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Nadrah Vell - AI-generated fantasy Character

Nadrah Vell

Hill Dwarf · Cleric (War Domain) · Level 3 · Acolyte

Nadrah Vell

Nadrah is composed, practical, and unexpectedly gentle with frightened people.
AC18
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 24 · 25 ft.
AlignmentLawful GoodGenderFemaleAge67 years old, considered a young adult by dwarf standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Languages

Common,
Dwarvish,
Celestial,
Giant

Features

22 features

Bonus action

  • War Priest Strike

    When After taking the Attack action, up to three times per long rest

    Nadrah makes one weapon attack as a bonus action after taking the Attack action.

  • Spiritual Weapon

    When Bonus action after casting the spell

    Nadrah speaks a command word and a spectral weapon appears in an empty space within range, attacking a target as a bonus action each round.

  • War PriestLevel 1

    As a bonus action, Nadrah can make one weapon attack after using the Attack action. She can use this feature three times per long rest, equal to her Wisdom modifier.

  • Channel Divinity, War God's BlessingLevel 2

    Nadrah can use a bonus action to present her holy symbol and cause a weapon of her choice within 30 feet to become magical for 1 minute. The weapon adds +10 to attack rolls and deals force damage instead of its normal damage type. The weapon must not already be magical.

  • War Domain TrainingLevel 3

    Nadrah's martial discipline improves. When she uses the Attack action, she can make one weapon attack as a bonus action. Her War Priest feature provides an additional limited-use version of this capability.

Always on

  • War God's Blessing

    When Bonus action, once per Channel Divinity use

    Nadrah presents her holy symbol and causes one weapon within 30 feet to become magical for 1 minute, granting it a +10 bonus to attack rolls and converting its damage to force damage.

  • Guided Strike

    When After making an attack roll, using Channel Divinity

    Nadrah adds +10 to one attack roll after seeing the roll but before knowing whether it hits.

  • Bless

    When Action, concentration

    Nadrah blesses up to three creatures, granting them 1d4 on attack rolls and saving throws for up to 1 minute with concentration.

  • SpellcastingLevel 1

    Nadrah is a 3rd-level spellcaster. Wisdom is her spellcasting ability. She can prepare five cleric spells from the cleric spell list each day, in addition to her War Domain spells. She can cast cleric ritual spells when prepared and use a holy symbol as a spellcasting focus.

  • Divine Domain, War DomainLevel 1

    Nadrah chooses the War Domain. She gains proficiency with martial weapons and heavy armor. Her domain spells are always prepared and do not count against the number of cleric spells she can prepare.

  • Channel Divinity, 1 useLevel 2

    Nadrah can use Channel Divinity once between rests. She regains the ability after completing a short or long rest.

  • Channel Divinity, Guided StrikeLevel 2

    When Nadrah makes an attack roll, she can use Channel Divinity to add a +10 bonus to the roll after seeing the roll but before knowing whether it hits. She can choose to use this feature after the Dungeon Master says the attack misses.

  • Channel Divinity, Turn UndeadLevel 2

    Nadrah can use her action to end one effect on herself that is causing her to be charmed or frightened.

  • Turn UndeadLevel 2

    Nadrah can present her holy symbol and speak a prayer to repel undead. Each undead within 30 feet that can see or hear her must make a Wisdom saving throw. On a failure, it is turned for 1 minute or until it takes damage.

  • Destroy Undead, not yet activeLevel 2

    When Nadrah reaches 5th level, her Turn Undead feature will destroy undead of sufficiently low challenge rating. This feature is not yet active at level 3.

  • DarkvisionHill DwarfNadrah can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees only in shades of gray.
  • Dwarven ResilienceHill DwarfNadrah has advantage on saving throws against poison and resistance to poison damage.
  • Dwarven Combat TrainingHill DwarfNadrah is proficient with the battleaxe, handaxe, light hammer, and warhammer.
  • StonecunningHill DwarfNadrah has proficiency in History checks related to the origin of stonework.
  • Dwarven ToughnessHill DwarfHer hit point maximum increases by 1, and it increases by 1 every time she gains a level.
  • Dwarven Armor TrainingHill DwarfNadrah is proficient with light and medium armor, though her cleric training and War Domain also grant heavy armor proficiency.
  • Shelter of the FaithfulAcolyte

    Nadrah can usually find shelter, food, and basic support at temples, shrines, and monasteries devoted to her faith. Fellow clergy recognize her authority and are inclined to assist her, provided her requests do not threaten the temple.

