Tavin Pritchard
Tavin Pritchard
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Second WindLevel 1
When Bonus Action
As a Bonus Action, regain 1d10 + 1 Hit Points. You can use this twice, regaining one use after a Short Rest and all uses after a Long Rest.
Always on
- Push
When Hit with a weapon attack using the flail
After hitting a creature with a weapon attack, you can push it up to 10 feet away from you if it is Large or smaller and fails a Strength saving throw.
- Heroic Inspiration
When After failing a d20 Test
When you fail a d20 Test, you can expend one of your limited-use luck points to add 1d10 to the roll, potentially turning failure into success. You regain all expended luck points after a Long Rest.
- Fighting StyleLevel 1
You gain one Fighting Style feat of your choice. Tavin has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You can use the Push mastery property with a chosen weapon. Tavin can use Weapon Mastery with the flail, greatsword, and javelin, and can change these choices after a Long Rest.
- ResourcefulHumanAfter you finish a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice. Tavin is proficient in Animal Handling.
- VersatileHumanYou gain an Origin feat of your choice. Tavin has chosen Tough.
- TraitHumanDarkvision is not granted by this species.
- Military RankSoldier
You can access the hospitality of people who served with you or know your military organization, and they may recognize your service and offer you temporary shelter or aid. You can also invoke your military connections to gain access to simple services or information.
Gear
12 itemsWeapons
- GreatswordTwo-handed martial weapon, 2d6 slashing damage, weighing 6 pounds.
- FlailMartial weapon, 1d8 bludgeoning damage, with the Topple mastery property.
- 8×JavelinSimple weapon, 1d6 piercing damage, thrown range 30/120 feet.
- ShortbowMartial ranged weapon, 1d6 piercing damage, range 80/320 feet.
Armor
- Chain MailHeavy protective armor, AC 16 while worn.
- ShieldA shield suitable for the Fighter's starting equipment.
Tools
- Gaming SetA set used for games of chance and military camp pastime.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Dungeoneer's PackA container holding gear for underground and wilderness travel.
- Healer's KitA kit containing basic supplies for treating wounds.
- Traveler's ClothesClothing bearing the plain colors of a local guard company.
Purse
- 14×Gold PiecesMoney saved from ferry work and guard duty.
Appearance
A small, sturdy human boy with sun-bleached blonde hair that never stays combed and clear brown eyes far too serious for his young face. He has a round, weather-freckled face, a crooked front tooth, and scraped knuckles from practicing with weapons that are still a little too large for him. His borrowed chain mail hangs heavily on his shoulders, and he keeps its collar wrapped in a strip of blue cloth from home.
Mannerisms
Tavin stands straighter whenever an adult enters the room, taps two fingers against his left wrist when counting supplies, and salutes with whatever hand is not carrying something.
Personality
Earnest, observant, and desperate to be taken seriously, Tavin tries to help before anyone asks. He is polite to strangers, suspicious of overly polished adults, and quietly fascinated by every road sign, old ruin, and unusual weapon he encounters. When nervous, he talks like an experienced campaigner until he runs out of facts and has to start guessing.
Ideals
Courage means doing the necessary thing while afraid, not pretending fear is absent.
Bonds
I carry my father's blue ferry cord and will risk myself to return safely to the people who trusted me with it. I owe my first captain a debt I intend to repay by becoming the dependable guard she believed I could be.
Flaws
I mistake being useful for being worthy, so I take foolish risks rather than admit I am frightened or inexperienced.
Quirks
Background
Tavin Pritchard grew up behind a riverside ferryhouse where everyone knew the sound of a wagon wheel, a bad storm, and a lie. He was too young to enlist properly, but the local watch captain let him carry messages, clean tack, and practice with discarded weapons after Tavin proved he could stay awake through an entire night watch. His first real lesson in fighting came when a frightened draft horse broke loose in the market. Tavin put himself between the animal and a trapped child, then discovered that courage felt much less impressive when a horse was trying to trample him. Now he has been sent on his first journey with a company of guards escorting supplies beyond the familiar roads. The captain gave him a battered suit of chain mail, an old greatsword that he cannot yet wield gracefully, and strict instructions to come home with all his fingers. Tavin pretends he is a seasoned soldier, but he still checks his pack three times before setting out and sleeps with one hand wrapped around his father's blue ferry cord. He wants to prove that being young means being unfinished, not useless.
“His first real lesson in fighting came when a frightened draft horse broke loose in the market.”
- Background
- Soldier
Connections
Species
Human
Media
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