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Vitha - AI-generated fantasy Character

Vitha

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha

Quietly observant and wry, Vitha notices small details that everyone else overlooks.
AC16
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 115 · 40 ft.
AlignmentNeutral GoodGenderFemaleAgeApproximately 32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureWIS
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS
  • Thieves' ToolsDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One musical instrument

Languages

Common,
Goblin,
Thieves' Cant

Features

28 features

Bonus action

  • Cunning ActionLevel 2

    When Vitha's turn

    As a bonus action, Vitha Dashes, Disengages, or Hides.

  • Nimble EscapeGoblinVitha can take the Disengage or Hide action as a bonus action on each of her turns.

Reaction

  • SkirmisherLevel 3

    When An enemy ends its turn within 5 feet of Vitha.

    Vitha moves up to half her speed as a reaction when an enemy ends its turn within 5 feet of her, without provoking an opportunity attack from that enemy.

  • Uncanny DodgeLevel 5

    When Vitha is hit by an attack.

    Vitha uses her reaction to halve the damage from an attack that hits her, if she can see the attacker.

Always on

  • Ambush Strike

    When Once per turn when Sneak Attack applies.

    Vitha makes a weapon attack with advantage against a target she can approach unseen or attacks a target distracted by one of its allies, adding 7d6 Sneak Attack damage on a hit.

  • Ghost Through the Brush

    When When she needs to Hide or reposition.

    Vitha uses the terrain, shadows, and her small frame to vanish from sight, then reappears where the enemy least expects.

  • ExpertiseLevel 1

    Vitha can add double her proficiency bonus to Stealth and thieves' tools checks. She can choose two additional proficient skills for expertise at 6th level, represented by Perception and Survival, and her Scout training grants expertise in Nature and Survival.

  • Sneak Attack, 1d6Level 1

    Once per turn, Vitha deals an extra 1d6 damage when she hits with a finesse or ranged weapon and has advantage on the attack roll, or when another enemy of the target is within 5 feet of it and Vitha does not have disadvantage.

  • Thieves' CantLevel 1

    Vitha knows the secret language of rogues, including hidden signs and coded meanings.

  • Roguish Archetype, ScoutLevel 3

    Vitha gains the Scout features Skirmisher and Survivalist.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. She also gains expertise in both skills if she is already proficient, giving her double proficiency in Survival and Nature.

  • Ability Score ImprovementLevel 4

    Vitha increases two ability scores by 2, or one ability score by 2 and another by 1, following the normal ability score improvement rules. She has increased Dexterity by 2 at this level.

  • Ability Score ImprovementLevel 6

    Vitha gains another Ability Score Improvement. She has increased Constitution by 1 and Wisdom by 1 at this level.

  • Sneak Attack, 4d6Level 7

    Vitha's weapon attacks deal 4d6 additional Sneak Attack damage when the Sneak Attack condition is met.

  • EvasionLevel 7

    When Vitha makes a Dexterity saving throw to take half damage from an effect, she instead takes no damage on a success and half damage on a failure.

  • Ability Score ImprovementLevel 8

    Vitha gains another Ability Score Improvement. She has increased Wisdom by 2 at this level.

  • Superior MobilityLevel 9

    Vitha gains Superior Mobility, increasing her walking speed by 10 feet while she is not wearing heavy armor.

  • Ability Score ImprovementLevel 10

    Vitha gains another Ability Score Improvement. She has increased Dexterity by 2 at this level.

  • Reliable TalentLevel 11

    Vitha's proficient ability checks treat any roll of 9 or lower on the d20 as a 10.

  • Ability Score ImprovementLevel 12

    Vitha gains another Ability Score Improvement. She has increased Constitution by 1 and Charisma by 1 at this level.

  • Ambush MasterLevel 13

    Vitha gains Ambush Master. She has advantage on initiative rolls. The first creature Vitha hits during the first round of combat becomes easier for her allies to strike, granting advantage to the next attack roll made against that creature by a creature other than Vitha before the start of Vitha's next turn.

  • Sneak Attack, 7d6Level 14

    Vitha's weapon attacks deal 7d6 additional Sneak Attack damage when the Sneak Attack condition is met.

  • BlindsenseLevel 14

    Vitha gains Blindsense. If she can hear a creature, she knows the location of that creature if it is within 10 feet of her.

  • DarkvisionGoblinVitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Fury of the SmallGoblinOnce per short or long rest, when Vitha damages a creature larger than her, she can deal extra damage equal to her level.
  • Goblin speedGoblinVitha has a walking speed of 30 feet.
  • LanguagesGoblinVitha can speak, read, and write Common and Goblin.
  • WandererOutlander

    Vitha has an excellent memory for maps, terrain, and natural landmarks. She can always find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

13 items

Weapons

  • Rapier
    A finely balanced one-handed finesse blade suitable for precise strikes.
  • Shortbow
    A shortbow with a quiver holding 20 arrows.
  • 2×
    Daggers
    Balanced backup blades hidden in easy-to-reach sheaths.

Armor

  • Leather Armor
    Flexible patched leather armor, carefully repaired and maintained.

Tools

  • Thieves' Tools
    Tools for opening locks and disarming traps.

Gear

  • 20×
    Arrows
    Arrows suitable for the shortbow.
  • Burglar's Pack
    A compact pack containing gear for breaking into places, including string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, and rations.
  • Staff
    A sturdy walking staff used for travel and probing uncertain ground.
  • Hunting Trap
    A mechanical trap used to catch small or medium creatures.
  • Trophy from an Animal
    A preserved claw from a beast Vitha tracked and defeated during her first solo journey.
  • Traveler's Clothes
    Simple, durable clothing suitable for long travel.
  • Pouch
    Coins kept in a small belt pouch.

Purse

  • 10×
    Gold Pieces
    Starting currency from her life as an outlander.

Appearance

Vitha is a small, wiry goblin woman with mossy-stone green skin, sharp intelligent eyes, large pointed ears, and a narrow face marked by old scratches. Her dark hair is cropped close on one side and bound into a practical braid on the other. She wears patched leather armor that is worn but meticulously maintained, with a weather-stained cloak, soft-soled boots, and numerous hidden pockets. A shortbow rests across her back, while a rapier and two daggers hang within easy reach. She looks unmistakably goblinesque, alert, compact, and ready to vanish into the undergrowth.

Mannerisms

Vitha rarely stands still. She shifts her weight like a creature listening for danger, tilts her head toward distant sounds, and checks exits whenever she enters a room. When thinking, she rubs the black stone beneath her armor with one thumb. She speaks in a low, clipped voice and occasionally refers to people by tracks, scent, or the sound of their footsteps.

Personality

Quietly observant and wry, Vitha notices small details that everyone else overlooks. She is patient with frightened travelers, suspicious of authority, and unexpectedly protective of anyone who respects the wilderness. She prefers practical solutions to heroic speeches, but beneath her guarded exterior is a fierce determination to prove that being small and goblin-born does not make her lesser.

Ideals

Freedom belongs to every living thing. No ruler, poacher, warlord, or dungeon keeper has the right to claim the wild or decide who may pass through it.

Bonds

She will risk everything to protect the hidden valley where her clan still shelters, and she keeps a polished black stone from home tied beneath her armor.

Flaws

Vitha assumes that anyone who has not earned her trust is already planning to betray her. She can become so focused on finding an escape route or hidden threat that she misses obvious emotional truths, and she has a habit of taking useful objects that do not belong to her.

Quirks

Names every trail she travels and remembers them years later.
Collects unusual stones, feathers, and bits of colored glass.
Clicks her tongue softly when she detects a lie.
Leaves tiny twig markers for lost travelers.
Sleeps with one hand touching her rapier and one ear uncovered.

Background

Vitha was born beneath a ridge of black stone where her goblin clan survived by scavenging old battlefields and following game trails through dense woodland. She learned early that the forest rewarded patience and punished noise. While other young goblins competed to be the loudest, fastest, or most feared, Vitha studied tracks, wind direction, bird calls, and the habits of those who thought themselves hunters. Her sharp eyes and quiet feet eventually made her the clan's pathfinder, scout, and watcher of dangerous borders. When a band of adventurers became lost in the wilderness, Vitha secretly shadowed them for three days, stealing only enough food to survive and leaving signs that guided them away from a nest of territorial beasts. The grateful travelers later returned, recognizing that the unknown goblin had saved their lives. Vitha joined them for a time, discovering that her talents were suited not only to wilderness travel but also to slipping past guards, opening barred doors, and striking enemies before they realized danger was near. She now wanders from settlement to settlement, protecting travelers who respect the wild and exposing those who would exploit it. She carries a small stone from her birthplace as a reminder that even the smallest footprint can change the course of a journey.

“She learned early that the forest rewarded patience and punished noise.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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