Bortskh Kharza
Bortskh Kharza
Sheet
AC 11 · HP 38 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
22 featuresAction
- Wholeness of BodyLevel 6
When On your turn
Spend 2 ki points to regain 4 hit points.
- Stillness of MindLevel 7
When On your turn
End one effect causing you to be charmed or frightened.
Bonus action
- Martial Arts Follow-Up
When After attacking with an unarmed strike or monk weapon
After taking the Attack action with an unarmed strike or monk weapon, make one unarmed strike as a bonus action.
- Flurry of Blows
When After taking the Attack action
Spend 1 ki point to make two unarmed strikes as a bonus action.
- Patient Defense
When On your turn
Spend 1 ki point to take the Dodge action as a bonus action.
- Step of the Wind
When On your turn
Spend 1 ki point to Dash or Disengage as a bonus action. Your jump distance is doubled for the turn.
- Martial ArtsLevel 1
Your unarmed strikes deal 1d6 damage, and you can make an unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon. You can use Dexterity instead of Strength for monk weapon and unarmed strike attacks.
- Rabbit HopHarengonAs a bonus action, jump a number of feet equal to five times your proficiency bonus without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and regain all uses after a long rest.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack
Reduce incoming ranged weapon damage by 1d10 + 7. If reduced to 0, catch the missile and spend 1 ki point to throw it back.
- Lucky FootworkHarengonWhen you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning failure into success.
Always on
- KiLevel 2
You gain a pool of 7 ki points, recovered after a short or long rest. Ki powers include Flurry of Blows, Patient Defense, and Step of the Wind.
- Monastic TraditionLevel 1
You gain proficiency with artisan's tools or a musical instrument of your choice. Bortskh has proficiency with a disguise kit and a forgery kit from his background, while his monk training grants proficiency with a gaming set of choice, represented by weighted bone knucklebones.
- Unarmored Defense and Unarmored MovementLevel 2
While wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. Your movement increases by 10 feet while unarmored.
- Open Hand TechniqueLevel 3
When you hit a creature with one of the attacks granted by Flurry of Blows, you can impose one of three effects: knock it prone, push it up to 15 feet, or prevent it from taking reactions until the end of your next turn. The target makes a DC 11 Strength saving throw when applicable.
- Ki-Empowered StrikesLevel 6
Your unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Evasion and Stillness of MindLevel 7
You gain proficiency in saving throws using all abilities. When you fail a saving throw, you can spend 1 ki point to reroll it and must use the new result.
- EvasionLevel 7
When subjected to an effect that allows a Dexterity saving throw for half damage, you take no damage on a success and half damage on a failure.
- Hare-TriggerHarengonAdd your proficiency bonus to initiative rolls.
- TraitHarengonCreature type Humanoid.
- TraitHarengonWalking speed is 30 feet before class features.
- TraitHarengonYou can speak, read, and write Common and one additional language.
- False IdentityCharlatan
Bortskh can create false identities, documents, and disguises, and can establish himself in a community by adopting a new persona. He also possesses a forged identity and the papers needed to support it.
Gear
8 itemsWeapons
- ShortswordA light, balanced blade used as both a practical weapon and a prop during staged performances.
- 10×DartSmall darts balanced for quick throws and concealed beneath Bortskh's coat.
Tools
- Forgery KitTools used to alter documents, seals, handwriting, and official-looking records.
- Disguise KitTools used to change facial presentation and create convincing disguises.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Fine ClothesFine but deliberately travel-worn clothing suitable for posing as a minor noble, merchant, or court functionary.
- Gaming Set, KnucklebonesA set of polished bone knucklebones used for gambling, sleight of hand practice, and meditation.
Purse
- 15×Gold PiecesSavings concealed in three different pockets, each marked for a different false identity.
Appearance
Bortskh Kharza is a compact, long-limbed harengon with russet-brown fur, a cream-colored muzzle, and one ear notched from an old stagecoach accident. His eyes are dark hazel and constantly alert. He wears a patched saffron monk's robe beneath a charcoal travel coat, soft leather sandals, and a red scarf filled with hidden pockets. His hands are wrapped in faded blue cloth, each strip marked with tiny inked symbols from former identities.
Mannerisms
Bortskh rubs the edge of his left ear whenever he is deciding whether to tell the truth. He bows slightly before entering any room, even abandoned sheds, and gives people a different accent depending on the name he is currently using.
Personality
Bortskh is quick-witted, warmly attentive, and almost impossible to embarrass in public. He treats conversation like a card game, watching pauses, posture, and eye movements for tells. Beneath the practiced charm is a sincere desire to help people, though he often expresses kindness through elaborate deceptions rather than straightforward generosity.
Ideals
A second chance is a debt, not a gift. Anyone can become better, but only if they are willing to admit exactly whom they harmed.
Bonds
He owes his life and his second chance to the monastery of the Seven Quiet Bells. He will protect its reputation and return the stolen relic that first brought him there, even if doing so destroys every false identity he has built.
Flaws
He lies reflexively when frightened, embarrassed, or simply given an awkward silence. Bortskh is also terrified that his honest self is too ordinary to be worth keeping, so he sometimes prolongs a deception long after it has stopped being useful.
Quirks
Background
Bortskh Kharza was raised among a wandering harengon caravan that traded medicines, charms, and improbable stories along the roads between market towns. His family taught him that a convincing smile could open more doors than a lockpick, and that every traveler carried a secret worth listening for. Bortskh became an accomplished charlatan, selling counterfeit pilgrim tokens and staged predictions, until one of his schemes accidentally implicated a respected monastery in a nobleman's murder. The monks captured him, but instead of handing him to the magistrate, they offered him a choice: repay the harm by serving the people he had deceived, or run and become exactly the villain his pursuers believed him to be.
“His family taught him that a convincing smile could open more doors than a lockpick, and that every traveler carried a secret worth listening for.”
- Background
- Charlatan
Connections
Species
Harengon
Media
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