Malice Travra
Malice Travra
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Attack
When On her turn, when she takes the Attack action.
Malice makes one weapon attack with a scimitar or longbow.
Bonus action
- Second WindLevel 1
When On her turn, when she needs to recover.
Malice regains 1d10 plus 1 hit points.
Always on
- Fighting StyleLevel 1
Malice chooses the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
Malice can use the mastery properties of two weapons with which she is proficient. She has chosen the scimitar and longbow. Her scimitar's Nick property lets her make an extra attack as part of the Attack action after attacking with another Light weapon, and her longbow's Slow property reduces a hit creature's Speed by 10 feet until the start of her next turn.
- TraitDrowDarkvision out to 120 feet.
- TraitDrowFey Ancestry gives advantage on saving throws to avoid or end the Charmed condition.
- TraitDrowKeen Senses grants proficiency in the Perception skill.
- TraitDrowTrance allows the character to complete a Long Rest in four hours of meditation, while retaining awareness of her surroundings.
- Drow Magic grants the Dancing Lights cantripDrowAt level 3, she can cast Faerie Fire once per Long Rest, and at level 5, she can cast Darkness once per Long Rest. Charisma is the spellcasting ability for these spells.
- Military RankSoldier
Malice retains the authority and practical knowledge of a former military retainer. Soldiers who recognize the habits of the Underdark or the discipline of a temple guard may offer her shelter, information, or limited assistance, though her connection to Lolth often turns such aid into fear rather than loyalty.
Spells
1 spellSpellcasting. Malice Travra casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
Gear
8 itemsWeapons
- ScimitarA curved martial blade used in the Way of the Black Widow. It deals 1d6 slashing damage and has the Finesse and Light properties.
- LongbowA longbow of dark yew, suitable for striking from shadow. It deals 1d8 piercing damage and has the Ammunition, Heavy, Range 150/600, and Two-Handed properties.
Armor
- Studded leather armorStudded leather worn beneath colorful robes, leaving the left arm uncovered by design.
Tools
- Gaming setA set of carved bone dice used for military gambling and reading omens in the patterns of chance.
Gear
- 20×ArrowsArrows carried in a fitted quiver.
- Healer's kitA compact kit containing bandages, needles, thread, and basic medicinal supplies.
- Traveler's clothesA heavy cloak and practical travel garments adapted for the Underdark.
Purse
- 14×Gold piecesCoin remaining from her former military stipend and temple service.
Appearance
Malice is a tall, wiry Drow woman with obsidian skin, white hair cut bluntly at the jaw, and vivid red eyes. Her left arm is deliberately uncovered from shoulder to fingertips, marked with thin ritual scars and old blade cuts. She wears layered black leather armor beneath vivid crimson and violet robes, bound with cords and lacquered plates. A curved scimitar hangs at her hip, while needles, wire, and small poison vials are hidden throughout her clothing. Her expression is composed and devotional, even when standing over a defeated enemy.
Mannerisms
Malice pauses before answering simple questions, as though awaiting a voice only she can hear. She keeps her exposed left hand relaxed and open, then suddenly closes it when making a decision. After a kill, she touches two fingers to the blood and draws a tiny spider shape on her wrist.
Personality
Malice is quiet, observant, and unnervingly patient. She speaks of Lolth with the intimate certainty of a devoted daughter and of everyone else as a possible instrument, obstacle, or sacrifice. She respects competence, especially when it is hidden beneath obedience. She dislikes grandstanding and considers a fair fight evidence of poor preparation.
Ideals
Obedience. Freedom is an illusion invented by creatures too weak to accept their purpose. I exist to be used by Lolth, and in that surrender I become perfect.
Bonds
House Travra ended when Lolth claimed her. She will destroy anyone who speaks Aurelia's name as though it still belongs to a living person. She is also fiercely protective of the first spider that ever crawled across her hand without biting, a pale hunting spider she calls Vesh, which she believes carries a fragment of Lolth's attention.
Flaws
Malice cannot tolerate being treated as an independent person. Praise, sympathy, and offers of friendship feel like attempts to weaken or possess her. When uncertain, she chooses the crueler interpretation of Lolth's will and may sabotage a sensible plan simply to prove that mercy was never part of it.
Quirks
Background
Malice was born Aurelia Travra, a daughter of House Travra in Menzoberranzan. From infancy, every part of her life was arranged around service to Lolth. She was trained to kneel, recite, obey, and eventually command lesser creatures in the Spider Queen's name. Her instructors praised her control but criticized her lack of theatrical cruelty. Malice did not hate her lessons. She simply understood them more literally than they intended. To her, devotion was not passion or pride. It was surrender. A tool did not need to be celebrated, only kept sharp.
“From infancy, every part of her life was arranged around service to Lolth.”
- Background
- Soldier
Connections
Species
Drow
Media
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