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Bombo Mc Bombface - AI-generated fantasy Character

Bombo Mc Bombface

Human · Artificer (Artillerist) · Level 5 · Soldier

Bombo Mc Bombface

Bombo is cheerful, blunt, inventive, and impossible to discourage for long.
AC14
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 29 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows

Tools

Thieves’ tools,
Tinker’s tools,
Smith’s tools,
One type of artisan’s tools of choice,
One gaming set,
Vehicles, land

Languages

Common,
Gnomish

Features

19 features

Bonus action

  • Eldritch CannonLevel 3

    As an action, Bombo can use woodcarver’s or smith’s tools to create a Tiny eldritch cannon within 5 feet. The cannon has AC 18, 15 hit points, immunity to poison and psychic damage, and lasts for 1 hour. It can be a Flamethrower, Force Ballista, or Protector. Bombo can command it with a bonus action, and he can create one cannon per long rest without expending a spell slot.

Always on

  • Create Eldritch Cannon

    When As an action, using woodcarver’s or smith’s tools

    Bombo creates a Tiny eldritch cannon in an unoccupied space within 5 feet. The cannon can be a Flamethrower, Force Ballista, or Protector and lasts for 1 hour.

  • Flamethrower

    When As a bonus action while within 60 feet of the cannon

    The cannon emits a 15-foot cone. Each creature in the area must make a Dexterity saving throw against Bombo’s spell save DC, taking 2d8 fire damage on a failure, or half damage on a success.

  • Force Ballista

    When As a bonus action while within 60 feet of the cannon

    The cannon makes a ranged spell attack against one creature or object within 120 feet, dealing 2d8 force damage and pushing the target up to 5 feet on a hit.

  • Protector

    When As a bonus action while within 60 feet of the cannon

    The cannon grants 1d8 temporary hit points to Bombo or one creature within 10 feet of it.

  • Magical TinkeringLevel 1

    Bombo can use thieves’ tools, artisan’s tools, or other small objects to create minor magical effects, such as illuminating an object, producing a harmless sound, marking a surface, or creating a tiny sensory effect. He can maintain up to five such magical objects at once.

  • SpellcastingLevel 1

    Bombo uses Intelligence as his spellcasting ability. He can cast artificer spells using tools as a spellcasting focus, and he can prepare a number of artificer spells equal to his Intelligence modifier plus half his artificer level, rounded down.

  • Infuse ItemLevel 2

    Bombo knows four artificer infusions and can maintain two infused items at once. His known infusions include Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item: Goggles of Night.

  • The Right Tool for the JobLevel 3

    Bombo can create any artisan’s tool set during a short or long rest by using thieves’ tools or artisan’s tools, along with scraps of material worth 15 gp.

  • Ability Score ImprovementLevel 4

    Bombo increases his Strength and Intelligence by 1 each, raising both scores to 16 and 14 respectively.

  • Arcane FirearmLevel 5

    Bombo can channel artificer spells through a specially modified rod, staff, or wand, adding 1d8 to one damage roll of an artificer spell cast through it. The weapon also serves as his spellcasting focus.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • Versatile and ambitiousHumanHuman cultures vary widely, allowing humans to adapt to nearly any profession or environment.
  • Military RankSoldier

    Bombo can find temporary shelter and basic support among soldiers, former soldiers, mercenaries, and military organizations. He can usually secure a place to sleep, food, and basic assistance, though he may be expected to contribute to the cause.

Spells

11 spells

Spellcasting. Bombo Mc Bombface casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , ,

2nd level (2 slots): ,

Gear

13 items

Weapons

  • Mace
    A simple melee weapon used in close combat and as a sturdy emergency tool.
  • Light Crossbow
    A simple ranged weapon with a shoulder stock and reinforced loading mechanism.

Armor

  • Leather Armor
    Reinforced leather armor fitted with brass plates and numerous tool loops.

