Eirnath Veyr
Eirnath Veyr
Sheet
AC 12 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
11 featuresAlways on
- SpellcastingLevel 1
When When the character casts a known sorcerer spell
Cast a spell using Charisma as the spellcasting ability, with an arcane focus or component pouch as required.
- Sorcerous OriginLevel 1
The character chooses a sorcerous origin, gaining features at 1st level and additional levels. This character follows the Draconic Bloodline origin.
- Dragon AncestorLevel 1
The character has a draconic ancestor. Eirnath's ancestor is a bronze dragon, giving his magic a storm-bright, metallic character. He can speak, read, and write Draconic.
- Draconic ResilienceLevel 1
When not wearing armor, the character's AC equals 13 plus Dexterity modifier. His hit point maximum increases by 1 at 1st level and increases by 1 again whenever he gains a sorcerer level.
- DarkvisionHigh ElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Keen SensesHigh ElfYou have proficiency in the Perception skill.
- Fey AncestryHigh ElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TranceHigh ElfYou do not need to sleep and can finish a long rest in four hours by meditating.
- Elf Weapon TrainingHigh ElfYou are proficient with the longsword, shortsword, shortbow, and longbow.
- CantripHigh ElfYou know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- Position of PrivilegeNoble
People of high birth recognize the character's lineage and expect him to receive appropriate treatment. He can secure an audience with local nobles, and commoners may make efforts to accommodate him or avoid offending him.
Spells
7 spellsSpellcasting. Eirnath Veyr casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): ,
Gear
8 itemsWeapons
- DaggerA narrow-bladed dagger balanced for throwing or close defense.
- DaggerA second dagger kept in an ankle sheath beneath his formal clothes.
Gear
- Arcane focusA polished bronze ring engraved with a stylized dragon eye, used as an arcane focus.
- Dungeoneer's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Fine clothesElegant garments appropriate for court appearances, including a high-collared coat and embroidered waistcoat.
- Signet ringA signet ring bearing the crest of House Veyr.
- Scroll of pedigreeA sealed family document recording his ancestry and noble lineage.
Purse
- 25×Gold piecesTravel funds issued before his departure from the family estate.
Appearance
A slender high elf with warm bronze skin, angular features, and dark copper hair worn in a loose, shoulder-length braid. His eyes are pale green with thin amber rings around the pupils, a subtle sign of the draconic blood that awakened in him. He dresses in finely tailored midnight-blue clothing beneath a practical traveling cloak, and faint gold scales appear along his collarbone when his magic surges.
Mannerisms
He pauses before answering difficult questions as though consulting an invisible etiquette manual. When annoyed, he smooths his left cuff three times. During spellcasting, he quietly counts backward from five in Elvish.
Personality
Eirnath is observant, articulate, and unfailingly composed in public. He enjoys clever conversation, old architecture, and the small rituals that reveal how people think. Beneath his controlled exterior is a restless young elf who wants to discover whether his life is governed by ancestry, choice, or chance.
Ideals
Balance. Power should neither rule the world nor be denied out of fear. Every force has a place, and wisdom lies in keeping it from overwhelming the others.
Bonds
My younger sister still believes I can return home and repair the reputation my awakening damaged. I will protect her from the family rival who wants to use my bloodline as a political weapon.
Flaws
He is condescending when frightened, disguising uncertainty behind impeccable manners and cutting observations. He also assumes that every kindness carries a hidden obligation.
Quirks
Background
Eirnath Veyr was raised in a secluded elven estate where etiquette was treated as a form of magic. His family had held a minor but ancient noble title for generations, maintaining a careful neutrality between rival houses. Eirnath was expected to become a polished court functionary, but his latent sorcery surfaced during a winter masque when a burst of golden flame spread across the ballroom ceiling without burning anyone. In the silence that followed, he heard a second voice beneath his own thoughts, ancient, proud, and faintly draconic.
“His family had held a minor but ancient noble title for generations, maintaining a careful neutrality between rival houses.”
- Background
- Noble
Connections
Species
High Elf
Media
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