Eylin
Eylin
Sheet
AC 11 · HP 25 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
16 featuresAlways on
- Dark One's BlessingLevel 1
When When Eylin reduces a hostile creature to 0 hit points.
When Eylin reduces a hostile creature to 0 hit points, she gains 8 temporary hit points.
- Agonizing Blast
When When Eylin hits a creature with Eldritch Blast.
Eylin adds her Charisma modifier to the damage dealt by Eldritch Blast.
- Mask of Many Faces
When As an action, when Eylin wishes to disguise herself.
Eylin can cast Disguise Self at will without expending a spell slot.
- Pact of the Chain Familiar
When During a ritual to summon her familiar.
Eylin can summon a familiar using Find Familiar. Her Pact of the Chain familiar can use special forms such as an imp, pseudodragon, quasit, or sprite.
- Pact MagicLevel 1
Eylin's otherworldly patron grants her access to arcane magic. She uses Charisma as her spellcasting ability, and she can cast her known warlock spells using her limited Pact Magic spell slots, which recharge after a short or long rest.
- Otherworldly Patron, The FiendLevel 1
Eylin has entered a pact with a powerful fiend. Her patron grants her supernatural abilities and access to additional spells associated with fiendish power.
- Eldritch InvocationsLevel 2
Eylin has learned two eldritch invocations. She knows Agonizing Blast, adding her Charisma modifier to the damage of Eldritch Blast, and Mask of Many Faces, allowing her to cast Disguise Self at will without expending a spell slot.
- Pact Boon, Pact of the ChainLevel 3
Eylin's pact grants her a familiar, summoned through the Find Familiar spell. The familiar can take the form of an imp, pseudodragon, quasit, or sprite, in addition to the normal forms allowed by the spell.
- Ability Score ImprovementLevel 4
Eylin can improve her abilities through an Ability Score Improvement. She increased her Charisma score by 2, raising it from 17 to 19.
- TraitAasimarDarkvision, Eylin can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- TraitAasimarCelestial Resistance, Eylin has resistance to necrotic damage and radiant damage.
- TraitAasimarHealing Hands, once per long rest, Eylin can touch a creature and restore hit points equal to her level, 4 hit points.
- Light Bearer, Eylin knows the Light cantripAasimarCharisma is her spellcasting ability for it.
- TraitAasimarCelestial language, Eylin can speak, read, and write Celestial.
- TraitAasimarAasimar ability score increases, +1 Wisdom and +2 Charisma, applied to the provided base scores before her level 4 improvement.
- Ship's PassageSailor
Eylin can secure free passage on sailing ships for herself and her adventuring companions in exchange for performing work aboard the vessel. She also knows the rough customs and reputation of ports and crews, allowing her to find passage or employment among sailors.
Spells
7 spellsSpellcasting. Eylin casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level: , ,
2nd level (2 slots): ,
Gear
9 itemsWeapons
- Belaying PinA simple club used by sailors as a belaying pin and emergency weapon.
- Light CrossbowA light crossbow suitable for shipboard defense and hunting seabirds, with twenty bolts.
Gear
- 20×Crossbow BoltStandard ammunition for the light crossbow.
- Arcane FocusA black iron talisman bearing a tiny celestial halo split by a claw mark, used as Eylin's arcane focus.
- Scholar's PackA pack containing parchment, ink, quills, a small knife, a bottle of ink, a book of lore, a small pouch of sand, and a tiny pocket knife.
- Silk RopeA durable silk rope used for rigging, climbing, and securing cargo.
- Lucky CharmA small charm taken from the wreck of the Dawn's Promise, such as a seashell, knotted cord, or carved bone.
- Common ClothesPlain, salt-stained clothing suitable for travel and shipboard work.
Purse
- 10×Gold PiecesMoney saved from ship work, gambling, and discreet favors in coastal ports.
Appearance
Eylin is a lithe, sharp-featured aasimar woman with warm bronze skin, long silver-white hair, and luminous violet eyes that brighten when she invokes her patron's power. Faint golden markings circle her wrists like celestial manacles, while a blackened sigil resembling a burning eye rests above her heart. She dresses in a weathered sailor's coat over dark leathers, with a red scarf, brass earrings, and a belt hung with charms from ports across the coast. Her smile is quick, mischievous, and rarely entirely trustworthy.
Mannerisms
Eylin constantly checks the direction of the wind, even indoors. She rolls coins across her knuckles while thinking, taps twice on wooden surfaces before making promises, and refers to nearly everyone as captain until they prove unworthy of the title.
Personality
Eylin is charming, restless, and fiercely independent. She treats every conversation like a negotiation and every journey like a potential escape route. She is quick to defend outsiders, deserters, and anyone trapped under the thumb of a cruel authority. Although she acts irreverent toward celestial powers, she secretly longs to believe that her existence has a purpose beyond being a weapon in someone else's design.
Ideals
Freedom. No god, captain, patron, or prophecy owns me. I will choose my own course, even if the sea itself rises against me.
Bonds
The Dawn's Promise and its vanished crew are still alive somewhere beyond the known seas. Eylin will risk almost anything to find them and repay the debt she believes she owes.
Flaws
Eylin cannot resist a dangerous wager, especially when someone tells her that something is impossible. She hides fear behind jokes, lies reflexively when cornered, and is terrified that her patron knows the truth about the vanished crew and is using her hope as a leash.
Quirks
Background
Eylin was born beneath a blood-red moon aboard the merchant vessel Dawn's Promise, and the crew took her strange silver hair and glowing eyes as an omen. Her mother, the ship's navigator, insisted that Eylin was a blessing from the heavens. The captain disagreed, especially after storms began bending around the ship whenever the child cried. Eylin grew up between decks, learning knots, tides, navigation, and the careful art of knowing when a person was about to betray you. Years later, the Dawn's Promise vanished in a storm that had no wind and no rain. Eylin survived by clinging to a shattered mast, only to awaken on a black beach beneath a sky filled with unfamiliar stars. There, a voice offered her power in exchange for a single promise, never let the sea claim what it has stolen from you. The voice belonged to a fiendish patron whose magic burned like dark fire, and Eylin accepted before she could ask what the price would be. Now she sails from port to port as a warlock and occasional smuggler, searching for the lost crew of the Dawn's Promise while trying to determine whether her patron wants her to rescue them, or deliver them somewhere worse.
“Her mother, the ship's navigator, insisted that Eylin was a blessing from the heavens.”
- Background
- Sailor
Connections
Species
Aasimar
Media
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