Mosi Kijana
Mosi Kijana
Sheet
AC 16 · HP 48 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- Battle Smith: Steel Defender SupportLevel 3
You can use your action to give a creature within 30 feet temporary hit points equal to 2d6 plus your Intelligence modifier. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses after a long rest.
- Steel Defender: RepairLevel 3
You can use an action to restore 2d8 plus your Intelligence modifier hit points to your steel defender. You can do this a number of times equal to your proficiency bonus per long rest.
Reaction
- Deflect Attack
When When an attacker Kifaru can see targets a creature within 5 feet of it
Mosi uses his reaction to impose disadvantage on an attack against a creature within 5 feet of Kifaru.
Always on
- Magical TinkeringLevel 1
When When touching a Tiny nonmagical object
Mosi touches a Tiny object and gives it a minor harmless magical effect, such as illumination, a recorded message, a smell, or a visual mark lasting up to 1 hour.
- Kifaru's Bite
When On Kifaru's turn when commanded to attack
Mosi orders Kifaru to bite a nearby enemy. The steel defender uses Force-Empowered Rend and can knock the target prone if appropriate.
- Repair
When As an action while within 5 feet of Kifaru
Mosi repairs Kifaru, restoring 2d8 plus 2 hit points. This can be used five times per long rest.
- Fortified Position
When As an action, up to five times per long rest
Mosi grants a creature within 30 feet 2d6 plus 2 temporary hit points.
- Flash of GeniusLevel 7
When As a reaction when a creature within 30 feet makes an ability check or saving throw
Mosi adds +2 to another creature's ability check or saving throw within 30 feet.
- SpellcastingLevel 1
You can cast artificer spells using Intelligence as your spellcasting ability. You can use thieves' tools or artisan's tools as a spellcasting focus for artificer spells.
- Infuse ItemLevel 2
You learn to infuse mundane objects with magical properties. You know six artificer infusions and can infuse three objects at once. Known infusions include Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item, Bag of Holding.
- Battle Smith: Battle Ready and Steel DefenderLevel 3
You gain proficiency with smith's tools. You can summon a magical steel defender that obeys your commands and acts on your initiative. It has its own statistics, including a bite attack, Force-Empowered Rend, Deflect Attack, and Repair.
- Battle Smith: Battle ReadyLevel 3
You can use Intelligence instead of Strength or Dexterity for attack and damage rolls made with magical weapons. You gain proficiency with martial weapons.
- Ability Score ImprovementLevel 4
You can increase one ability score by 2, or two ability scores by 1. Mosi increased Intelligence by 2.
- Tool ExpertiseLevel 6
You gain proficiency with one additional artisan's tool. Your proficiency bonus is doubled for any ability check you make using a tool with which you are proficient.
- Magic Item AdeptLevel 6
You can attune to up to four magic items at once. Crafting a magic item takes one-quarter of the normal time and costs half as much gold.
- Ability Score ImprovementLevel 8
You can increase one ability score by 2, or two ability scores by 1. Mosi increased Intelligence by 2.
- Magic Item SavantLevel 10
You can attune to up to five magic items at once. Whenever you finish a short rest, you can recover one expended spell slot of 3rd level or lower.
- Battle Smith: Smith's ToolsLevel 3
You gain proficiency with smith's tools and can use them to repair your steel defender. You can use your steel defender's Repair action to restore hit points.
- Steel Defender: Deflect AttackLevel 3
Your steel defender can use its reaction to impose disadvantage on an attack roll against another creature within 5 feet of it, provided the attacker can see the defender.
- Steel Defender: Commanding the DefenderLevel 3
You can command your steel defender to attack, dash, disengage, dodge, or help. If you do not issue a command, it takes the Dodge action.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- SizeHumanMedium.
- SpeedHumanYour walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
- Criminal ContactCriminal
Mosi has a reliable contact in the criminal underworld who can provide information, arrange introductions, or pass messages through discreet channels. His criminal specialty is burglary and the alteration of locks, seals, and mechanisms.
Spells
6 spellsSpellcasting. Mosi Kijana casts with Intelligence (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (2 slots): no spells
Gear
11 itemsWeapons
- Light crossbowA light crossbow with 20 bolts
- 2×Simple weaponsA pair of simple melee weapons chosen for practicality
Armor
- Scale mailMedium armor made from overlapping metal plates, AC 14 plus Dexterity modifier, maximum +2
- ShieldA wooden shield reinforced with metal, grants +2 AC
Tools
- Thieves' toolsTools used to bypass locks and disable traps
- Smith's toolsTools used to shape, repair, and maintain metal equipment
- Gaming setA set of weighted bone dice used for gambling and coded exchanges
Gear
- 20×Crossbow boltsAmmunition for the light crossbow
- Dungeoneer's packA pack containing practical adventuring supplies
- Criminal equipmentA crowbar, dark common clothing, and a pouch containing 15 gp
- Personal keepsakeA brass locket containing a sketch of Mosi's brother, presumed dead
Appearance
Mosi Kijana is a lean human with warm brown skin, close-cropped black hair, and a narrow scar crossing the bridge of his nose. His left eye is hazel and his right eye is dark brown, the result of a childhood chemical accident in a workshop. He dresses in a reinforced scale shirt beneath a soot-stained leather coat, with brass spectacles usually resting on his forehead. His hands are marked by tiny burns, ink stains, and old knife nicks. A compact steel defender shaped like a broad-shouldered hound often walks at his heel.
Mannerisms
Mosi taps metal objects three times before trusting them, speaks to Kifaru as though the defender were a stern colleague, and pauses to inspect every lock, hinge, and buckle in a room.
Personality
Mosi is observant, dryly humorous, and relentlessly practical. He treats every problem as a mechanism that can be disassembled and repaired. He is cautious around authority but unexpectedly gentle with frightened people, injured animals, and anyone who admits they do not understand a machine.
Ideals
Useful knowledge belongs in responsible hands. Power should protect the vulnerable, not make tyrants more comfortable.
Bonds
I owe a debt to the families harmed by the device I helped complete, and I will spend the rest of my life preventing that knowledge from being used carelessly again.
Flaws
I cannot resist improving a mechanism, even when touching it is dangerous or strategically foolish. I also hide guilt behind jokes and technical explanations.
Quirks
Background
Mosi Kijana was born in a crowded riverside district where human dockworkers, traders, and petty thieves lived shoulder to shoulder. His mother repaired lamps and weighing scales for merchants, while his older brother ran messages for a burglary crew. Mosi learned early that every lock had a mood, every hinge had a weakness, and every watchman followed a pattern. He began as a lookout, then became the crew's toolmaker, building silent wedges, collapsible ladders, and clockwork decoys from discarded brass and wagon springs. He told himself that clever theft was better than violent theft, and for a while, it was. Everything changed when the crew robbed a traveling artificer and sold a strange crystal lens to a crime lord. The lens was part of a device designed to stabilize unstable magical energy. When the crime lord forced Mosi to complete the device, the resulting blast killed several people and left Mosi with his mismatched eyes and a permanent hatred of careless power. He stole the surviving schematics, dismantled the crime lord's operation from within, and disappeared before the authorities could decide whether he was a criminal or a witness. Since then, Mosi has used his talents to protect people who cannot afford proper defenses, while quietly hunting the buyer who first commissioned the device. His steel defender, Kifaru, was built from the broken frame of the machine that ruined his life.
“His mother repaired lamps and weighing scales for merchants, while his older brother ran messages for a burglary crew.”
- Background
- Criminal
Connections
Species
Human
Media
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