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Flowrider Shurlush - AI-generated fantasy Character

Flowrider Shurlush

Elf (Drow Lineage) · Druid (Circle of the Land (Underdark)) · Level 19 · Sage

Flowrider Shurlush

Flowrider is intensely energetic and talkative, speaking with a fast, clipped cadence reminiscent of a city slicker from a bustling surface metropolis.
AC14
HP155/155
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 155 · 30 ft.
AlignmentChaotic GoodGenderMaleAge342 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • NatureINT
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Herbalism Kit

Languages

Common,
Elvish,
Undercommon,
Druidic

Features

17 features

Always on

  • Primal Order (Magician)Level 1

    Gain an extra Druid cantrip and proficiency in Nature.

  • Wild ShapeLevel 2

    Transform into beasts you have seen. Duration: 9 hours.

  • Land's AidLevel 2

    Expend a Wild Shape use to blossom flowers around a point, dealing 4d6 Necrotic or healing 4d6 to targets within 10 feet.

  • Circle Spells (Underdark)Level 3

    Always prepared: Spider Climb, Web, Gaseous Form, Stinking Cloud, Greater Invisibility, etc.

  • Wild ResurgenceLevel 5

    Once per long rest, regain a Wild Shape use when you roll Initiative or expend a spell slot to regain a use.

  • Natural RecoveryLevel 6

    During a short rest, regain spell slots equal to half your level.

  • Elemental Fury (Potent Spellcasting)Level 7

    Add Wisdom modifier to damage with Druid cantrips.

  • Nature's WardLevel 10

    Cannot be Poisoned or Diseased. Resistance to damage associated with your current Land.

  • Nature's SanctuaryLevel 14

    Expend a Wild Shape to create a 15-foot aura of difficult terrain for enemies that provides half-cover to allies.

  • Beast SpellsLevel 18

    Cast spells with no material components while in Wild Shape.

  • Epic Boon: Boon of FateLevel 19

    When a creature you can see fails an ability check, attack roll, or saving throw, you can roll 2d4 to add or subtract from the result.

  • TraitElf (Drow Lineage)Darkvision (120 ft.)
  • Fey Ancestry (Advantage on saves vsElf (Drow Lineage)Charmed)
  • TraitElf (Drow Lineage)Keen Senses (Perception proficiency)
  • TraitElf (Drow Lineage)Trance (4-hour long rest)
  • TraitElf (Drow Lineage)Drow Lineage (Dancing Lights, Faerie Fire at 3rd, Darkness at 5th)
  • Origin Feat: Magic Initiate (Wizard)Sage

    You know Prestidigitation and Mage Hand. You also have Shield prepared and can cast it once per long rest without a spell slot.

Spells

11 spells

Spellcasting. Flowrider Shurlush casts with Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots):

4th level (3 slots):

5th level (3 slots):

6th level (2 slots):

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

5 items

Weapons

  • Scimitar
    A curved blade of obsidian.

Armor

  • Hide Armor
    Leather made from giant cavern lizards.
  • Shield
    A rimmed plate of calcified fungi.

Tools

  • Druidic Focus (Staff)
    A staff made from petrified Zurkhwood.

Gear

  • Scholar's Pack
    Books, ink, and parchment.

Appearance

Flowrider is a drow of unusual vibrancy. His skin is the color of bruised plums, and his long white hair is styled in a series of loose, gravity-defying loops held in place by bioluminescent lichen. He wears robes woven from the fibers of giant mushrooms that pulse with a soft teal light. He often smells of damp earth and expensive tea.

Mannerisms

He talks with his hands constantly and uses local 'Big Grotto' slang that confuses most people from outside the Underdark.

Personality

Flowrider is intensely energetic and talkative, speaking with a fast, clipped cadence reminiscent of a city slicker from a bustling surface metropolis. He is fiercely protective of his Underdark neighborhood and treats the natural hazards of the deep like quirky neighbors. He is whimsically philosophical and finds the concept of 'sunlight' to be an overrated gimmick.

Ideals

Balance. The world is like a delicate clock, you gotta keep the gears greased or the whole thing stops tickin'.

Bonds

My Circle back in Fluvenilstra. They are a bunch of morons, but they are my morons, and I will protect that cave system with my life.

Flaws

I cannot help but run my mouth even when a silent approach is definitely the better option.

Quirks

Refers to all surface-dwellers as 'Sun-scorchers'.
Gives names to every insect or vermin he encounters.
Taps his staff rhythmically when he is impatient.

Background

Born in the floating spore-city of Fluvenilstra, Flowrider was never destined for the cold cruelty of typical drow politics. He saw more beauty in the way a Purple Worm aerates the soil than in the sharpest sacrificial dagger. He eventually rose to lead the Circle of the Low Road, a group of druids who maintain the balance of the Underdark ecosystems. He considers himself the 'Superintendent of the Deep Caves.' To Flowrider, the Underdark is not a dungeon, it is a thriving, crowded borough that just needs the right management. He left his post temporarily to ensure that the surface dwellers do not do anything stupid that might leak down into his backyard. He approaches every conflict like a neighborhood dispute that can be settled with a firm word, a blast of thorns, or a very loud 'Ey, I'm walkin' here!'

“He saw more beauty in the way a Purple Worm aerates the soil than in the sharpest sacrificial dagger.”
From their backstory
Background
Sage

Connections

Species

Elf (Drow Lineage)

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