Flowrider Shurlush
Flowrider Shurlush
Sheet
AC 14 · HP 155 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- HistoryINT
- InsightWIS
- NatureINT
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAlways on
- Primal Order (Magician)Level 1
Gain an extra Druid cantrip and proficiency in Nature.
- Wild ShapeLevel 2
Transform into beasts you have seen. Duration: 9 hours.
- Land's AidLevel 2
Expend a Wild Shape use to blossom flowers around a point, dealing 4d6 Necrotic or healing 4d6 to targets within 10 feet.
- Circle Spells (Underdark)Level 3
Always prepared: Spider Climb, Web, Gaseous Form, Stinking Cloud, Greater Invisibility, etc.
- Wild ResurgenceLevel 5
Once per long rest, regain a Wild Shape use when you roll Initiative or expend a spell slot to regain a use.
- Natural RecoveryLevel 6
During a short rest, regain spell slots equal to half your level.
- Elemental Fury (Potent Spellcasting)Level 7
Add Wisdom modifier to damage with Druid cantrips.
- Nature's WardLevel 10
Cannot be Poisoned or Diseased. Resistance to damage associated with your current Land.
- Nature's SanctuaryLevel 14
Expend a Wild Shape to create a 15-foot aura of difficult terrain for enemies that provides half-cover to allies.
- Beast SpellsLevel 18
Cast spells with no material components while in Wild Shape.
- Epic Boon: Boon of FateLevel 19
When a creature you can see fails an ability check, attack roll, or saving throw, you can roll 2d4 to add or subtract from the result.
- TraitElf (Drow Lineage)Darkvision (120 ft.)
- Fey Ancestry (Advantage on saves vsElf (Drow Lineage)Charmed)
- TraitElf (Drow Lineage)Keen Senses (Perception proficiency)
- TraitElf (Drow Lineage)Trance (4-hour long rest)
- TraitElf (Drow Lineage)Drow Lineage (Dancing Lights, Faerie Fire at 3rd, Darkness at 5th)
- Origin Feat: Magic Initiate (Wizard)Sage
You know Prestidigitation and Mage Hand. You also have Shield prepared and can cast it once per long rest without a spell slot.
Spells
11 spellsSpellcasting. Flowrider Shurlush casts with Wisdom (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots):
5th level (3 slots):
6th level (2 slots):
7th level (2 slots):
8th level (1 slot):
9th level (1 slot):
Gear
5 itemsWeapons
- ScimitarA curved blade of obsidian.
Armor
- Hide ArmorLeather made from giant cavern lizards.
- ShieldA rimmed plate of calcified fungi.
Tools
- Druidic Focus (Staff)A staff made from petrified Zurkhwood.
Gear
- Scholar's PackBooks, ink, and parchment.
Appearance
Flowrider is a drow of unusual vibrancy. His skin is the color of bruised plums, and his long white hair is styled in a series of loose, gravity-defying loops held in place by bioluminescent lichen. He wears robes woven from the fibers of giant mushrooms that pulse with a soft teal light. He often smells of damp earth and expensive tea.
Mannerisms
He talks with his hands constantly and uses local 'Big Grotto' slang that confuses most people from outside the Underdark.
Personality
Flowrider is intensely energetic and talkative, speaking with a fast, clipped cadence reminiscent of a city slicker from a bustling surface metropolis. He is fiercely protective of his Underdark neighborhood and treats the natural hazards of the deep like quirky neighbors. He is whimsically philosophical and finds the concept of 'sunlight' to be an overrated gimmick.
Ideals
Balance. The world is like a delicate clock, you gotta keep the gears greased or the whole thing stops tickin'.
Bonds
My Circle back in Fluvenilstra. They are a bunch of morons, but they are my morons, and I will protect that cave system with my life.
Flaws
I cannot help but run my mouth even when a silent approach is definitely the better option.
Quirks
Background
Born in the floating spore-city of Fluvenilstra, Flowrider was never destined for the cold cruelty of typical drow politics. He saw more beauty in the way a Purple Worm aerates the soil than in the sharpest sacrificial dagger. He eventually rose to lead the Circle of the Low Road, a group of druids who maintain the balance of the Underdark ecosystems. He considers himself the 'Superintendent of the Deep Caves.' To Flowrider, the Underdark is not a dungeon, it is a thriving, crowded borough that just needs the right management. He left his post temporarily to ensure that the surface dwellers do not do anything stupid that might leak down into his backyard. He approaches every conflict like a neighborhood dispute that can be settled with a firm word, a blast of thorns, or a very loud 'Ey, I'm walkin' here!'
“He saw more beauty in the way a Purple Worm aerates the soil than in the sharpest sacrificial dagger.”
- Background
- Sage
Connections
Species
Elf (Drow Lineage)
Media
0 imagesNo images yet.
Turn Flowrider Shurlush into a sheet
A high-res, share-ready sheet you can post or print.