Tools

  • Thieves’ Tools
    A set of thieves’ tools used for locks, traps, and delicate mechanical work.
  • Tinker's Tools
    Bombo’s personal collection of hammers, files, pliers, wire, clamps, and measuring instruments.
  • Smith's Tools
    A compact set of smith’s tools used to shape metal components and maintain his eldritch cannon.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A pack containing essential adventuring supplies, including bedroll, rations, rope, tinder, and similar gear.
  • Military Insignia
    A military insignia from Bombo’s former unit.
  • Trophy from a Fallen Enemy
    A battered trophy taken from a defeated enemy, consisting of a broken bronze helmet crest.
  • Gaming Set
    A set of loaded dice that Bombo insists are merely experimental probability instruments.
  • Common Clothes
    A set of common clothes altered with reinforced pockets and hidden loops for tools.

Purse

  • 10×
    Gold Pieces
    Money remaining from Bombo’s military discharge and adventuring supplies.

Appearance

Bombo is a broad-shouldered human with sun-browned skin, a square jaw, restless brown eyes, and thick dark hair tied back with copper wire. His military coat has been repeatedly repaired with mismatched patches of canvas, leather, and hammered brass. A battered red ammunition satchel hangs across his chest, its flap polished smooth where he constantly checks the buckle without noticing. Tiny tools, fuse caps, and labeled metal tubes rattle whenever he moves. He smiles readily, especially when standing near something that might explode.

Mannerisms

Bombo taps metal objects three times before using them, checks the buckle of his ammunition satchel whenever he is nervous, and explains complicated mechanisms with enthusiastic hand gestures. He gives his inventions overly formal names, then immediately replaces those names with shorter nicknames.

Personality

Bombo is cheerful, blunt, inventive, and impossible to discourage for long. He approaches danger with the confidence of someone who has survived several catastrophes and learned the wrong lesson from each one. He loves practical people, loud mechanisms, strong tea, and anyone willing to test a prototype. Beneath the jokes, he is deeply attentive to the safety of companions and quietly counts heads whenever the group enters a dangerous place.

Ideals

No one should be abandoned because their equipment failed. Ingenuity belongs to everyone, and the best solution is the one that keeps the most people alive, even if it is loud, unconventional, or technically illegal.

Bonds

He carries the dented brass firing plate from his former engineering unit and will risk almost anything to recover the names and fate of every soldier who served with him.

Flaws

He treats every warning label as a personal challenge and cannot resist improving a device that is already functioning. Bombo is also quick to trust anyone who appreciates his inventions, even when their admiration is clearly self-serving.

Quirks

Names every major invention after an event that went badly.
Keeps a written list of promises, with several entries crossed out and rewritten in larger letters.
Refuses to call an explosion an accident unless nobody was impressed by it.
Collects unusual screws, springs, and bits of clockwork from every settlement.

Background

Bombo Mc Bombface was born into a perfectly respectable human family and immediately gave himself an extremely unreasonable name after discovering that names, unlike explosives, could not be improved by adding more powder. He joined the army as a sapper, where his strength made him useful hauling equipment and his curiosity made him dangerous around it. His first battlefield invention was a hand-pumped powder launcher intended to breach a gate. It failed to breach the gate, but it did propel a captain’s tent into a nearby tree and earned Bombo both a reprimand and an apprenticeship with the army’s repair artificers. Years of repairing siege engines, disabling enemy traps, and improvising weapons from kitchen utensils taught Bombo that battlefields reward preparation but punish certainty. He eventually left military service after refusing an order to abandon an entire engineering unit during a retreat. Now he travels as an adventurer, carrying a compact workshop, a growing collection of experimental devices, and a deep suspicion of anyone who claims a plan is foolproof. He joined the adventuring life because it offers exactly the sort of field testing that military bureaucracy never would, and because he still hopes to build one machine powerful enough to ensure that no squad is ever left behind again.

“He joined the army as a sapper, where his strength made him useful hauling equipment and his curiosity made him dangerous around it.”
From their backstory
Background
Soldier

Connections

Species

Human

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