Ilar Voss
Ilar Voss
Sheet
AC 18 · HP 28 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Languages
Features
14 featuresAlways on
- Divine SmiteLevel 2
When Hit a creature with a melee weapon attack
When he needs to destroy a creature of darkness or a symbol of divine cruelty, he channels his conviction into a decisive smite.
- Lay on HandsLevel 1
When Touch a creature and spend healing points
He can heal himself or allies through sheer force of sacred will, though he does so like a man bandaging a wound he resents having to close.
- Divine SenseLevel 1
When Use an action to detect sacred or profane creatures
He can call out the presence of celestials, fiends, and undead, a talent that has become both practical and bitterly ironic.
- Channel DivinityLevel 3
When Invoke oath-granted divine power
His oath grants him focused divine pressure against a chosen enemy, making it harder for them to evade his judgment.
- Paladin TrainingLevel 1
You know how to channel divine power into martial weapons and armor. Your training lets you stand on the front line as both defender and hunter of the wicked.
- Fighting StyleLevel 2
You gain proficiency with one fighting style that reflects your combat approach. He fights with shield in one hand and blade in the other, turning defense into the first step of retaliation.
- SpellcastingLevel 2
You can cast paladin spells and prepare a number of paladin spells after each long rest. His casting is driven by wrath, prayer, and a refusal to kneel again.
- Sacred OathLevel 3
At 3rd level, you swear an oath that defines your crusade. He has sworn himself to vengeance against the powers that abandoned his village and all who hide behind them.
- Oath SpellsLevel 3
You gain the oath spells of your chosen oath and always have them prepared. His oath magic favors pursuit, condemnation, and the relentless tracking of prey.
- TraitHumanResourceful, he gains Heroic Inspiration whenever he completes a Long Rest.
- TraitHumanSkillful, he gains proficiency in one skill of his choice. His Human training has made him adept at Religion.
- TraitHumanVersatile, he gains an Origin feat from his background and can adapt quickly to new duties.
- TraitHumanLanguages, he knows Common and one additional language from his heritage and study.
- Shelter of the FaithfulAcolyte
He can usually secure humble assistance, a place to rest, or access to religious spaces from those who respect his ordained past, though his reputation now carries an edge of dread.
Spells
8 spellsSpellcasting. Ilar Voss casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , , , , ,
Gear
7 itemsWeapons
- LongswordA martial melee weapon chosen for reach and brutal certainty.
- 5×JavelinsBalanced thrown weapons for finishing fleeing enemies or breaking a sacred line.
Armor
- Chain MailA suit of interlocking mail taken up after the village fell, now maintained with near-religious care.
- ShieldA steel shield bearing the chipped emblem of his former shrine, used now to defend himself against gods' mistakes.
Gear
- Explorer's PackA pack of practical travel gear for a road-bound avenger.
- Holy SymbolA holy symbol salvaged from the shrine where he once served.
- Acolyte's Religious KitPrayer beads, incense, and a stained liturgy book from his years as a village attendant.
Appearance
A broad-shouldered human with a weathered priest's face, ash-blond hair kept short for mourning, and a long white scar crossing one temple where a corpse-hand nearly took him. His chain mail is polished more by habit than vanity, and a tarnished holy symbol hangs beside a blackened charm taken from the messenger he killed. His eyes are calm until temples, altars, or divine names are spoken, then they burn with a quiet, dangerous fury.
Mannerisms
He crosses himself before entering any ruin, but never in prayer. Instead, it looks like he is drawing a blade across the air. When angry, he speaks softly and touches the edge of his shield as if checking that reality is still solid.
Personality
Quiet, disciplined, and unnervingly polite, Ilar speaks like a chapel bell before a storm. He does not rage often, but when he does, it is precise and cold rather than loud. He is generous to the poor, suspicious of clergy, and absolutely merciless to anyone who uses faith as a shield for cruelty.
Ideals
Justice should be earned by protection, not claimed by authority. If a god uses mortals as expendable tools, that god deserves no worship, only judgment.
Bonds
The village graveyard was plowed under by the dead, but he secretly carries a pouch of soil from his family's plot and vows that one day they will be buried properly, even if he must carve a new sanctified resting place from a god's ruined throne.
Flaws
He cannot tolerate divine excuses, and he hears blasphemy in every claim that suffering is necessary. When confronted with clerics, prophets, or self-proclaimed emissaries, he may ignore practical strategy just to prove that holiness can bleed.
Quirks
Background
He was born in a small, pious village that measured the seasons by harvest, funerals, and holy days. From childhood he served at the shrine, ringing bells before dawn, copying prayers by candlelight, and burying the dead with hands that learned reverence before they learned callus. His family were the first voices he ever heard and the last he expected to lose, yet when the undead rose from the fields and poured into the streets, all his prayers answered only with silence. He knelt in the mud until his knees bled, begging for mercy, for fire, for any sign that the god he served had not abandoned them. No help came. By sunrise, his home was a charnel house, and he alone still breathed. When the messenger came, shining with divine certainty and speaking in the voice of fate itself, it told him the slaughter had been ordained, that his suffering was merely the shape of a greater plan. Something older than grief woke inside him then, a raw and terrible power that felt like an answer the gods had tried to bury. He killed the messenger before the words could finish leaving its mouth, and in that instant he understood that holiness was not the same as goodness. Now he walks the world as a paladin with no patience for sacred excuses, hunting the dead, the priests who excuse them, and ultimately the gods themselves, because if deities decide mortal lives like pieces on a board, then he intends to overturn the board and break every hand that moves the pieces.
“He knelt in the mud until his knees bled, begging for mercy, for fire, for any sign that the god he served had not abandoned them.”
- Background
- Acolyte
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Ilar Voss into a sheet
A high-res, share-ready sheet you can post or print.