Skip to content
CreatePricing
Ruzhena Vostrik - AI-generated fantasy Character

Ruzhena Vostrik

Dwarf · Cleric · Level 1 · Sage

Ruzhena Vostrik

Quiet, observant, and intensely courteous, Ruzhena treats every conversation as a source of evidence.
AC17
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 12 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge72 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Dwarvish,
Celestial,
Draconic

Features

9 features

Bonus action

  • TraitDwarfStonecunning, as a Bonus Action gain Tremorsense out to 60 feet for 10 minutes while touching or standing on stone. You can use this a number of times equal to your Proficiency Bonus per Long Rest.

Always on

  • Stonecunning

    When As a Bonus Action while touching or standing on natural or worked stone.

    You place your hand on a stone surface and gain Tremorsense out to 60 feet for 10 minutes. You must be touching or standing on stone. You can use this a number of times equal to your proficiency bonus and regain all uses after a Long Rest.

  • Channel Divinity

    When Available at Cleric level 2.

    You invoke divine power to create one of the effects granted by your Channel Divinity feature. At level 1, you do not yet have this feature.

  • SpellcastingLevel 1

    You cast Cleric spells using Wisdom. You know three Cleric cantrips, prepare four level 1 Cleric spells, and use a holy symbol as a spellcasting focus. You regain expended spell slots after a Long Rest.

  • Divine Order, ThaumaturgeLevel 1

    You chose Thaumaturge. You know one additional Cleric cantrip. You also gain a bonus to Intelligence checks made for Arcana or Religion, equal to your Wisdom modifier, for a total bonus of +2 on those checks.

  • TraitDwarfDarkvision, 120 feet.
  • TraitDwarfDwarven Resilience, resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition.
  • TraitDwarfDwarven Toughness, your Hit Point maximum increases by 1, and increases by 1 again whenever you gain a level.
  • Magic Initiate (Wizard)Sage

    You have Magic Initiate (Wizard). You learn two Wizard cantrips and one level 1 Wizard spell. Wisdom is your spellcasting ability for these spells. The level 1 spell is always prepared and can be cast once without a spell slot after each Long Rest.

Spells

10 spells

Spellcasting. Ruzhena Vostrik casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , , ,

Gear

11 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon used for defense and ritual practice.

Armor

  • Chain Shirt
    AC 13 plus up to 2 from Dexterity. Ruzhena's Dexterity modifier is +1.
  • Shield
    While wielded, grants a +2 bonus to Armor Class.

Tools

  • Calligrapher's Supplies
    A writing set for copying inscriptions and maintaining scholarly records.

Gear

  • Holy Symbol
    A consecrated stone tablet used as a divine focus.
  • Priest's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Book of History
    A reference volume on ancient dwarven history, with margins filled by Ruzhena's corrections.
  • 8×
    Parchment
    Blank sheets for rubbings, translations, and field notes.
  • Robe
    A plain scholar's robe worn beneath or over armor when appropriate.
  • Scholar's Field Kit
    A collection of tiny copper clasps, graphite sticks, sealing wax, and spare thread for repairing books.

Purse

  • 8×
    Gold Pieces
    Remaining starting currency from the Sage background package.

Appearance

A compact, broad-shouldered dwarf with iron-gray hair braided close to the scalp and a carefully trimmed beard bound with plain copper rings. Ruzhena moves with deliberate economy, favoring neither foot and wasting no motion. Within a minute of meeting her, most people notice that she rarely looks directly at faces. Her attention travels instead to door hinges, floor seams, inscriptions, weapon grips, and the wear patterns on other people's boots. Her chain shirt is patched with scraps of annotated parchment beneath the links, and her holy symbol is a small stone tablet etched with a constantly revised prayer.

Mannerisms

Ruzhena traces the edge of her holy symbol with one thumb while thinking. She pauses before entering any room to study its thresholds, then quietly names the direction of the nearest stone wall. When annoyed, she straightens nearby objects into precise parallel lines.

Personality

Quiet, observant, and intensely courteous, Ruzhena treats every conversation as a source of evidence. She is patient with ignorance but not with careless certainty. Her kindness appears in practical forms, repairing a strap, labeling a medicine, remembering someone's preferred tea, or standing watch so another person can sleep. She speaks slowly when discussing faith and very quickly when describing an inscription.

Ideals

Truth is a form of shelter. A fact preserved honestly can protect people who will never know who saved them.

Bonds

The archive that raised me is built over a sealed chamber, and I will return with the knowledge needed to open it safely. I also owe my former mentor the truth about the tablet that cost her life.

Flaws

I cannot leave a mystery partially solved, even when solving it is dangerous, impolite, or plainly less urgent than helping the person in front of me. I also become cold and defensive when someone treats history as decoration rather than responsibility.

Quirks

Keeps a private index of every unusual door encountered during travel.
Writes corrections in the margins of books, then apologizes to the original author aloud.
Collects flakes of unusual stone and labels them by location, texture, and suspected age.
Refuses to call a ruin abandoned until she has checked its acoustics twice.

Background

Ruzhena Vostrik was raised in a deep dwarf archive where every family was expected to contribute not only labor, but memory. Her first lessons were in stone grades, burial inscriptions, and the old agreements between dwarven clans and the powers beneath the mountains. She became a traveling sage after discovering that several supposedly unrelated historical tablets shared the same missing phrase. She spent years trading repairs, translations, and patient cataloguing for access to monasteries, manor libraries, and abandoned observatories. The deeper her research went, the more often the missing phrase appeared beside accounts of miracles, underground tremors, and a nameless divine presence described only as the Listener in Stone. Her studies eventually became prayer. Ruzhena does not claim certainty about which god answers her, only that something ancient responds when she places her palm against a wall and asks the right question. A temple recognized her gift and ordained her as a cleric, though she remains more comfortable among shelves and inscriptions than before an altar. She now travels to locate the scattered pieces of a broken historical record, believing that the truth may reveal why the Listener has begun sending warnings through the foundations of settlements. She carries a scholar's tools, a priest's symbol, and the uneasy conviction that some histories were erased for the safety of the living.

“Her first lessons were in stone grades, burial inscriptions, and the old agreements between dwarven clans and the powers beneath the mountains.”
From their backstory
Background
Sage

Connections

Species

Dwarf

Media

0 images

No images yet.

Visual sheet

Turn Ruzhena Vostrik into a sheet

A high-res, share-ready sheet you can post or print.