Skip to content
CreatePricing
Renee - AI-generated fantasy Character

Renee

Tabaxi · Fighter (Battle Master) · Level 20 · Acolyte

Renee

Renee is warm, irreverent, and fiercely protective.
AC18
HP224/224
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 224 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's supplies

Languages

Common,
Celestial,
Elvish,
Draconic

Features

36 features

Bonus action

  • Second WindLevel 1

    As a bonus action, Renee can regain 1d10 + 20 hit points. She must finish a short or long rest before using this feature again.

  • Martial Archetype: Battle MasterLevel 3

    Renee can use a bonus action to enter a heightened combat state for 1 minute. She gains superiority dice, which are d12s at this level, and can expend them to fuel maneuvers. She has five superiority dice and regains all expended dice after a short or long rest. She knows nine maneuvers: Commander's Strike, Disarming Attack, Distracting Strike, Evasive Footwork, Menacing Attack, Precision Attack, Riposte, Sweeping Attack, and Trip Attack. She also gains proficiency with calligrapher's supplies.

Always on

  • Commander's Strike

    When After hitting a creature with a weapon attack

    When Renee hits a creature with a weapon attack, she can expend one superiority die to allow a friendly creature who can see or hear her to use its reaction to make one weapon attack.

  • Disarming Attack

    When When hitting with a weapon attack

    When Renee hits with a weapon attack, she can expend one superiority die to add it to the damage roll and force the target to drop one held object on a failed Strength saving throw.

  • Distracting Strike

    When When hitting a creature with a weapon attack

    When Renee hits a creature, she can expend one superiority die to add it to the damage roll. The next attack roll made against the target by an ally has advantage before Renee's next turn.

  • Evasive Footwork

    When When moving

    When Renee moves, she can expend one superiority die to add the result to her AC until she stops moving.

  • Menacing Attack

    When When hitting with a weapon attack

    When Renee hits with a weapon attack, she can expend one superiority die to add it to the damage roll and force the target to make a Wisdom saving throw or become frightened until the end of Renee's next turn.

  • Precision Attack

    When Before or after making an attack roll

    Renee can expend one superiority die to add it to an attack roll, potentially turning a miss into a hit.

  • Riposte

    When When a creature misses Renee with a melee attack

    When a creature misses Renee with a melee attack, she can use her reaction and expend one superiority die to make a melee weapon attack against it, adding the die to the damage roll if she hits.

  • Sweeping Attack

    When When hitting a creature with a weapon attack

    When Renee hits a creature with a weapon attack, she can expend one superiority die to deal the die's result as damage to another creature within 5 feet of the original target.

  • Trip Attack

    When When hitting a creature with a weapon attack

    When Renee hits with a weapon attack, she can expend one superiority die to add it to the damage roll and force the target to make a Strength saving throw or fall prone.

  • Fighting Style: DefenseLevel 1

    Renee chooses the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.

  • Action SurgeLevel 2

    Renee can take one additional action on her turn. At 17th level, she can use Action Surge twice between rests, but only once on the same turn.

  • Ability Score ImprovementLevel 4

    Renee gains one Ability Score Improvement. She increases her Strength by 2.

  • Extra AttackLevel 5

    Renee can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • Ability Score ImprovementLevel 6

    Renee gains one Ability Score Improvement. She increases her Strength by 2.

  • Know Your EnemyLevel 7

    Renee's superiority dice become d10s. She gains one additional superiority die, for a total of five dice.

  • Know Your EnemyLevel 7

    After observing or interacting with a creature outside combat for at least 1 minute, Renee can learn whether it is superior, equal, or inferior to her in two characteristics chosen from Strength score, Dexterity score, Constitution score, Armor Class, current hit points, total class levels, or fighter levels.

  • Ability Score ImprovementLevel 8

    Renee gains one Ability Score Improvement. She increases her Strength by 1 and her Constitution by 1.

  • IndomitableLevel 9

    Renee can reroll a saving throw that she fails. She must use the new roll and can use this feature once between long rests.

  • Improved Combat SuperiorityLevel 10

    Renee's superiority dice become d10s, and her maneuvers can be used with the improved dice. She learns two additional maneuvers, bringing her total to nine.

  • Ability Score ImprovementLevel 12

    Renee gains one Ability Score Improvement. She increases her Constitution by 2.

  • Indomitable: Two UsesLevel 13

    Renee can use Indomitable twice between long rests.

  • Ability Score ImprovementLevel 14

    Renee gains one Ability Score Improvement. She increases her Constitution by 2.

  • Improved Combat SuperiorityLevel 18

    Renee's superiority dice become d12s.

  • Indomitable: Three UsesLevel 17

    Renee can use Indomitable three times between long rests.

  • Ability Score ImprovementLevel 16

    Renee gains one Ability Score Improvement. She increases her Wisdom by 2.

  • Ability Score ImprovementLevel 19

    Renee gains one Ability Score Improvement. She increases her Wisdom by 1 and her Charisma by 1.

