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Soveliss - AI-generated fantasy Character

Soveliss

Tiefling · Rogue (Thief) · Level 10 · Criminal

Soveliss

Soveliss is observant, dryly funny, and intensely protective of people who are ignored by polite society.
AC13
HP73/73
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 73 · 30 ft.
AlignmentChaotic GoodGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse property,
Martial weapons with the Light property,
Shortsword Weapon Mastery,
Shortbow Weapon Mastery

Tools

Thieves’ Tools

Languages

Common,
Infernal,
Thieves’ Cant

Features

28 features

Bonus action

  • Cunning ActionLevel 2

    When On his turn

    As a Bonus Action, Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When On his turn

    As a Bonus Action, make a Sleight of Hand check, pick a lock, disarm a trap, Utilize an object, or use a magic item requiring the Magic action.

  • Steady AimLevel 3

    As a Bonus Action, if you have not moved during the turn, you can gain Advantage on your next attack roll this turn. After using this feature, your Speed becomes 0 for the rest of the turn.

Reaction

  • Uncanny DodgeLevel 5

    When When an attacker hits him

    When hit by an attack he can see, halve the attack’s damage.

Always on

  • Sneak AttackLevel 1

    When When he has Advantage or an enemy of the target is within 5 feet of it

    When he hits with a qualifying weapon attack, deal an extra 5d6 damage once per turn.

  • Cunning StrikeLevel 5

    When When dealing Sneak Attack damage

    Sacrifice Sneak Attack dice to apply a Cunning Strike effect such as Trip, Withdraw, or Stealth Attack.

  • ExpertiseLevel 1

    Choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check using them. Soveliss has Expertise in Stealth and Thieves’ Tools.

  • Thieves’ CantLevel 1

    You know the secret language of rogues and thieves, including coded signs and symbols.

  • Weapon MasteryLevel 1

    You gain mastery with two weapons. Soveliss has mastery with the Shortsword and Shortbow.

  • Second-Story WorkLevel 3

    You gain a Climb Speed equal to your Speed, and you can determine your jump distance using Dexterity instead of Strength.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat or another feat for which you qualify. Soveliss used this feature for the Skill Expert feat, increasing Dexterity by 1 and gaining expertise in Investigation.

  • ExpertiseLevel 6

    Choose two additional proficiencies for Expertise. Soveliss has Expertise in Investigation and Sleight of Hand.

  • EvasionLevel 7

    When you are subjected to an effect that allows a Dexterity saving throw for half damage, you take no damage on a success and half damage on a failure.

  • Reliable TalentLevel 7

    When you make an ability check that uses a skill or tool proficiency, a d20 roll of 9 or lower counts as a 10.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement feat or another feat for which you qualify. Soveliss used this feature for the Ability Score Improvement feat, increasing Dexterity by 2.

  • Supreme SneakLevel 9

    You gain the Stealth Attack Cunning Strike option. If you have the Invisible condition from the Hide action, spending 1d6 from Sneak Attack lets you remain Invisible at the end of your turn if you finish behind Three-Quarters or Total Cover.

  • Ability Score ImprovementLevel 10

    You gain an Ability Score Improvement feat or another feat for which you qualify. Soveliss used this feature for the Ability Score Improvement feat, increasing Intelligence by 2.

  • Creature TypeTieflingHumanoid.
  • TraitTieflingMedium size.
  • SpeedTiefling30 feet.
  • DarkvisionTiefling60 feet.
  • Infernal Fiendish LegacyTieflingresistance to Fire damage and the Fire Bolt cantrip.
  • TraitTieflingAt character level 3, always-prepared Hellish Rebuke, cast once without a spell slot per Long Rest.
  • TraitTieflingAt character level 5, always-prepared Darkness, cast once without a spell slot per Long Rest.
  • Otherworldly PresenceTieflingThaumaturgy cantrip.
  • Fiendish Legacy spellcasting abilityTieflingIntelligence.
  • Alert Origin featTieflingadd +2 to Initiative rolls and cannot be surprised while conscious.
  • AlertCriminal

    Soveliss possesses the Alert Origin feat. He adds 2 to Initiative rolls and cannot be surprised while conscious. His criminal training grants proficiency with Sleight of Hand, Stealth, and Thieves’ Tools.

Spells

4 spells

Spellcasting. Soveliss casts with None ( to hit with spell attacks).

Cantrips (at will): ,

1st level:

2nd level:

Gear

11 items

Weapons

  • 2×
    Dagger
    Finesse melee weapon with a narrow, easily concealed blade.
  • Shortsword
    Finesse and Light martial weapon, balanced for close fighting.
  • Shortbow
    Ranged weapon with a quiver containing twenty arrows.

Armor

  • Leather Armor
    Light armor made from supple, dark leather, carefully patched at the elbows and hem.

Tools

  • Thieves’ Tools
    Tools for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Standard ammunition for the shortbow.
  • Burglar’s Pack
    A compact collection of travel and burglary supplies.
  • Crowbar
    Heavy iron bar useful for prying and improvised leverage.
  • 2×
    Pouch
    Small belt pouches for coins, tools, and stolen documents.
  • Traveler’s Clothes
    Plain but serviceable travel clothing with several discreet repairs.

Purse

  • 16×
    Gold Pieces
    Coins retained from his criminal career and starting equipment.

Appearance

Soveliss is a lean, medium-sized tiefling with deep umber-red skin, swept-back black horns, a long tail, and sharp golden eyes. His dark hair is cut short around the horns, while the rest is tied into a narrow braid. He wears a well-fitted but repeatedly repaired leather coat over dark traveler’s clothes. His hands are especially noticeable, with polished fingertips, ink-darkened nails, and small calluses arranged like a map across his palms from years of locks, ledgers, and hidden mechanisms. One brass button on his coat is clearly cared for far beyond the value of the garment.

Mannerisms

He rolls a coin across his knuckles while thinking, pauses before touching any door handle, and unconsciously checks the nearest window whenever someone says the word safe. He speaks precisely, but lowers his voice when telling the truth.

Personality

Soveliss is observant, dryly funny, and intensely protective of people who are ignored by polite society. He treats locks, puzzles, and social hierarchies as variations of the same problem, each built by someone who assumes nobody will look closely. He is patient with frightened strangers, impatient with bullies, and unexpectedly sentimental about old tools.

Ideals

Freedom. No law written by the powerful deserves obedience when it exists only to keep the powerless in chains.

Bonds

He protects the children and elderly members of the old tunnel community that raised him. He also keeps one stolen signet button from the guildmaster who betrayed his family, intending to return it publicly when the guild’s power finally breaks.

Flaws

Soveliss assumes every favor has a hidden price, and he sometimes creates the very betrayal he feared by keeping too many secrets. He cannot resist proving that a supposedly impossible lock is merely badly designed. When confronted with authority, he becomes sarcastic before he becomes sensible.

Quirks

Names every important lock he opens.
Keeps one perfectly polished brass button on his coat.
Counts windows before entering a room.
Leaves a tiny chalk mark near places he has searched.
Refuses to steal from anyone carrying food for a child.

Background

Soveliss grew up in the service tunnels beneath a wealthy river city, where his mother repaired locks and his father moved stolen letters for people who could afford discretion. The city’s thieves’ guild recruited him young, first for his hands, then for his memory. He learned to open a lock by touch, identify a noble by the perfume on a document, and tell whether a room had been searched by the dust left on its window latch. His infernal heritage made him useful to some criminals and suspect to nearly everyone else, so he became very good at being underestimated.

“The city’s thieves’ guild recruited him young, first for his hands, then for his memory.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

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