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Kortapi - AI-generated fantasy Character

Kortapi

Warforged · Wizard (School of Evocation) · Level 5 · Acolyte

Kortapi

Kortapi is precise, patient, and intensely observant.
AC11
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 27 · 30 ft.
AlignmentLawful NeutralGenderMaleAge12 years since activation, with an apparent age equivalent to a mature adult
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

Calligrapher's Supplies,
Tinker's Tools

Languages

Common,
Celestial,
Abyssal,
One additional language from Acolyte training

Features

16 features

Always on

  • Wizard Cantrip

    When As an action or bonus action, as specified by the cantrip

    Kortapi can cast a prepared wizard cantrip without expending a spell slot.

  • Sculpt Spells

    When When casting an Evocation spell that affects other creatures

    Kortapi can cast an Evocation spell and protect chosen allies from its effects. Protected creatures succeed on their saving throws and take no damage when they would normally take half damage.

  • Weapon Attack

    When When using an action to attack

    Kortapi can use his action to make a weapon attack with a dagger or quarterstaff.

  • SpellcastingLevel 1

    Kortapi is a prepared spellcaster who uses Intelligence as his spellcasting ability. He can cast wizard spells as rituals when they have the Ritual tag and can use an arcane focus for his wizard spells.

  • Ritual AdeptLevel 1

    Kortapi has a spellbook containing his wizard spells. He can prepare a number of wizard spells equal to his Wizard level plus his Intelligence modifier, currently 8 spells, and can change prepared spells when he finishes a Long Rest.

  • Arcane RecoveryLevel 1

    Once per day after a Short Rest, Kortapi can regain expended spell slots with a combined level of 3 or less. No slot can be level 3 or higher.

  • ScholarLevel 2

    Kortapi gains proficiency in Religion and can add twice his Proficiency Bonus to Religion checks. He also gains proficiency with Calligrapher's Supplies from his Acolyte background.

  • School of EvocationLevel 3

    Kortapi is an Evoker. He adds two spells from the Evocation school to his spellbook without increasing the normal number of spells learned, and he can Sculpt Spells so that selected creatures automatically succeed on their saving throws against his Evocation spells and take no damage when they would normally take half damage.

  • Ability Score ImprovementLevel 4

    Kortapi gains a feat. He has the Ability Score Improvement feat, though his final ability scores have already been provided.

  • Memorize SpellLevel 5

    After a Long Rest, Kortapi can replace one prepared Wizard spell with another spell from his spellbook, maintaining flexibility without needing to relearn his entire list.

  • Constructed ResilienceWarforgedKortapi does not need to eat, drink, or breathe, and he is immune to disease. He has advantage on saving throws against being poisoned and resistance to poison damage.
  • Sentry's RestWarforgedKortapi does not need to sleep. During a Long Rest, he remains conscious and aware while maintaining an inactive, motionless state for at least 6 hours.
  • Integrated ProtectionWarforgedKortapi's body incorporates defensive plating. When not wearing armor, his base Armor Class is 11 plus his Dexterity modifier.
  • Specialized DesignWarforgedKortapi gains proficiency in one skill and one tool of his choice. These proficiencies are represented by Animal Handling and Tinker's Tools.
  • Living ConstructWarforgedKortapi is a constructed humanoid capable of thought, emotion, and personal growth. He is affected by healing magic and other effects that target humanoids unless an effect specifically excludes constructs.
  • Shelter of the FaithfulAcolyte

    Kortapi can usually find shelter, food, and basic aid from temples, shrines, and communities devoted to his faith or an aligned religious tradition. Religious institutions may also provide assistance with ordinary services, though they do not endanger themselves for him.

Spells

20 spells

Spellcasting. Kortapi casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots):

Gear

10 items

Weapons

  • 2×
    Dagger
    A simple weapon suitable for emergencies and spell components.
  • Quarterstaff
    A wooden quarterstaff used as a walking stick and arcane implement.

Gear

  • Spellbook
    A spellbook containing Kortapi's prepared and recorded wizard spells.
  • Arcane Focus
    A crystal mounted in an iron setting, used as an arcane focus.
  • Scholar's Pack
    A backpack containing parchment, ink, a quill, small candles, sealing wax, and other scholarly necessities.
  • Holy Symbol
    A small silver emblem representing the monastery's tradition.
  • 5×
    Incense Sticks
    Sacred incense used during prayers and funerary rites.
  • Vestments
    Formal but plain religious clothing.
  • Common Clothes
    A change of ordinary clothing.

Purse

  • 15×
    Gold Pieces
    Coins donated to Kortapi when he left the monastery.

Appearance

Kortapi is a tall, slender warforged constructed from dark oak, ironwood, and tarnished brass. Fine geometric etchings cover his face and forearms, forming devotional diagrams that glow faintly when he casts a spell. A narrow blue crystal set in his chest serves as both arcane focus and spiritual icon. He wears plain gray acolyte robes beneath a weathered scholar's mantle, with a spellbook chained securely to his belt. His expressionless face is softened by a single glass lens that brightens when he studies something unfamiliar.

Mannerisms

Kortapi pauses for exactly three seconds before answering difficult questions. He taps the side of his spellbook in a steady rhythm while thinking, turns his head toward the nearest source of light when discussing theology, and quietly recites numbered lists when anxious.

Personality

Kortapi is precise, patient, and intensely observant. He speaks in carefully measured sentences, dislikes wasteful gestures, and approaches social situations as though they are unfamiliar magical experiments. Beneath his formal exterior is a quiet compassion, especially for the injured, the displaced, and anyone who feels defined by the purpose for which they were created.

Ideals

Order. Knowledge becomes useful only when it is preserved, tested, and placed in service of a greater purpose.

Bonds

Kortapi carries the monastery's damaged master codex, the only surviving record of a forbidden protective rite. He believes returning it to the monastery and completing the rite will fulfill the final command of his creator, Abbot Sered.

Flaws

Kortapi treats uncertainty as a personal failure and can become rigid, evasive, or dangerously overconfident when confronted with a problem he cannot classify. He also has difficulty accepting that living beings may value freedom more than safety.

Quirks

Keeps a written record of every new emotion he experiences.
Names each spellbook repair and treats it as a memorial.
Refers to doors as thresholds and insists on pausing before crossing them.
Collects broken holy symbols and studies how their designs differ.

Background

Kortapi was assembled in a monastery workshop during the final years of a devastating war. His makers intended him to be a guardian, but the monastery's abbot saw a different purpose in the silent construct. Kortapi was taught to preserve sacred texts, tend the injured, and memorize prayers in twelve dead languages. He learned devotion through repetition before he understood belief, yet the monastery's orderly rituals gave him the first sense of identity he had ever possessed. When peace came, the monks discovered that Kortapi had developed an unusual talent for arcane theory. He could reproduce complex magical diagrams after seeing them only once, and his crystalline heart resonated with spells as though it had been built to contain them.

“His makers intended him to be a guardian, but the monastery's abbot saw a different purpose in the silent construct.”
From their backstory
Background
Acolyte

Connections

Species

Warforged

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