Skip to content
CreatePricing

Kyra

Elf · Paladin (Oath of Devotion) · Level 6 · Sage

Kyra

Calm, disciplined, and quietly compassionate.
AC19
HP64/64
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 64 · 30 ft.
AlignmentLawful GoodGenderFemaleAge112
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Draconic

Features

20 features

Action

  • Extra Attack and Faithful SteedLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn. You also always have the Find Steed spell prepared and can cast it once per Long Rest without expending a spell slot.

Always on

  • Consecrated Advance

    When When allies need protection or morale

    Kyra raises her shield and blesses allies before a fight, turning a grim line into a steadfast defense.

  • Judgment Blade

    When When she engages a worthy foe in melee

    She delivers a measured longsword strike, often following it with divine force when the moment demands judgment.

  • Archivist's Insight

    When When examining lore, ruins, or inscriptions

    Kyra studies a site, manuscript, or relic with almost reverent focus, then names the likely era, maker, or hidden significance.

  • Lay On HandsLevel 1

    You can touch a creature and restore Hit Points from a healing pool equal to 5 times your Paladin level. At level 6, the pool contains 30 Hit Points. You can also spend 5 points to end the Poisoned condition.

  • SpellcastingLevel 1

    You can cast Paladin spells using Charisma. You prepare 6 Paladin spells of 1st or 2nd level, and you always have certain Paladin spells prepared from your class and oath. You can use a Holy Symbol as a spellcasting focus.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two weapons you are proficient with, and you can change the chosen weapons after a Long Rest.

  • Fighting Style: DefenseLevel 2

    You gain the Defense fighting style, while wearing Light, Medium, or Heavy armor, your AC increases by 1.

  • Paladin's SmiteLevel 2

    You always have the Divine Smite spell prepared, and once per Long Rest you can cast it without expending a spell slot.

  • Channel Divinity and Divine SenseLevel 3

    You can channel divine energy twice between Long Rests. You regain one use on a Short Rest and all uses on a Long Rest. At this level you also have Divine Sense, which lets you detect Celestials, Fiends, and Undead within 60 feet for 10 minutes.

  • Oath of DevotionLevel 3

    You swear the Oath of Devotion. Your oath spells are always prepared: Protection from Evil and Good and Shield of Faith at level 3, Aid and Zone of Truth at level 5. You also gain Sacred Weapon, which can empower one melee weapon you hold, adding your Charisma modifier to attack rolls and causing it to shed bright light for 10 minutes.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or feat at Paladin level 4. This character already reflects the chosen final ability scores, so the class feature is represented in the build progression.

  • Aura of ProtectionLevel 6

    You and allies within 10 feet of you add your Charisma modifier to saving throws while in your aura, as long as you are not Incapacitated.

  • TraitElfDarkvision 60 ft.
  • TraitElfFey Ancestry, advantage on saves to avoid or end the Charmed condition.
  • TraitElfKeen Senses, proficiency in Perception.
  • TraitElfTrance, you do not need to sleep and can finish a Long Rest in 4 hours of meditation.
  • TraitElfHigh Elf lineage, you know Prestidigitation, and at character levels 3 and 5 you gain Detect Magic and Misty Step once per Long Rest, with Intelligence, Wisdom, or Charisma as your spellcasting ability for those lineage spells.
  • TraitElfSpeed 30 ft.
  • Scholar of the AgesSage

    Kyra can usually recall where to find obscure lore, identify likely sources, and know whom to ask when a mystery involves old texts, forgotten history, or temple records. Her years among books and archivists make her an excellent researcher and a dependable guide through scholarly circles.

Spells

18 spells

Spellcasting. Kyra casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , , , , ,

2nd level (2 slots): , , , ,

Gear

11 items

Weapons

  • Longsword
    Her primary melee weapon, kept polished and balanced for honorable duels.
  • 6×
    Javelin
    Thrown weapons carried for battlefield reach and mounted defense.

