Syri Vulcan
Syri Vulcan
Sheet
AC 18 · HP 166 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
Take a bonus action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, use your reaction to halve the attack's damage.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Sleight of Hand, Insight, and Smith's Tools.
- Sneak AttackLevel 1
Deal an extra 4d6 damage once per turn on an attack with advantage or if an ally is within 5ft.
- Blessing of the ForgeLevel 8
Touch a suit of armor or weapon at the end of a long rest to grant it a +1 bonus until the next long rest.
- Soul of the ForgeLevel 14
Gain resistance to fire damage. While wearing heavy armor, gain a +1 bonus to AC.
- Divine StrikeLevel 15
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage.
- Mage Hand LegerdemainLevel 3
Your Mage Hand is invisible and can perform complex tasks like picking locks or disarming traps at range.
- EvasionLevel 7
When you are subjected to an effect that allows a Dexterity save for half damage, you instead take no damage on a success and half on a failure.
- Quick DrawLevel 18
Advantage on Initiative rolls. Can draw or stow two non-Two-Handed weapons whenever you could normally draw one.
- Critical ShotLevel 19
Your attack rolls with Ranged weapons score a Critical Hit on a roll of 19 or 20.
- Risk DiceLevel 19
You have 4 Risk Dice (d8s). You can expend them to perform maneuvers like Eagle Eye.
- TraitHumanExtra Language
- Guild MembershipGuild Artisan
As an established smith, you have access to guild halls and can get assistance from other artisans of your craft.
Spells
5 spellsSpellcasting. Syri Vulcan casts with Intelligence (spell save DC 19, to hit with spell attacks).
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots):
5th level (2 slots):
6th level (1 slot): no spells
Gear
5 itemsWeapons
- Forged RevolverA masterwork pistol with runes etched into the barrel.
Armor
- Studded Leather ArmorReinforced leather with metal studs.
Tools
- Smith's HammerA heavy, well-balanced tool for metalworking.
- Thieves' ToolsLockpicks and mirrors used for infiltration.
Gear
- Ember Silk CloakA smoldering cloak that trails like a shadow.
Appearance
Syri stands with the quiet confidence of a master artisan. Her face is angular, featuring high cheekbones and a sharp jawline. Her skin is fair, yet marked by silvery scars from forge burns. She has shoulder-length raven black hair and piercing blue eyes that glow like the hottest part of a flame. She eschews robes for practical, ash-stained leathers and a simple black tunic.
Mannerisms
Syri frequently taps a rhythmic pattern on her belt as if she is hammering a rhythmic beat on an anvil.
Personality
She is intensely focused and professional, possessing the patience of one who has waited years for metal to cool. She values competence over titles and has little time for mediocre craft. Though quiet, her presence is commanding, and she speaks with a blunt honesty that cuts as cleanly as the blades she forges.
Ideals
Craftsmanship. The quality of one's work is the only true measure of their worth.
Bonds
I carry the first hammer I ever used. It connects me to the masters of the Emberheart.
Flaws
I am prone to ignoring personal safety when I see a rare material I must possess.
Quirks
Background
Born in the Emberheart, Syri was raised among the cosmic forges where the stars themselves were shaped. Under the tutelage of dwarven smiths and dragonborn masters, she discovered a divine connection to the metal, sensing its imperfections as if they were a fever. Her talent caught the attention of the god Karanos Emberforged, who blessed her with the power to meld magic into steel. After years of traveling the realms and forging legendary weapons for monarchs, she fled a treacherous drow noble and found sanctuary in the city of Zahra-Nur. In the city of heat, she established a renowned workshop where her work eventually attracted the Shroud Syndicate. Now, she balances her divine calling as a smith with her lethal expertise as an operative, turning her precision toward those who would seek to exploit her craft. She moved from the celestial crucibles to the gritty reality of urban shadows, yet she still carries the fire of the cosmic forge in her veins.
“Her talent caught the attention of the god Karanos Emberforged, who blessed her with the power to meld magic into steel.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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