Ezra
Ezra
Sheet
AC 11 · HP 34 · 30 ft., fly 50 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Wild ShapeLevel 2
When On her turn
Ezra can use her action to assume the shape of a beast she has seen, following the limitations of Wild Shape.
- DruidicLevel 1
Ezra can speak, read, and write Druidic, the secret language of druids.
- SpellcastingLevel 1
Ezra can use a druidic focus as a spellcasting focus. Wisdom is her spellcasting ability. She prepares a number of druid spells equal to her Wisdom modifier plus her druid level.
- Druid Circle, Circle of the LandLevel 2
Ezra is a member of the Circle of the Land, Forest. She learns one additional druid cantrip and can recover spell slots during a short rest. Once per day during a short rest, she recovers spell slots with a combined level equal to half her druid level, rounded up. No recovered slot can be 6th level or higher.
- Circle Spells, ForestLevel 3
Ezra always has barkskin and spider climb prepared. These spells do not count against the number of druid spells she can prepare.
- Land's StrideLevel 6
Ezra can pass through nonmagical difficult terrain without extra movement and can pass through nonmagical plants without being slowed or damaged by them. She has advantage on saving throws against magically created or manipulated plants.
- Ability Score ImprovementLevel 4
Ezra has reached 4th level and can increase her ability scores according to the standard Ability Score Improvement rules. Her ability scores have been allocated as specified in this character sheet.
- FlightAarakocraEzra has a flying speed of 50 feet. She cannot fly while wearing medium or heavy armor.
- TalonsAarakocraEzra's talons are natural weapons that deal 1d4 slashing damage on a hit.
- TraitAarakocraAarakocra are adapted to high-altitude environments and possess keen aerial awareness.
- LanguagesAarakocraCommon, Aarakocra, and Auran.
- ResearcherSage
When Ezra does not know a piece of information, she usually knows where and from whom that information can be obtained. She can recall the location of libraries, archives, scholars, hermits, and obscure experts, and can usually secure access to the knowledge they possess, subject to the DM's discretion.
Spells
14 spellsSpellcasting. Ezra casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , , ,
3rd level (2 slots): ,
Gear
12 itemsWeapons
- ScimitarA curved one-handed blade. Ezra uses a sickle-like ceremonial scimitar adapted for aerial combat.
- QuarterstaffA polished ash staff used for travel, defense, and field measurements
Armor
- Wooden shieldA light wooden shield suitable for druidic use
- Leather armorLight nonmetal armor made from treated leather and layered hide
Tools
- InkUsed for recording observations and copying texts
- QuillUsed for writing field notes and marginalia
Gear
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Druidic focusA sprig of mistletoe bound with green thread, used as a druidic spellcasting focus
- Scholar's packA pack containing parchment, a bottle of ink, a quill, small sand shakers, sealing wax, and a small knife
- Unanswered letterA letter from a dead colleague posing a question Ezra has not yet solved
- Common clothesSimple practical clothing, repeatedly repaired at the cuffs and shoulders
Purse
- 10×Gold piecesStarting currency from the Sage background
Appearance
Ezra is a slender female aarakocra with russet-and-cream plumage, a dark hooked beak, and bright amber eyes. She wears a weather-faded green cloak over light leather armor, with several uneven repairs made from blue cloth taken from old library curtains. Her left talon is wrapped in a carefully maintained leather brace, not from injury but to protect it after years of carrying ink pots, scroll tubes, and field specimens. A small collection of labeled feathers, seed pods, and bits of bark hangs from her belt. Within minutes of meeting her, most people notice that she constantly adjusts the position of her satchel so it will not interfere with her wings.
Mannerisms
Ezra tilts her head sharply when listening, taps the end of her quill against her beak while thinking, and refers to locations by wind direction rather than by road names. When excited, she spreads her wings slightly and speaks faster, scattering loose papers and feathers across the nearest surface.
Personality
Ezra is intensely curious, candid, and difficult to intimidate. She treats every conversation as a chance to gather evidence, but she is not cold or detached. She has a quick, irreverent sense of humor and a deep instinct to help people who are overlooked. Ezra dislikes rigid hierarchy, especially when authority is used to silence inconvenient truths.
Ideals
Knowledge should be free to those who need it, and the natural world is a library whose pages must be protected rather than burned for profit.
Bonds
Ezra carries her mentor's half-burned journal and will risk much to learn what truly happened to him. She is fiercely protective of the mountain aerie where she was raised and the lowland villages that first welcomed her.
Flaws
Ezra becomes argumentative when someone dismisses a question as unimportant. She hoards information, specimens, and half-finished notes, often refusing to destroy even useless scraps because they might become meaningful later. Under pressure, she can mistake being well informed for being unquestionably right.
Quirks
Background
Ezra was raised among the high aarakocra aeries where the wind carried news faster than any written message. Unlike most of her kin, she became fascinated by the marks humans and elves left on parchment, stone, and bark. She descended to the lowlands as a young scholar and apprenticed herself to a reclusive natural philosopher who maintained a library devoted to weather, medicinal plants, and elemental lore. Ezra served as both assistant and field researcher, copying texts in cramped script and flying into dangerous valleys to collect specimens that could not be found near settled roads. Her mentor disappeared while investigating a spreading blight that seemed to move against the prevailing winds. The only evidence left behind was a half-burned journal and a pressed black leaf bearing traces of strange magic. Ezra joined the adventuring life to follow those clues, protect communities threatened by the blight, and recover the lost knowledge her mentor died trying to preserve. She is a Sage by training, a druid by calling, and an aarakocra who believes that no creature, no matter how small, should be treated as expendable in the name of convenience or progress.
“Unlike most of her kin, she became fascinated by the marks humans and elves left on parchment, stone, and bark.”
- Background
- Sage
Connections
Species
Aarakocra
Media
0 imagesNo images yet.
Turn Ezra into a sheet
A high-res, share-ready sheet you can post or print.