Marcelline Qazbek
Marcelline Qazbek
Sheet
AC 12 · HP 122 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
23 featuresAction
- Spell ResistanceLevel 14
Marcelline can use an action to end one spell on herself or a willing creature she touches. She can use this feature once per long rest, or expend a 5th-level or higher spell slot to use it again.
Always on
- Mage Hand
When As an action, within 30 feet
Marcelline places an invisible hand of magical force in an empty space within range. It can manipulate objects, open doors, retrieve items, or shove a creature when empowered by her chosen technique.
- Shield of Faith
When As a bonus action, when an ally needs protection
Marcelline creates a protective magical barrier around a creature she can see. The target gains a bonus to AC and saving throws while she maintains concentration.
- Counterspell
When As a reaction, when a creature within 60 feet casts a spell
Marcelline produces a flash of silver-blue force that can interrupt a spell being cast nearby.
- Dimension Door
When As an action, when escape or repositioning is necessary
Marcelline teleports herself or a willing creature out of immediate danger, often using invisible force to pull an ally behind cover.
- True Resurrection
When After a death she refuses to accept
Marcelline restores a dead creature to life, though the spell requires rare diamonds and leaves her visibly shaken for hours afterward.
- SpellcastingLevel 1
Marcelline can cast wizard spells using Intelligence as her spellcasting ability. Her spellbook contains the wizard spells she knows, and she can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level.
- SpellbookLevel 1
Marcelline has a spellbook containing six 1st-level wizard spells at character creation. She can copy additional wizard spells into it when she finds them, and can prepare spells from the book after a long rest.
- Arcane RecoveryLevel 1
Marcelline can recover expended spell slots during a short rest. The slots recovered can have a combined level equal to or less than 10, and none can be 6th level or higher.
- Arcane WardLevel 2
Marcelline has advantage on saving throws against spells and resistance to damage from spells. In addition, she can use her reaction to grant herself or a creature within 30 feet advantage on a saving throw against a spell, potentially turning a failed save into a success.
- Projected WardLevel 6
When Marcelline casts an abjuration spell of 1st level or higher, her Arcane Ward regains hit points equal to twice the spell's level.
- Improved AbjurationLevel 10
Marcelline can add her proficiency bonus to the ability check made to counter or dispel a spell. She can also counterspell or dispel magic as though casting it one level higher than the spell slot expended.
- Spell MasteryLevel 14
Marcelline has advantage on saving throws against spells and resistance to damage from spells. This feature is enhanced by her abjuration training and works alongside Arcane Ward.
- Signature SpellsLevel 18
Marcelline chooses one 1st-level wizard spell and one 2nd-level wizard spell in her spellbook. She can cast those spells at their lowest level without expending a spell slot, provided she has them prepared. She can change the chosen spells after a long rest.
- Signature SpellsLevel 20
Marcelline can prepare two additional 3rd-level wizard spells from her spellbook. These spells are always prepared, do not count against her prepared spell limit, and can each be cast once at 3rd level without expending a spell slot, regaining that ability after a short or long rest.
- Ability Score IncreaseHuman+1 to all ability scores.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- VersatileHumanHumans learn and adapt readily, gaining one additional language in this build.
- Human DeterminationHumanHer broad education and worldly upbringing are reflected in her extra languages and flexible background training.
- ResearcherSage
Marcelline knows how to obtain information from libraries, academies, scholars, and other learned people. She can usually identify where useful knowledge is held, though gaining access may require favors, fees, or careful persuasion.
Spells
20 spellsSpellcasting. Marcelline Qazbek casts with Intelligence (spell save DC 18, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): , ,
4th level (3 slots):
5th level (3 slots): , , , ,
6th level (2 slots): no spells
7th level (2 slots):
8th level (1 slot):
9th level (1 slot):
Gear
9 itemsWeapons
- QuarterstaffA wooden staff used as a walking aid, improvised splint, and spellcasting focus.
- DaggerA small knife used for cutting bandages, preparing herbs, and emergency self-defense.
