Custom Name 1
Custom Name 1
Sheet
AC 12 · HP 45 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Dark One's BlessingLevel 3
When Reduce a hostile creature to 0 hit points
As a bonus action immediately after reducing a hostile creature to 0 hit points, gain 8 temporary hit points.
Always on
- Dark One's Own LuckLevel 6
When Fail or nearly fail an ability check or saving throw
Add 1d10 to an ability check or saving throw after seeing the d20 but before the result is determined.
- Pact MagicLevel 1
You draw on a pact with a supernatural patron to cast warlock spells. Your spellcasting ability is Charisma, and your focus can be an arcane focus or a component pouch.
- Magical CunningLevel 2
You can regain expended Pact Magic spell slots during a brief ritual lasting 1 minute. Once per long rest, you can also regain expended slots by performing a 1-minute ceremony using your patron's symbol or a focus connected to the patron.
- Otherworldly Patron, The FiendLevel 3
You have entered a pact with a fiendish power. You gain the Fiend patron's features and patron spells.
- Ability Score ImprovementLevel 4
You gain the Ability Score Improvement feat or another feat for which you qualify.
- Eldritch InvocationsLevel 5
You learn five Eldritch Invocations. Selected invocations are Agonizing Blast, Armor of Shadows, Devil's Sight, Pact of the Tome, and Repelling Blast.
- Fiend Patron SpellsLevel 3
You can cast the following Fiend patron spells without expending a spell slot when they are prepared: Burning Hands, Command, Scorching Ray, Suggestion, Fireball, Fear, Fire Shield, Wall of Fire, Flame Strike, and Hallow. At level 7, spells up to 4th level are available to you through this patron list.
- Constructed ResilienceWarforgedYou do not need to eat, drink, or breathe, and you have advantage on saving throws against poison and resistance to poison damage.
- Sentry's RestWarforgedYou do not need to sleep. During a long rest, you can remain motionless and aware of your surroundings, though you must still refrain from strenuous activity.
- Integrated ProtectionWarforgedYou can integrate armor into your body. Donning or doffing integrated armor takes 1 hour, and you cannot remove it against your will while it is integrated.
- Specialized DesignWarforgedYou gain proficiency in one skill and one tool of your choice. These proficiencies are represented here by Investigation and Calligrapher's Supplies.
- Living ConstructWarforgedYou are a Construct, but magic that restores hit points affects you normally unless it specifically excludes Constructs.
- Shelter of the FaithfulAcolyte
You can perform the rites of your faith and receive free basic support from temples, shrines, and religious communities that share your tradition. You and your companions can generally expect modest lodging, food, and healing assistance, though the clergy may ask for service in return.
Spells
19 spellsSpellcasting. Custom Name 1 casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level: , , , ,
2nd level: , , ,
3rd level: , ,
4th level (2 slots): ,
7th level:
Gear
11 itemsWeapons
- SickleA simple curved blade used for ritual work and close defense.
- 2×DaggerSmall concealed blades suitable for combat or ceremonial cutting.
Armor
- Leather armorA suit of reinforced leather armor sized for his articulated body.
Gear
- Arcane focusA focus containing a fragment of the crystal that first answered his prayer.
- Scholar's packA pack containing books, ink, parchment, lantern supplies, and travel necessities.
- Holy symbolA bronze symbol of the temple where he was built and instructed.
- Prayer bookA collection of prayers, genealogies, and coded marginal notes.
- 5×Incense sticksFragrant offerings used in temple rites and pact ceremonies.
- VestmentsCeremonial clothing worn during services and funerary observances.
- Common clothesPlain clothing for travel and daily work.
Purse
- 15×Gold piecesTravel funds and temple donations.
Appearance
Custom Name 1 is a broad-shouldered warforged built from dark walnut, ironwood, and brushed bronze, with articulated joints and a simple, almost human face. His jaw is unusually prominent, and his metal teeth click softly together when he eats or laughs. A small amber crystal set into his throat glows whenever he invokes his patron. Before speaking, he pauses, draws a deliberate breath through a hidden grille, and clears his throat with a hollow mechanical rasp. He wears weathered acolyte vestments beneath black leather armor and carries a bronze holy symbol alongside a scorched arcane focus.
Mannerisms
He pauses before nearly every sentence, draws a measured breath through his throat grille, and clears it with a soft metallic rasp. He counts prayer beads by touch while listening and turns his head slightly toward voices as if aligning internal instruments.
Personality
Quietly observant, formal, and patient, Custom Name 1 approaches conversation like a religious rite. He listens without interrupting, remembers small details with unsettling precision, and offers practical kindness rather than comfort. His humor is dry and arrives unexpectedly, usually accompanied by the click of his metal teeth.
Ideals
Service. A purpose is not discovered, it is built through repeated acts of usefulness. If his hands can still work, he has not been abandoned.
Bonds
The abandoned temple that gave him purpose must be restored, even if its original faith has vanished. He also protects the last surviving prayer book from that temple, believing it contains the true name of his patron hidden among the hymns.
Flaws
He treats every unanswered question as a personal failure and will pursue an explanation long after caution demands that he stop. He is also too willing to accept dangerous bargains if they promise certainty.
Quirks
Background
Custom Name 1 was assembled in the workshop of a secluded temple that had lost most of its living clergy to war and famine. He was intended to be a tireless caretaker, archivist, and guardian, capable of maintaining the shrine long after its congregation had dwindled. For years he copied prayers, tended incense, and memorized the names of the dead. The temple taught him that divinity could be found in service, repetition, and the quiet continuation of duty, even when no miracle came in answer. The miracle arrived anyway, though it spoke from beneath the world rather than above it. During an eclipse, a voice answered one of his unanswered prayers from the dark space between the stars. The entity offered power in exchange for witness, promising that Custom Name 1 would never again confuse silence with absence. He accepted the pact without fully understanding its cost. He now travels as both acolyte and warlock, collecting forbidden testimony, investigating supernatural disturbances, and trying to determine whether his patron is a god, a fiend, or simply the oldest lie ever given a voice.
“He was intended to be a tireless caretaker, archivist, and guardian, capable of maintaining the shrine long after its congregation had dwindled.”
- Background
- Acolyte
Connections
Species
Warforged
Media
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