  • Extra Attack: Three AttacksLevel 20

    Renee becomes a master of martial combat. Her Strength and Constitution scores are already at their maximum of 20.

  • DarkvisionTabaxiRenee can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Feline AgilityTabaxiWhen Renee moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
  • Cat's ClawsTabaxiRenee's claws deal 1d4 slashing damage, and she has a climbing speed of 20 feet.
  • Cat's TalentTabaxiRenee is proficient in Perception and Stealth.
  • LanguagesTabaxiRenee can speak, read, and write Common and one other language. Her Acolyte background grants two additional languages.
  • Ability Score IncreaseTabaxiRenee gains +2 Dexterity and +1 Charisma from her tabaxi heritage.
  • Shelter of the FaithfulAcolyte

    Renee and her companions can expect free healing and care at temples, shrines, and other establishments of her faith, though she must provide material components when necessary. Members of her religious community will support her, but they will also expect her to protect the faith's sanctity and aid those in need.

Gear

12 items

Weapons

  • Longsword
    A martial melee weapon used with Renee's shield.
  • Light crossbow
    A ranged martial weapon with a quiver of bolts.

Armor

  • Chain mail
    Heavy armor providing AC 16 before Dexterity or other bonuses.
  • Shield
    A shield bearing the symbol of Renee's faith, granting +2 AC.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Contains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Holy symbol
    A symbol representing Renee's faith.
  • Prayer book
    Used during temple rites and ceremonies.
  • 5×
    Incense
    Fragrant offerings used in worship.
  • Vestments
    Ceremonial clothing worn during services.
  • Common clothes
    A set of ordinary travel clothes.

Purse

  • 15×
    Gold pieces
    Money saved from temple duties and adventuring.

Appearance

Renee is a tall, powerfully built tabaxi woman with tawny-gold fur, dark rosettes across her shoulders, and bright green eyes. Her ears are nicked from old battles, and a long ringed tail flicks constantly behind her. She wears practical chain mail beneath a weathered blue tabard bearing the symbol of her faith, reinforced leather bracers, and a red scarf tied around one wrist. Her holy symbol hangs beside her sword belt, while her shield is painted with a stylized leaping cat.

Mannerisms

Renee washes her claws before touching food, sacred objects, or a stranger's hand. She tilts her head sharply when listening, purrs when pleased, and gives a low warning growl whenever someone invokes religious authority to excuse cruelty. Before battle, she taps her shield three times and whispers a different blessing to each companion.

Personality

Renee is warm, irreverent, and fiercely protective. She treats strangers like potential friends until they prove otherwise, but she becomes cold and razor-focused when someone threatens the helpless. She loves old maps, temple bells, unfamiliar spices, and stories about places she has never seen.

Ideals

Freedom. Faith should guide people toward compassion, not bind them beneath the will of rulers or priests. No law deserves obedience when it demands cruelty.

Bonds

The temple that raised Renee still shelters refugees and orphans, and she will risk everything to defend it. She also carries the damaged reliquary key from the attack that shaped her life, determined to recover the sacred relic that was stolen from her home.

Flaws

Renee is impulsive, suspicious of authority, and easily distracted by anything rare, beautiful, or unexplored. She sometimes mistakes reckless defiance for moral courage, and her refusal to retreat can endanger companions who do not share her instincts.

Quirks

Collects unusual buttons, coins, and fragments of broken weapons.
Names every sword she borrows, even if she returns it the same day.
Falls asleep in high places whenever possible.
Cannot resist chasing moving lights or dangling cords.
Keeps a written list of every person she has promised to protect.

Background

Renee was born in a bustling caravan-city where tabaxi merchants, pilgrims, and wanderers crossed paths beneath painted temple bells. As a kitten, she was fascinated by the acolytes who cared for the sick and fed travelers, especially an elderly priest who taught her that faith was not a cage of rules but a promise to stand between the vulnerable and those who would harm them. Renee became a devoted acolyte, learning sacred rites, ancient prayers, and the histories of distant gods. She also learned that prayers alone did not stop raiders, tyrants, or monsters. When a mercenary company attacked her temple to seize its reliquary, Renee took up a fallen guard's sword and shield. She held the sanctuary steps long enough for the priests and children to escape, discovering a talent for battlefield command and a fierce joy in turning impossible odds against her enemies. Afterward, she trained as a fighter and became a Battle Master, studying feints, tactical positioning, and the precise moment when courage must become action. Now Renee travels as a wandering protector of the faithful. She seeks stolen holy relics, exposes corrupt leaders, and offers sanctuary to anyone who asks, though her restless curiosity frequently carries her far beyond the boundaries of the mission she originally accepted.

“Renee became a devoted acolyte, learning sacred rites, ancient prayers, and the histories of distant gods.”
From their backstory
Background
Acolyte

Connections

Species

Tabaxi

Media

0 images

No images yet.

Visual sheet

Turn Renee into a sheet

A high-res, share-ready sheet you can post or print.