Spells

12 spells

Spellcasting. Nadrah Vell casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots): , , ,

Gear

14 items

Weapons

  • Mace
    A church-forged mace with a square iron head engraved with a sunburst and three vertical lines
  • Light crossbow
    A light crossbow with a simple iron sight

Armor

  • Scale mail
    Polished scale mail reinforced with ceremonial metal plates at the shoulders, knees, and chest
  • Shield
    A heavy wooden shield painted blue and silver, bearing the emblem of the Sisters of the Iron Psalm

Gear

  • 20×
    Bolts
    Iron-tipped bolts sized for the light crossbow
  • Priest's pack
    A pack containing a blanket, ten torches, tinderbox, rations, waterskin, and mess kit
  • Cracked chapel bell
    A small bronze bell cracked down one side, wrapped in wool to silence it
  • Holy symbol
    A holy symbol of the Sisters of the Iron Psalm, worn on a chain around her neck
  • Prayer book
    A prayer book containing the liturgy, genealogies, and military hymns of her church
  • 5×
    Incense
    Five sticks of incense used in funerary and protective rites
  • Vestments
    A vestment embroidered with silver thread and repaired at the collar
  • Common clothes
    A set of common clothes worn beneath her armor
  • Belt pouch
    A pouch containing modest offerings and travel money

Purse

  • 15×
    Gold pieces
    Coins remaining from starting equipment and service gifts

Appearance

Nadrah Vell is a broad-shouldered hill dwarf woman with a square, weather-browned face, dark auburn hair braided tightly against her scalp, and a short beard of fine copper hairs along her jaw that she keeps carefully combed. Her church-issued scale mail is polished until it resembles overlapping silver plates, though several links are visibly mismatched from years of repair. She wears one immaculate white glove on her shield hand, while the other glove is patched at the thumb. Her boots are scarred by long marches, and the hem of her blue prayer sash is stiff with salt from old coastal campaigns. Within a minute of meeting her, most people notice that she stands perfectly straight even while resting, as if a bell tower runs through her spine.

Mannerisms

Nadrah taps two fingers against her shield whenever someone lies, though she does not always explain how she knows. Before entering a room, she silently counts the exits. When praying, she bows her head only slightly, keeping her eyes open so she can continue watching over everyone nearby.

Personality

Nadrah is composed, practical, and unexpectedly gentle with frightened people. She speaks in short, precise sentences during danger, but becomes almost scholarly when discussing bells, burial customs, or the correct maintenance of shield straps. She dislikes theatrical piety and distrusts anyone who talks about sacrifice without naming who is expected to pay the price.

Ideals

Guardianship. A weapon is holy only when it stands between the helpless and the powerful. Anyone who seeks battle for its own sake has already lost the discipline that makes a warrior worthy.

Bonds

The Sisters of the Iron Psalm are her family, and the cracked chapel bell in her pack is the last surviving object from the congregation she failed to save. She has sworn to restore that chapel or die trying.

Flaws

She treats hesitation as a moral failing, including her own, and sometimes acts before she has enough information. Nadrah also has a hard time accepting help, because she believes that being protected makes her a burden to the people beside her.

Quirks

She keeps the cracked chapel bell wrapped in wool but touches it before every battle.
She repairs other people's shield straps without asking permission.
She refuses to sit with her back to an altar, doorway, or campfire.
She names every mule, pack animal, and church wagon she travels with.

Background

Nadrah Vell was born in a hill monastery where the Sisters of the Iron Psalm guarded a shrine built over an ancient battlefield. The sisters were not secluded mystics. They drilled before dawn, copied funeral rites by candlelight, and escorted pilgrims through bandit country with shields locked together. Nadrah entered their service after discovering that she could remember every line of a prayer after hearing it once, but she stayed because the sisters taught her that mercy was not softness. Mercy was the discipline that kept a sword from becoming an excuse. At twenty-nine, Nadrah survived the burning of a roadside chapel by carrying its cracked bronze bell through a collapsing roof. The bell now hangs from a leather loop on her pack, wrapped in cloth so it will not ring accidentally. Her ordination followed soon after, and she became a battle chaplain of the War Domain. She has been sent beyond the monastery to recover stolen relics, settle disputes between rival congregations, and protect a younger generation of sisters who mistake courage for eagerness. Nadrah seeks no glory. She wants to prove that a church can be a shield without becoming a wall.

“They drilled before dawn, copied funeral rites by candlelight, and escorted pilgrims through bandit country with shields locked together.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

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