Soveliss
Soveliss
Sheet
AC 13 · HP 73 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
28 featuresBonus action
- Cunning ActionLevel 2
When On his turn
As a Bonus Action, Dash, Disengage, or Hide.
- Fast HandsLevel 3
When On his turn
As a Bonus Action, make a Sleight of Hand check, pick a lock, disarm a trap, Utilize an object, or use a magic item requiring the Magic action.
- Steady AimLevel 3
As a Bonus Action, if you have not moved during the turn, you can gain Advantage on your next attack roll this turn. After using this feature, your Speed becomes 0 for the rest of the turn.
Reaction
- Uncanny DodgeLevel 5
When When an attacker hits him
When hit by an attack he can see, halve the attack’s damage.
Always on
- Sneak AttackLevel 1
When When he has Advantage or an enemy of the target is within 5 feet of it
When he hits with a qualifying weapon attack, deal an extra 5d6 damage once per turn.
- Cunning StrikeLevel 5
When When dealing Sneak Attack damage
Sacrifice Sneak Attack dice to apply a Cunning Strike effect such as Trip, Withdraw, or Stealth Attack.
- ExpertiseLevel 1
Choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check using them. Soveliss has Expertise in Stealth and Thieves’ Tools.
- Thieves’ CantLevel 1
You know the secret language of rogues and thieves, including coded signs and symbols.
- Weapon MasteryLevel 1
You gain mastery with two weapons. Soveliss has mastery with the Shortsword and Shortbow.
- Second-Story WorkLevel 3
You gain a Climb Speed equal to your Speed, and you can determine your jump distance using Dexterity instead of Strength.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement feat or another feat for which you qualify. Soveliss used this feature for the Skill Expert feat, increasing Dexterity by 1 and gaining expertise in Investigation.
- ExpertiseLevel 6
Choose two additional proficiencies for Expertise. Soveliss has Expertise in Investigation and Sleight of Hand.
- EvasionLevel 7
When you are subjected to an effect that allows a Dexterity saving throw for half damage, you take no damage on a success and half damage on a failure.
- Reliable TalentLevel 7
When you make an ability check that uses a skill or tool proficiency, a d20 roll of 9 or lower counts as a 10.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement feat or another feat for which you qualify. Soveliss used this feature for the Ability Score Improvement feat, increasing Dexterity by 2.
- Supreme SneakLevel 9
You gain the Stealth Attack Cunning Strike option. If you have the Invisible condition from the Hide action, spending 1d6 from Sneak Attack lets you remain Invisible at the end of your turn if you finish behind Three-Quarters or Total Cover.
- Ability Score ImprovementLevel 10
You gain an Ability Score Improvement feat or another feat for which you qualify. Soveliss used this feature for the Ability Score Improvement feat, increasing Intelligence by 2.
- Creature TypeTieflingHumanoid.
- TraitTieflingMedium size.
- SpeedTiefling30 feet.
- DarkvisionTiefling60 feet.
- Infernal Fiendish LegacyTieflingresistance to Fire damage and the Fire Bolt cantrip.
- TraitTieflingAt character level 3, always-prepared Hellish Rebuke, cast once without a spell slot per Long Rest.
- TraitTieflingAt character level 5, always-prepared Darkness, cast once without a spell slot per Long Rest.
- Otherworldly PresenceTieflingThaumaturgy cantrip.
- Fiendish Legacy spellcasting abilityTieflingIntelligence.
- Alert Origin featTieflingadd +2 to Initiative rolls and cannot be surprised while conscious.
- AlertCriminal
Soveliss possesses the Alert Origin feat. He adds 2 to Initiative rolls and cannot be surprised while conscious. His criminal training grants proficiency with Sleight of Hand, Stealth, and Thieves’ Tools.
Spells
4 spellsSpellcasting. Soveliss casts with None ( to hit with spell attacks).
Cantrips (at will): ,
1st level:
2nd level:
Gear
11 itemsWeapons
- 2×DaggerFinesse melee weapon with a narrow, easily concealed blade.
- ShortswordFinesse and Light martial weapon, balanced for close fighting.
- ShortbowRanged weapon with a quiver containing twenty arrows.
Armor
- Leather ArmorLight armor made from supple, dark leather, carefully patched at the elbows and hem.
Tools
- Thieves’ ToolsTools for picking locks and disarming traps.
Gear
- 20×ArrowsStandard ammunition for the shortbow.
- Burglar’s PackA compact collection of travel and burglary supplies.
- CrowbarHeavy iron bar useful for prying and improvised leverage.
- 2×PouchSmall belt pouches for coins, tools, and stolen documents.
- Traveler’s ClothesPlain but serviceable travel clothing with several discreet repairs.
Purse
- 16×Gold PiecesCoins retained from his criminal career and starting equipment.
Appearance
Soveliss is a lean, medium-sized tiefling with deep umber-red skin, swept-back black horns, a long tail, and sharp golden eyes. His dark hair is cut short around the horns, while the rest is tied into a narrow braid. He wears a well-fitted but repeatedly repaired leather coat over dark traveler’s clothes. His hands are especially noticeable, with polished fingertips, ink-darkened nails, and small calluses arranged like a map across his palms from years of locks, ledgers, and hidden mechanisms. One brass button on his coat is clearly cared for far beyond the value of the garment.
Mannerisms
He rolls a coin across his knuckles while thinking, pauses before touching any door handle, and unconsciously checks the nearest window whenever someone says the word safe. He speaks precisely, but lowers his voice when telling the truth.
Personality
Soveliss is observant, dryly funny, and intensely protective of people who are ignored by polite society. He treats locks, puzzles, and social hierarchies as variations of the same problem, each built by someone who assumes nobody will look closely. He is patient with frightened strangers, impatient with bullies, and unexpectedly sentimental about old tools.
Ideals
Freedom. No law written by the powerful deserves obedience when it exists only to keep the powerless in chains.
Bonds
He protects the children and elderly members of the old tunnel community that raised him. He also keeps one stolen signet button from the guildmaster who betrayed his family, intending to return it publicly when the guild’s power finally breaks.
Flaws
Soveliss assumes every favor has a hidden price, and he sometimes creates the very betrayal he feared by keeping too many secrets. He cannot resist proving that a supposedly impossible lock is merely badly designed. When confronted with authority, he becomes sarcastic before he becomes sensible.
Quirks
Background
Soveliss grew up in the service tunnels beneath a wealthy river city, where his mother repaired locks and his father moved stolen letters for people who could afford discretion. The city’s thieves’ guild recruited him young, first for his hands, then for his memory. He learned to open a lock by touch, identify a noble by the perfume on a document, and tell whether a room had been searched by the dust left on its window latch. His infernal heritage made him useful to some criminals and suspect to nearly everyone else, so he became very good at being underestimated.
“The city’s thieves’ guild recruited him young, first for his hands, then for his memory.”
- Background
- Criminal
Connections
Species
Tiefling
Media
0 imagesNo images yet.
Turn Soveliss into a sheet
A high-res, share-ready sheet you can post or print.