Khurra Vesk
Khurra Vesk
Sheet
AC 12 · HP 54 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingINT
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Enter the Red Breath
When As a bonus action while not raging
Khurra enters a battle rage as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage and adding +2 damage to melee weapon attacks using Strength.
- Frenzied Follow-Through
When While raging and frenzied
Khurra can use her bonus action for a third melee weapon attack while frenzied, accepting one level of exhaustion when the rage ends.
- RageLevel 1
On your turn, you can enter a rage as a bonus action. While raging, you gain advantage on Strength checks and Strength saving throws, a bonus to melee weapon damage rolls, and resistance to bludgeoning, piercing, and slashing damage. You cannot cast or concentrate on spells while raging. You can rage four times per long rest, and your rage damage bonus is +2.
- Path of the BerserkerLevel 3
You choose the Path of the Berserker. When you rage, you may enter a frenzy. If you do so, you can make a single melee weapon attack as a bonus action on each of your turns after this one until the rage ends. When the rage ends, you suffer one level of exhaustion.
Reaction
- Stone's Endurance
When When taking damage from an attack
Khurra reduces damage from one attack by 1d12 + 2 as a reaction, after seeing the damage but before applying it.
- Stone's EnduranceGoliathAs a reaction, reduce damage from an attack by 1d12 + your Constitution modifier. You can use this trait once per short or long rest.
Always on
- Twin Cleave
When When taking the Attack action
Khurra makes two melee weapon attacks when she takes the Attack action. She may use Reckless Attack before the first attack to gain advantage on all Strength-based melee weapon attacks during the turn, while attacks against her have advantage until her next turn.
- Unarmored DefenseLevel 1
While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Danger SenseLevel 2
You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. You do not gain this benefit while blinded, deafened, or incapacitated.
- Reckless AttackLevel 2
You gain advantage on Strength checks made to shove, grapple, break objects, or otherwise force your way through physical obstacles.
- Fast MovementLevel 5
Your speed increases by 10 feet while you are not wearing heavy armor.
- Mindless RageLevel 6
While raging, you cannot be charmed or frightened. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
- Mountain BornGoliathYou are acclimated to high altitude, including elevations above 20,000 feet, and naturally adapted to cold climates.
- Powerful BuildGoliathYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- SizeGoliathMedium.
- SpeedGoliath30 feet.
- Military RankSoldier
You retain your military rank and can invoke your authority over soldiers who recognize your former position. You can also find temporary shelter and basic support among military camps and allied organizations, though your rank may attract obligations.
Gear
9 itemsWeapons
- GreataxeA heavy martial weapon with a broad, two-handed blade.
- 2×HandaxeLight one-handed axes suitable for throwing or close combat.
- 4×JavelinBalanced spears for throwing or melee combat.
Tools
- Gaming SetA set of bone dice used for gambling and reading an opponent's nerves.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Insignia of RankA metal badge showing your former military rank.
- Fallen Foe TrophyA trophy taken from a fallen enemy, a cracked bronze helmet crest.
- Common ClothesA sturdy set of ordinary clothing suitable for travel.
Purse
- 10×Gold PiecesMoney remaining from military pay and personal savings.
Appearance
A powerfully built goliath standing just over seven feet tall, with slate-gray skin marked by pale blue mineral-like birthmarks across the shoulders and jaw. Her black hair is shaved close on one side and braided with small iron rings on the other. She has pale gray eyes, a broken nose, and a long scar running from her left temple to the corner of her mouth. Her gear is practical and heavily repaired, with a faded military cloak wrapped over one shoulder.
Mannerisms
Khurra plants both feet before answering difficult questions, as if bracing against wind. She checks every doorway, counts visible exits, and taps the iron rings in her braid when deciding whether someone is telling the truth.
Personality
Quietly attentive and difficult to intimidate, Khurra listens to every person as if their words might reveal a hidden route through danger. She is protective without being gentle, practical without being cold, and unexpectedly patient with frightened people. She prefers direct promises to elaborate plans, and she respects anyone who admits fear but acts anyway.
Ideals
Protection. Strength has value only when it is placed between the vulnerable and the thing that would harm them.
Bonds
I carry the names of the soldiers and civilians who survived the fortress retreat, and I will risk everything to protect the last person in a threatened group.
Flaws
I mistake hesitation for cowardice, especially in myself, and I sometimes turn a manageable danger into a needless confrontation.
Quirks
Background
Khurra Vesk was born among a highland goliath clan that measured adulthood by what a person could carry for others. She learned to hunt in thin air, cross shale slopes without disturbing a stone, and settle disputes through contests of endurance rather than speeches. Her unusual talent was not simply strength, but the ability to keep moving after everyone else had stopped. When a border war reached the mountain passes, Khurra joined the lowland army as a pathfinder and shock fighter, believing the discipline of soldiers could protect more lives than clan pride ever had. Her service ended during the retreat from a ruined fortress. Khurra held a collapsed gate long enough for wounded soldiers and civilians to escape, then refused an officer's order to abandon the last survivors trapped inside. She returned with them, but her commanding officer died in the escape, and the army recorded the event as an act of reckless disobedience. Khurra kept her rank, her battered insignia, and the names of those she saved. Now she travels as a mercenary and guardian, seeking work that puts her between danger and people who have no shield of their own. The fury that rises in battle is the part of her that still believes no one should be left behind.
“Her unusual talent was not simply strength, but the ability to keep moving after everyone else had stopped.”
- Background
- Soldier
Connections
Species
Goliath
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