flame, and the 1st-level spell Sanctuary. You can cast Sanctuary once without a spell slot, and can also cast it using spell slots. Wisdom is your spellcasting ability for these spells.
Spells
9 spellsSpellcasting. Braxtor Stoneheld casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , , , , , ,
Gear
9 itemsWeapons
- LongswordA martial weapon carried as his principal weapon.
- 6×JavelinThrown weapons for ranged attacks.
Armor
- Chain mailHeavy armor, providing AC 16 before shield and fighting-style bonuses.
- ShieldA shield bearing a simple symbol of Tyr.
Gear
- Holy symbolA holy symbol used as a spellcasting focus.
- Explorer's PackA pack with travel and adventuring necessities.
- Holy vestmentsA plain vestment worn for services and rites.
- Prayer bookA small book of prayers and teachings.
Purse
- 8×Gold piecesCoin saved from his family’s meager means.
Appearance
A broad, compact dwarf with a carefully squared beard and hair combed flat beneath a plain iron circlet. He keeps his mail brushed clean but mended, and smells distinctly of beeswax, wool, and the sharp soap he uses on his hands. His expression is steady, but his jaw tightens whenever the powerful mistake patience for surrender.
Mannerisms
He listens without interrupting, then asks one short question that cuts to what a person actually saw. Before making a promise, he rubs the edge of his holy symbol with his thumb.
Personality
Plain-spoken and patient with ordinary folk, Braxtor gives people room to tell their story in their own words. He has little patience for polished excuses, and his quiet manner can turn hard as a shut door when someone invokes status to evade responsibility.
Ideals
Justice must be blind to wealth and station. The law is worth defending only when it protects those who cannot buy their way clear.
Bonds
He keeps his family’s cracked cooking spoon wrapped in cloth, a homely relic he carries as a reminder of whom justice is for. He has sworn to return with the truth, not merely revenge, and to make the people responsible answer where everyone can hear.
Flaws
When he finds someone shielding a crime with rank or wealth, he can mistake refusing to yield for being right. He sometimes pushes witnesses too hard, believing that a painful truth now is kinder than a lie that lasts.
Quirks
Background
Braxtor Stoneheld was born into a family that measured wealth in sound roofs, full stew pots, and the tools they could afford to mend rather than replace. Their small home stood near the quarry road, where dust settled on the wash and the rich passed in covered carts. When a powerful household’s agents came to collect on a debt the family did not owe, the visit ended in an unspeakable crime and a silence bought with threats. Braxtor was left with no proof that would survive a court shaped by money. So, he joined in the service of Tyr where he studied and devoted himself to the law and the art of war, both of which he proved to be an adept student. He slowly worked his way into higher offices within the temple and began representing the temple's interests in the high courts of the city. His agenda was two-fold however; 1 to protect the temple at all costs and his mentor and temple cleric, Belthazar the Pure while 2 seeking justice for his family. The truth will be known.
“Their small home stood near the quarry road, where dust settled on the wash and the rich passed in covered carts.”
- Background
- Acolyte
Connections
Species
Dwarf
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