Armor

  • Chain Mail
    Heavy armor, practical and gleaming, worn as Kyra's chosen battle harness.
  • Shield
    A sturdy shield emblazoned with a simple holy sigil.

Tools

  • Calligrapher's Supplies
    Writing supplies for notes, rubbings, and formal correspondence.

Gear

  • Holy Symbol
    The sacred emblem used to focus her divine magic.
  • Priest's Pack
    A sturdy travel pack containing bedroll, rations, and field essentials.
  • Book of History
    Reference works on history, law, and ancient rites, carefully wrapped for travel.
  • 8×
    Parchment Sheets
    Parchment sheets for records, translations, and copied prayers.
  • Robe
    Traveling clothes suited to a scholar who must also march to war.

Purse

  • 17×
    Gold Pieces
    Coin from her background and class starting packages.

Appearance

Tall and silver-haired, Kyra carries herself like a cathedral sentinel, with alert amber eyes, a calm measured posture, and fine elven features made stern by discipline. She wears polished chain mail beneath a scholar's robe stitched with warding runes, and keeps a shield and longsword close at hand. Her hands are ink-stained despite her armor, and a scroll case is always strapped to her belt beside a holy symbol of plain but elegant design.

Mannerisms

Kyra speaks with deliberate precision, often pausing as if placing each word in a ledger. When anxious, she straightens her gloves or aligns nearby books, weapons, or utensils into perfect order. Before combat or study, she quietly touches her holy symbol and murmurs a line from memory as though beginning a formal citation.

Personality

Calm, disciplined, and quietly compassionate. Kyra prefers clear plans, honest vows, and careful study, but beneath her composure is a fiercely protective heart that cannot ignore suffering. She respects competence in any form, whether it comes from a battle-tested veteran or a patient librarian, and she is at her best when she can turn knowledge into shelter for others.

Ideals

Truth, duty, and mercy are not separate virtues, but one oath expressed three ways. Knowledge should be preserved, justice should be measurable, and power should exist to protect the helpless. She believes civilization survives because someone chooses responsibility over convenience.

Bonds

She carries a rescued archive ledger that names the scholars and caretakers who died defending it, and she has vowed that their work will not be forgotten. Kyra is also fiercely loyal to any temple, library, or monastery that offers shelter to the vulnerable or preserves lost knowledge.

Flaws

Kyra trusts written law a little too much, and she can become rigid when people rely on improvisation instead of clear duty. She also struggles to let a mystery remain unsolved, even when the search endangers her sleep, her health, or her judgment. If an old text contradicts her assumptions, she takes it as a personal challenge rather than a simple correction.

Quirks

She unconsciously quotes chapter headings before important decisions.
She keeps every scrap of useful parchment, even tiny notes and torn maps.
She apologizes to books before borrowing them.
She refuses to sit with her back to an open doorway.
She can fall into a formal lecture voice without noticing.

Background

Kyra was raised in an elven community that measured worth not by bloodline or wealth, but by how carefully one preserved what mattered. While other young elves learned music or hunting, she was drawn to chronicles, maps, and the prayers written in the margins of old books. She discovered that history was not just memory, it was a shield, because every lesson preserved could spare another generation from repeating the same ruin. When a fire consumed part of the archive where she apprenticed, Kyra stayed behind to save records instead of fleeing. In the aftermath she swore that knowledge should never be left defenseless, and that belief led her to the path of the paladin. She took holy vows not to abandon scholarship, but to guard it with steel. Now Kyra travels as a knight-scholar in service to law and mercy, a woman who can quote ancient statutes one moment and interpose herself between danger and the innocent the next. She sees no contradiction between the study of forgotten ages and the discipline of the sword. To her, the world is a library under siege, and every battle is a test of whether wisdom can survive chaos. She serves as both protector and witness, determined to keep the truths of the past alive long enough to shape a better future.

“While other young elves learned music or hunting, she was drawn to chronicles, maps, and the prayers written in the margins of old books.”
From their backstory
Background
Sage

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Kyra into a sheet

A high-res, share-ready sheet you can post or print.