Lyra Thorne
Lyra Thorne
Sheet
AC 14 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Vicious Mockery
When A creature within 60 feet can hear you.
Deal 2d4 psychic damage on a failed Wisdom save (DC 16).
Bonus action
- Bardic InspirationLevel 1
When One creature within 60 feet.
Give a d8 inspiration die to a friendly creature.
Reaction
- Cutting WordsLevel 3
When A creature you see within 60 feet makes an attack, check, or damage roll.
Subtract 1d8 from the total.
Always on
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
You can help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Performance and Persuasion checks.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- Extra LanguageHumancommon plus one other.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- By Popular DemandEntertainer
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Spells
10 spellsSpellcasting. Lyra Thorne casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (2 slots):
Gear
5 itemsWeapons
- Collapsible BatonFunctions as a rapier, 1d8 piercing damage, finesse.
Armor
- Biker JacketReinforced leather jacket providing protection equivalent to leather armor.
Tools
- Acoustic GuitarA well worn guitar used for modern street performances.
Gear
- SmartphoneContains a map of the city and a music player.
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
Appearance
Lyra has dark brown hair that falls just past her shoulders in loose, natural waves. Her eyes are a warm hazel, flecked with green and brown. She's wearing dark blue jeans that fit her well, a simple black V-neck t-shirt, and clean white sneakers. Her face is oval-shaped with high cheekbones, a straight nose, and full lips currently curved into a small, expectant smile. There's a faint smattering of freckles across the bridge of her nose, visible in the sunlight streaming through the window.
Mannerisms
She tilts her head to the side when listening to people, as if she is listening for the pitch of their voice rather than just their words.
Personality
Lyra is an eternal optimist with a quick wit and a genuine interest in people. She listens more than she talks, though when she does speak, it is often with a musical cadence or a joke. She is observant and finds beauty in the mundane details of urban life, like the rhythm of a subway train or the light on a brick wall.
Ideals
Community. The city is a collective song, and every voice within it deserves to be heard and harmonized.
Bonds
I carry an old copper pick given to me by my father. It is my most prized possession and the source of my confidence.
Flaws
I am far too curious about things that do not concern me. I cannot resist following a lead or eavesdropping on a secret conversation.
Quirks
Background
Lyra grew up in the heart of a sprawling metropolis, the daughter of a jazz pianist and a librarian. She learned early on that the city itself has a heartbeat, a rhythm of voices and traffic that most people tune out. While her peers were obsessed with digital distractions, Lyra spent her afternoons on street corners with an acoustic guitar, learning that the right chord could change the mood of a crowded sidewalk or stop a hurried commuter in their tracks. It was through these performances that she realized her music was more than just sound. She could literally bend the air and the minds of those around her. Now, she works the local club circuit and busks in the grand central station, using her Lore training to uncover the hidden histories of the city. She views the urban environment as a living library where every graffiti tag and architectural detail tells a story. Her magic is modern and subtle, often mistaken for extreme charisma or lucky timing, but those who look closely can see the way the dust motes dance in time to her strumming. She seeks to protect the soul of the city from the cold, industrial forces that threaten to silence its unique song.
“She learned early on that the city itself has a heartbeat, a rhythm of voices and traffic that most people tune out.”
- Background
- Entertainer
Connections
Species
Human
Media
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