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Vlad - AI-generated fantasy Character

Vlad

Half-Elf · Artificer (Battle Smith) · Level 20 · Soldier

Vlad

Vlad is quiet, observant, and patient around machines, but blunt and intensely direct with people.
AC17
HP179/179
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 179 · 30 ft., flying 30 ft. with deployed mechanical wings
AlignmentNeutral GoodGenderMaleAge25 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
All weapons granted by Battle Smith proficiency,
Improvised weapons when used as tools, subject to DM adjudication

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
One type of artisan's tools or one musical instrument from Soldier equipment,
One gaming set

Languages

Common,
Elvish,
Draconic

Features

32 features

Action

  • The Right Tool for the Job and Tool ExpertiseLevel 6

    Vlad can use an action to give a creature a magical infusion, granting temporary hit points and other benefits. He also gains expertise with every tool in which he is proficient.

Bonus action

  • Battlefield Coordination

    When On Vlad's turn

    Vlad makes one weapon attack or casts a cantrip, then commands his Steel Defender to move and take an action. The defender can attack only if Vlad uses a bonus action to command it.

Reaction

  • Arcane Jolt or Deflect Attack

    When An ally fails a save, or an adjacent ally is attacked

    When a creature Vlad can see within 30 feet fails a saving throw or is hit by an attack, Vlad can use his reaction to add his Intelligence modifier to the saving throw or impose disadvantage on the attack through his Steel Defender.

  • Arcane JoltLevel 7

    Vlad can give his Steel Defender or another creature within 30 feet a bonus to a saving throw equal to his Intelligence modifier as a reaction.

Always on

  • Deploy Mechanical Wings

    When As a free interaction or bonus action, at the DM's discretion

    Vlad deploys his enchanted mechanical wings and gains a flying speed equal to his walking speed.

  • Extra Attack

    When Action on Vlad's turn

    Vlad makes two attacks with his infused warhammer or another magical weapon.

  • Magical TinkeringLevel 1

    Vlad can use artisan's tools as a spellcasting focus. He has learned to infuse mundane objects with experimental magical properties.

  • Tool Expertise and SpellcastingLevel 1

    Vlad has proficiency with thieves' tools and tinker's tools. He can use either as a spellcasting focus for artificer spells.

  • Infuse ItemLevel 2

    Vlad knows six artificer infusions and can maintain up to four infused items at once. His known infusions are Enhanced Defense, Enhanced Weapon, Replicate Magic Item, Repeating Shot, Repulsion Shield, and Winged Boots.

  • Battle SmithLevel 3

    Vlad gains proficiency with all martial weapons and can use smith's tools as a spellcasting focus. He always has Heroism and Shield prepared, and can use Intelligence for attacks with a magical weapon. He constructs a Steel Defender, a loyal mechanical companion that acts on his initiative and can impose disadvantage on attacks against nearby allies.

  • Tool ExpertiseLevel 6

    Vlad's proficiency bonus is doubled for any ability check using a tool with which he is proficient.

  • Magic Item AdeptLevel 10

    Vlad gains an additional attunement slot and can maintain two additional infused items at once, for a total of six active infused items.

  • Magic Item SavantLevel 14

    Vlad can attune to up to five magic items. He also gains resistance to all damage while concentrating on an artificer spell.

  • Magic Item MasterLevel 18

    Vlad can attune to up to six magic items and ignores all class, race, spell, and level requirements when attuning to or using a magic item.

  • Soul of ArtificeLevel 20

    Vlad gains a +1 bonus to all saving throws per magic item he is attuned to. He can also end one of his artificer infusions to prevent himself from dropping to 0 hit points, instead dropping to 1 hit point.

  • Ability Score ImprovementLevel 4

    Vlad gains an Ability Score Improvement. His Intelligence increases by 2, bringing it to 16.

  • Ability Score ImprovementLevel 8

    Vlad gains an Ability Score Improvement. His Intelligence increases by 2, bringing it to 18.

  • Ability Score ImprovementLevel 12

    Vlad gains an Ability Score Improvement. His Intelligence increases by 2, bringing it to 20.

  • Ability Score ImprovementLevel 16

    Vlad gains an Ability Score Improvement. His Constitution increases by 2, bringing it to 17.

  • Ability Score ImprovementLevel 19

    Vlad gains an Ability Score Improvement. His Constitution increases by 2, bringing it to 19.

  • Steel DefenderLevel 3

    Vlad's Steel Defender can make a Force-Empowered Rend attack and can use its reaction to impose disadvantage on an attack against a creature within 5 feet of it.

  • Deflect AttackLevel 3

    Vlad can use his reaction to command his Steel Defender to impose disadvantage on an attack against a creature within 5 feet of it.

  • Battle ReadyLevel 3

    Vlad can use his Intelligence modifier instead of Strength or Dexterity for attack and damage rolls with a magical weapon.

  • Improved DefenderLevel 11

    Vlad's Steel Defender gains improved durability and deals additional damage with its attacks. Vlad can use Arcane Jolt five times per long rest.

  • Integrated Mechanical WingsLevel 3

    Vlad's mechanical wings grant him a flying speed equal to his walking speed while they are deployed. His flight is magical and requires no concentration.