Gear
- SpellbookA silver-bound spellbook containing Marcelline's known wizard spells and numerous anatomical diagrams.
- Component pouchA component pouch containing mundane and inexpensive spell components.
- Scholar's packA scholar's pack containing a backpack, books, ink, pens, parchment, sand, and a small knife.
- Healer's kitA healer's kit with ten uses, purchased after graduation and restocked whenever possible.
- Traveler's clothesA traveler's clothing set consisting of her gray bodysuit, white kimono, brown corset, braces, leather pants, and long boots.
- Belt pouchA belt pouch holding the remnants of her family's travel allowance and several crushed pearls.
Purse
- 10×Starting coinHer family granted her a modest financial reserve equivalent to 10 gp for beginning her scholarly career.
Appearance
Marcelline is a young human woman with light skin, almond-shaped blue eyes, and short, wavy copper-colored hair combed back from her face. Smallpox scars mark both cheeks. She wears a gray halter bodysuit beneath a very dirty white kimono with open shoulders, a simple brown corset used as a belt, plain brown forearm braces, dark leather trousers, and long boots. Her clothing is practical but visibly worn from years of travel. A silver-bound spellbook hangs at her hip, and a healer's satchel is always within reach.
Mannerisms
Marcelline checks pulses while speaking, arranges objects into precise rows, and smooths the front of her dirty kimono whenever she is trying to appear calm. When anxious, she gives instructions in a low, soothing voice that becomes increasingly difficult to disobey. She pauses before entering any room, silently identifying exits and possible restraints.
Personality
Marcelline is composed, observant, and relentlessly practical. She speaks gently even when delivering terrible news, but her gentleness often conceals an expectation that everyone will obey her instructions. She has a dry sense of humor, a strong memory for symptoms and names, and a sincere tenderness toward frightened patients. She dislikes waste, theatrical heroics, and people who confuse confidence with competence.
Ideals
Mercy is a discipline, not a feeling. Every life deserves competent care, even when the patient is ungrateful, frightened, or difficult. Knowledge is most valuable when it prevents suffering.
Bonds
Oren Vask's watchman's badge is hidden inside her spellbook. She is determined to discover who organized the cavern ambush and to ensure that no patient under her care is ever left helpless again.
Flaws
When frightened, Marcelline becomes controlling and quietly patronizing. She assumes that anyone refusing her help is making an irrational decision, and she can become coldly insistent when patients ignore her instructions. She also hides her terror of paralysis beneath an obsession with preparedness.
Quirks
Background
Marcelline Qazbek was born into a prosperous family whose mine produced enough silver and iron to keep several generations comfortable. Her parents considered her intelligence a family investment, so they purchased her admission to a prestigious wizarding academy and maintained a generous grant throughout her education. Marcelline was never a brilliant student, but she was patient, methodical, and unusually interested in the practical uses of magic. While other apprentices chased destructive theory or grand political influence, she studied anatomy, battlefield triage, protective wards, and the delicate arts of restoring damaged flesh. She graduated with respectable marks, though her parents privately regarded her as an expensive disappointment. After graduation, Marcelline joined a small traveling company as its arcane medic and became engaged to a watchman named Oren Vask. Their party of four was ambushed by cannibals during an expedition through a remote cavern system. The attackers used paralytic toxins and took the group alive. Marcelline later found Oren in a side chamber, suspended upside down like butchered livestock, his throat and wrists cut and his blood drained away. She survived by using a desperate combination of defensive wards, invisible force, and a carefully timed escape spell. Since then, she has traveled from settlement to settlement as a healer, offering aid while quietly searching for the cannibal band and the people who financed their operations. She insists that she seeks justice, not revenge, but she has never explained why she keeps Oren's broken watchman's badge sewn inside her spellbook.
“Marcelline was never a brilliant student, but she was patient, methodical, and unusually interested in the practical uses of magic.”
- Background
- Sage
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Marcelline Qazbek into a sheet
A high-res, share-ready sheet you can post or print.