Aether Spark
Aether Spark
Sheet
AC 16 · HP 39 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Eldritch CannonLevel 3
Aether can create a magical eldritch cannon as an action using woodcarver's tools or smith's tools. The cannon can be a Force Ballista, Flamethrower, or Protector. It has AC 18, 15 hit points, immunity to poison and psychic damage, and lasts for one hour or until destroyed. Aether can command it to fire or activate as a bonus action.
Always on
- Fire Bolt
When Action
Aether releases a bolt of flame at a creature within range, making a ranged spell attack. On a hit, the target takes 1d10 fire damage.
- Guidance
When Action
Aether imbues a willing creature with a guiding spark, granting a d4 bonus to one ability check made before the spell ends.
- Catapult
When Action
Aether launches a volatile object at a target, making a ranged spell attack. On a hit, the target takes 3d8 bludgeoning damage.
- Eldritch Cannon, Flamethrower
When Bonus Action
Aether causes flames to erupt from his eldritch cannon in a 15-foot cone. Creatures in the area make a Dexterity saving throw, taking 2d8 fire damage on a failure or half as much on a success.
- Eldritch Cannon, Force Ballista
When Bonus Action
Aether commands his eldritch cannon to fire a force projectile at a creature within 120 feet. The target makes a ranged spell attack against AC 18 and takes 2d8 force damage on a hit, with the cannon pushing it up to 5 feet away.
- Eldritch Cannon, Protector
When Bonus Action
Aether commands his eldritch cannon to emit protective energy. Each chosen creature within 10 feet gains 1d8 + 3 temporary hit points.
- Magical TinkeringLevel 1
Aether can imbue a Tiny nonmagical object with a minor magical effect, such as shedding light, playing a recorded message, emitting an odor, or displaying a visual effect. He can maintain up to five such effects at once.
- SpellcastingLevel 1
Aether uses Intelligence as his spellcasting ability. He can cast artificer spells using material components, a spellcasting focus, or an infused item. He knows the Guidance and Fire Bolt cantrips and prepares six artificer spells each day.
- Infuse ItemLevel 2
Aether knows four artificer infusions and can maintain two infused items at once. His known infusions are Enhanced Arcane Focus, Enhanced Defense, Repeating Shot, and Homunculus Servant.
- Artillerist SpecialistLevel 3
Aether specializes as an Artillerist, gaining proficiency with woodcarver's tools and the ability to use them as a spellcasting focus for artificer spells.
- The Right Tool for the JobLevel 3
Aether can create any artisan's tool set during a short or long rest by using thieves' tools or tinker's tools, provided he is not missing the necessary raw materials.
- Tool ExpertiseLevel 3
Aether's proficiency bonus is doubled for any ability check he makes using a tool with which he is proficient.
- Ability Score ImprovementLevel 4
Aether increases his Intelligence score by 2, raising it to 19.
- Arcane FirearmLevel 5
Aether can channel artificer spells through a specially modified arcane firearm. When he casts an artificer spell through it, one damage roll of the spell gains an extra 1d8 damage. He can create the firearm using woodcarver's tools or smith's tools.
- TraitTieflingDarkvision, able to see in darkness within 60 feet as if it were dim light and in dim light as if it were bright light.
- TraitTieflingHellish Resistance, resistance to fire damage.
- Infernal Legacy, knows ThaumaturgyTieflingAt 3rd level, can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, can cast Darkness once per long rest. Charisma is the spellcasting ability for these spells.
- TraitTieflingLanguages, Common and Infernal.
- Guild MembershipGuild Artisan
As a respected member of the Sparkwrights' Guild, Aether can secure lodging, food, and basic assistance from other guild members. The guild can also mediate disputes involving its members and provide introductions to influential craftsmen, merchants, and patrons.
Spells
8 spellsSpellcasting. Aether Spark casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
12 itemsWeapons
- Light crossbowA compact ranged weapon used for field testing experimental ammunition.
- 2×DaggerBalanced blades useful for self-defense and cutting wire, rope, and leather.
Armor
- Scale mailA reinforced suit of scale armor, stained with oil and marked with the insignia of the Sparkwrights' Guild.
Tools
- Thieves' toolsA set of specialized tools used to disarm traps, open locks, and maintain delicate mechanisms.
- Tinker's toolsA collection of pliers, hammers, gears, lenses, clamps, and miniature measuring devices.
- Smith's toolsHeavy tools for shaping metal, repairing armor, and constructing durable mechanical components.
- Woodcarver's toolsTools used to carve wooden housings, handles, and focusing frames for arcane devices.
Gear
- 20×Crossbow boltsStandard bolts for the light crossbow.
- Dungeoneer's packA pack containing useful supplies for underground travel, including rope, pitons, lanterns, rations, and other adventuring necessities.
- Letter of introductionA formal letter establishing Aether as a member in good standing of the Sparkwrights' Guild.
- Traveler's clothesSturdy clothing suitable for travel and workshop labor.
Purse
- 15×Gold piecesA small leather pouch containing the remainder of Aether's starting funds.
Appearance
Aether Spark is a lean, sharp-featured tiefling with deep crimson skin, swept-back black horns, and bright amber eyes that glow faintly when he is concentrating on a device. His long tail is fitted with several small brass rings used to hold tools, wire, and tiny vials. He wears reinforced scale mail beneath a soot-stained leather apron, with a compact arcane firearm and a collection of clockwork instruments secured across his belt. His hands are marked by old burns and silvered scars from years of experimental craftsmanship.
Mannerisms
Aether speaks rapidly when discussing mechanisms, taps his fingers in rhythmic patterns while thinking, and frequently pauses to listen to the ticking of the devices attached to his belt. He refers to his inventions as though they have individual personalities and apologizes to tools when he drops them.
Personality
Aether is intensely curious, inventive, and enthusiastic about solving practical problems. He treats every challenge as a machine with a hidden operating principle. Though he can appear distracted or socially awkward, he is genuinely attentive to people in need and becomes fiercely protective when someone is dismissed because of their origins or appearance.
Ideals
Creation. The world is full of broken things, and every broken thing deserves the chance to become useful again. Knowledge is valuable, but only when it is put into the hands of those who need it.
Bonds
The Sparkwrights' Guild gave Aether a place when few others would. He will protect its members and reputation, and he is determined to rebuild the workshop his family lost to a corrupt merchant consortium.
Flaws
Aether cannot resist improving a device, even when it is functioning perfectly. He is also proud of his intellect and becomes defensive when someone suggests that an elegant solution may not be the practical one. Under stress, he overcomplicates simple problems and may risk himself or others to prove that his newest invention works.
Quirks
Background
Aether Spark was born in a city workshop district where his infernal heritage made him an object of suspicion and fascination in equal measure. His parents operated a small repair shop, restoring broken lanterns, locks, and household mechanisms. Aether showed an unusual talent for understanding the hidden logic of machines, often repairing devices before he was old enough to read the instructions. When a damaged arcane lamp exploded in his hands, he discovered that his strange sparks could be guided through metal and crystal. Rather than fearing the accident, he began studying the principles behind it.
“His parents operated a small repair shop, restoring broken lanterns, locks, and household mechanisms.”
- Background
- Guild Artisan
Connections
Species
Tiefling
Media
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