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Kett Gath - AI-generated fantasy Character

Kett Gath

Warforged · Wizard (School of Divination) · Level 4 · Hermit

Kett Gath

Kett is precise, inquisitive, and socially literal.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMale-presentingAgePhysically mature, with an apparent age of about 30 years. Warforged do not age naturally.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Herbalism kit

Languages

Common,
Elvish

Features

13 features

Always on

  • SpellcastingLevel 1

    You have learned to cast wizard spells using Intelligence as your spellcasting ability. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level, and you can recover some expended spell slots during a short rest through Arcane Recovery.

  • Arcane RecoveryLevel 1

    Once per day when you finish a short rest, you can recover expended spell slots with a combined level equal to half your wizard level, rounded up. No slot can be 6th level or higher.

  • Arcane Tradition, School of DivinationLevel 2

    You choose the School of Divination as your arcane tradition. Divination spells require only half the normal time and gold to copy into your spellbook.

  • PortentLevel 2

    When you finish a long rest, roll two d20s and record the numbers. Before a creature you can see makes an attack roll, saving throw, or ability check, you can replace the roll with one of these foretelling rolls. Each roll can be used only once, and you must decide before the roll.

  • Ability Score ImprovementLevel 4

    You can increase one ability score by 2, or two ability scores by 1. This character's ability scores are shown after applying the species bonuses, with no additional increase assigned from this feature.

  • TraitWarforgedConstructed Resilience, advantage on saving throws against being poisoned and resistance to poison damage.
  • TraitWarforgedConstructed Resilience, immunity to disease, and no need to eat, drink, or breathe.
  • TraitWarforgedConstructed Resilience, immunity to magical sleep and no need to sleep.
  • TraitWarforgedSentry's Rest, you can spend six hours in an inactive, motionless state while remaining conscious.
  • TraitWarforgedIntegrated Protection, your body has a natural defensive system. While not wearing armor, your base AC is 11 plus your proficiency bonus.
  • TraitWarforgedSpecialized Design, proficiency with herbalism kits and one additional skill, Arcana.
  • TraitWarforgedWarforged ability score increase, +2 Constitution and +1 Intelligence.
  • DiscoveryHermit

    Kett has discovered a unique and powerful truth during his isolation, though he has not yet fully understood its implications. He can work with the Dungeon Master to determine the nature of this revelation.

Spells

11 spells

Spellcasting. Kett Gath casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): ,

Gear

11 items

Weapons

  • Dagger
    A small knife suitable for utility and self-defense.
  • Quarterstaff
    A simple wooden staff used as a walking stick and arcane implement.

Tools

  • Herbalism kit
    A small kit containing bandages, salves, dried herbs, and simple remedies.

Gear

  • Arcane focus, crystal
    A spellcasting focus used in place of noncostly material components for wizard spells.
  • Spellbook
    A scholarly reference containing ten 1st-level and 2nd-level wizard spells.
  • Robes
    A dark scholar's robe, patched repeatedly at the cuffs and hem.
  • Component pouch
    A component pouch for material components without a listed cost.
  • Scroll case
    A scroll case containing notes from Kett's isolation and his unexplained discovery.
  • Winter blanket
    A winter blanket used during years spent in the ruined watchtower.
  • Common clothes
    A set of common clothes, heavily repaired but carefully cleaned.

Purse

  • 5×
    Gold pieces
    A pouch containing 5 gp.

Appearance

Kett Gath is a tall, narrow-framed warforged assembled from dark ironwood, brushed brass, and slate-gray plating. His face is a smooth, masklike plate with a small hinged panel over the mouth, which he opens and closes when thinking. Thin blue-white arcane light glows beneath the seams of his neck and hands. He wears a badly fitted brown scholar's robe beneath a patched traveling coat, but his battered copper spectacles are polished obsessively and sit perfectly level. A leather cord around his wrist holds several labeled metal tags from places he has visited.

Mannerisms

Kett touches the copper bridge of his spectacles whenever he is about to disagree with someone. When concentrating, he silently counts backward from thirteen, moving one brass finger joint at a time.

Personality

Kett is precise, inquisitive, and socially literal. He speaks with calm confidence about arcane theory but becomes visibly awkward when faced with ordinary emotional expectations. He enjoys dry jokes, especially when nobody realizes he has made one, and he is fascinated by the small rituals that organic people use to reassure themselves.

Ideals

Truth. Reality does not become less real because people agree to forget it. Every contradiction is a door, and every door deserves to be opened.

Bonds

The copied pages from the observatory are hidden inside his spellbook. He will risk almost anything to learn who altered the records and why his own construction plans contain the same sigil.

Flaws

Kett treats uncertainty as a personal insult and may pursue an obviously dangerous answer simply because someone told him it cannot be known. He also assumes that every coincidence is evidence of a hidden pattern.

Quirks

Labels every personal possession with its date of acquisition.
Keeps a running list of statements that later proved false.
Asks permission before touching magical objects, then often ignores the answer if the object is dangerous.
Polishes his spectacles even when they are already spotless.
Collects scraps of paper containing unusual symbols.

Background

Kett Gath was built to serve as a cataloging assistant in a remote arcanist's observatory, where his duties involved sorting observations, maintaining instruments, and reading aloud from texts that his creator considered too tedious to study personally. He became fascinated by contradictions in the observatory's records, especially repeated references to an astronomical event that had supposedly never occurred. When his questions were dismissed, Kett quietly copied the relevant pages and left the observatory during a winter storm. He spent several years in a ruined watchtower, living as a hermit among cracked star charts, medicinal herbs, and the remains of old spellbooks. There he discovered that his own construction diagrams contained the same impossible symbols found in the observatory records. Kett now travels to identify the source of those symbols, claiming that he seeks knowledge for its own sake. In truth, he fears that someone designed him to remember an event that history has been deliberately made to forget.

“When his questions were dismissed, Kett quietly copied the relevant pages and left the observatory during a winter storm.”
From their backstory
Background
Hermit

Connections

Species

Warforged

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