  • TraitHalf-ElfDarkvision, 60 feet
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitHalf-ElfSkill Versatility, proficiency in Perception and Stealth
  • TraitHalf-ElfTwo ability scores increase by 1, Constitution and Intelligence
  • TraitHalf-ElfCharisma increases by 2
  • TraitHalf-ElfSpeed, 30 feet
  • Military RankSoldier

    Vlad can identify the military organization, rank, and general history of soldiers and officers he encounters. He can find temporary shelter and basic assistance among members of his former military organizations, provided that assistance does not place them in obvious danger.

Spells

12 spells

Spellcasting. Vlad casts with Intelligence (spell save DC 19, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

Gear

14 items

Weapons

  • Light Crossbow
    A light crossbow with an adjustable arcane sight.

Armor

  • Scale Mail
    Reinforced medium armor made of overlapping metal scales.
  • Shield
    A sturdy shield fitted with a rotating brass mechanism.

Tools

  • Thieves' Tools
    A compact collection of tools for bypassing locks and mechanisms.
  • Tinker's Tools
    Smith's tools, tinker's tools, and components for maintaining mechanical wings and constructs.
  • Gaming Set
    A worn set of dice used to pass long nights on campaign.

Gear

  • 20×
    Crossbow Bolts
    Crossbow bolts for the light crossbow.
  • Dungeoneer's Pack
    A pack containing practical adventuring supplies.
  • Insignia of Rank
    A military insignia showing Vlad's former rank and aerial engineering corps.
  • Trophy from a Fallen Enemy
    A broken arrow taken from a battlefield where Vlad served.
  • Common Clothes
    Simple clothing suitable for travel and military work.
  • Pouch
    A small purse containing his remaining starting funds.
  • Steel Defender
    A Steel Defender shaped like a compact armored hound with folding wings, a shielded core, and a brass muzzle that emits a soft warning whistle.

Purse

  • 10×
    Gold Pieces
    Starting currency.

Appearance

Vlad is a broad-shouldered half-elf with weathered bronze skin, angular features, and shoulder-length ash-brown hair usually tied behind his neck. A crooked scar runs from his left temple to his cheek, and his gray-green eyes remain alert even when he appears exhausted. He wears reinforced scale armor over a dark military coat, with a heavy shield mounted with rotating brass mechanisms. His signature mechanical wings fold along his back like overlapping steel feathers, each etched with glowing arcane channels. His hands are calloused, oil-stained, and marked by old burns.

Mannerisms

Vlad checks buckles, rivets, and weapon mechanisms whenever he is anxious. He speaks in clipped military sentences, rarely raises his voice, and instinctively places himself between danger and weaker companions. Before battle, he taps two fingers against the brass flight pin at his collar and quietly counts down from five.

Personality

Vlad is quiet, observant, and patient around machines, but blunt and intensely direct with people. He has the steady presence of someone who has survived too many battles to waste words. He notices loose stones, poor sightlines, and failing hinges without meaning to. Beneath his gruff exterior is a protective and surprisingly gentle man who repairs the gear of his companions while they sleep and remembers the names of every fallen soldier he has known.

Ideals

Protection. Strength and knowledge are obligations, not privileges. If Vlad has the ability to prevent someone from being crushed by war, he has no moral right to stand aside.

Bonds

He carries a brass flight pin taken from the uniform of the first squadron he failed to save. He is determined to perfect his mechanical wing design and return home with technology that will make aerial warfare safer for soldiers and civilians alike.

Flaws

Vlad believes every problem can be solved with enough preparation, stronger materials, and one more contingency plan. He is slow to trust commanders, aristocrats, and anyone who treats soldiers as expendable resources. When civilians are endangered, he becomes reckless and may abandon a sound tactical plan to rescue even one person. He also hides injuries and exhaustion until his body forces him to stop.

Quirks

Names every major invention after a soldier who inspired it.
Keeps a tiny screwdriver tucked behind his right ear.
Refuses to let anyone touch his wing mechanisms without permission.
Feeds his Steel Defender polished metal scraps as if they were treats.
Sleeps lightly and wakes at the sound of unfamiliar machinery.

Background

Vlad was raised in a frontier civilization where flight was not a gift of nature, but a discipline of engineering, enchantment, and nerve. His human father served as a field officer, while his elven mother maintained the wing harnesses used by aerial scouts. Vlad learned to repair broken struts before he was old enough to carry a sword, and he entered military training as a teenager. The army taught him endurance, formation fighting, and the grim arithmetic of survival. The workshops taught him that a well-made device could save more lives than a heroic charge. During a disastrous campaign against an enemy equipped with anti-aircraft magic, Vlad watched an entire wing of soldiers fall from the sky. He survived only by rebuilding his damaged harness in midair, binding its fractured control runes with a knife blade and a strip of his own cloak. After the war, he became an artificer and battle engineer, combining disciplined soldiering with experimental armaments. He now travels with a mechanical companion of his own design and a set of articulated wings capable of turning him into a living aerial weapons platform. Vlad fights to ensure that no soldier is abandoned because their equipment failed, and no civilian is forced to become a soldier simply because no better defender exists.

“His human father served as a field officer, while his elven mother maintained the wing harnesses used by aerial scouts.”
From their backstory
Background
Soldier

Connections

Species

Half-Elf

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