Aelar Thornbridge
Aelar Thornbridge
Sheet
AC 15 · HP 21 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- InsightWIS
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresAlways on
- Guidance
When Choose one ability check before it is made.
A brief swirl of elemental force to distract or bless allies, often used as a quiet prayer to the wild.
- Thorn Whip
When When you attack a creature with magic thorns.
You lash out with spectral brambles at a foe, dealing thorny magical punishment and potentially dragging them closer.
- Druidcraft
When At will utility magic.
You create a whisper of natural magic to light, clean, or mark the world around you.
- DruidicLevel 1
You know Druidic, the secret language of druids, and can use it to leave hidden messages for fellow initiates.
- SpellcastingLevel 1
You can cast prepared druid spells using Wisdom as your spellcasting ability. You can prepare a number of druid spells equal to your druid level plus your Wisdom modifier. You also use a druidic focus or natural tools as a spellcasting focus.
- Ritual CastingLevel 1
You can cast any druid spell you have prepared as a ritual if that spell has the ritual tag.
- Wild ShapeLevel 2
You can magically assume the shape of a beast you have seen before. At 3rd level, you can use Wild Shape twice between rests, and each use lasts up to 1 hour. Your beast form is limited by your druid level and cannot have a flying speed.
- Improved Ritual CastingLevel 2
You can cast any druid spell of 2nd level or lower that you have prepared as a ritual if it has the ritual tag.
- Druid CircleLevel 2
You become a Circle of the Land druid, choosing Forest as your circle. This grants you circle spells and the Natural Recovery feature.
- Bonus CantripLevel 2
You learn one additional druid cantrip of your choice. This does not count against the number of cantrips you know.
- Natural RecoveryLevel 2
Once per day after a short rest, you can choose expended spell slots to recover. The combined levels of the slots must be equal to or less than half your druid level, rounded up.
- Circle SpellsLevel 3
You always have the forest circle spells prepared, and they do not count against the number of spells you can prepare. At 3rd level, these are pass without trace and spider climb.
- TraitElfDarkvision
- TraitElfFey Ancestry
- TraitElfTrance
- TraitElfMask of the Wild
- TraitElfElf Weapon Training
- TraitElfFleet of Foot
- Rustic HospitalityFolk Hero
Commoners trust you to protect them. In a rural community, you can usually find a place to hide, rest, or receive food and lodging if you are willing to help those in need.
Spells
9 spellsSpellcasting. Aelar Thornbridge casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
10 itemsWeapons
- ScimitarA simple druid weapon, used as a practical field blade and carving tool.
Armor
- Wooden ShieldA wooden shield emblazoned with a simple leaf motif.
- Leather ArmorProtective hide and leather layers suitable for wilderness travel.
Tools
- Mason's ToolsA set of artisan's tools passed down from village work and practical craft.
Gear
- Explorer's PackA pack containing standard exploration gear for life in the wild.
- Druidic FocusA wooden focus carved from a living branch and bound with twine.
- ShovelA sturdy shovel from humble rural life.
- Iron PotA heavy iron cooking pot for camp and communal meals.
- Common ClothesCommon travel clothes suited to field work and wandering.
Purse
- Pouch with 10 gpA small pouch holding the Folk Hero starting coinage.
Appearance
A slender wood elf woman with bright green eyes, copper-brown hair braided with field flowers, and a weathered travel cloak dyed in forest colors. She wears practical leather armor beneath a patched folk hero's mantle, with a carved wooden shield and a sheathed scimitar at her side. Her hands are stained with soil, sap, and the faint ash of old campfires.
Mannerisms
She speaks softly until anger wakes her voice like thunder. When thinking, she absently brushes soil from her sleeves or touches leaves, bark, or seeds as if greeting old friends. Before a difficult choice, she kneels to the ground and closes her eyes for a breath, listening for the nearest living thing.
Personality
Warm, vigilant, and stubbornly kind, Aelar treats every frightened child, starving farmer, and lost traveler like someone worth crossing a forest to save. She laughs easily, but her patience for cruelty runs out in an instant, and her mercy always has a blade hidden behind it.
Ideals
People deserve to live from the land without fear of lords, monsters, or negligence. Freedom is worth defending, even when it is messy, risky, and inconvenient.
Bonds
She still tends the burial oak where the first villagers she saved laid a ribbon in her honor, and she returns whenever she can to keep the tree healthy. She protects the people of her home valley as if they were younger siblings, and she would rather risk herself than let famine, greed, or fear take root there again.
Flaws
She cannot tolerate bullies or profiteers, and she will escalate a simple argument into a crusade if she thinks the weak are being exploited. She also has a habit of taking on every burden herself, then pretending she is fine until she is exhausted and irritable.
Quirks
Background
Aelar Thornbridge was born to the deep woods, where her people taught her to listen before speaking and to leave no lasting mark upon the living world. She might have stayed there forever if not for the spring the river turned black with runoff from a baron's quarry and the deer came stumbling into the village with burned hooves. Aelar was the one who led the farmers to clean water, the one who coaxed new growth from ruined ground, and the one who stood in front of the quarry guards with a moss-covered shield and a face full of fury. By sunrise she was a local legend, though she still insists she only did what anyone with a conscience should have done. Now she wanders from hamlet to hamlet as a protector of small places, carrying the memory of every trampled field and broken fence line she has ever mended. The wild answered her after that first uprising, not like a master or a priest, but like an old friend, and her druidic gifts grew alongside her stubborn habit of defending the helpless. She seeks out blighted groves, corrupt officials, and monsters that prey on the powerless, believing that a single brave act can become a seed for a better world.
“By sunrise she was a local legend, though she still insists she only did what anyone with a conscience should have done.”
- Background
- Folk Hero
Connections
Species
Elf
Media
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