Morgat Vesk
Morgat Vesk
Sheet
AC 18 · HP 206 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
26 featuresAction
- Extra AttackLevel 5
You can make two attacks when you take the Attack action.
Bonus action
- Enter Rage
When Bonus Action
As a Bonus Action, enter a rage that grants resistance to bludgeoning, piercing, and slashing damage, Advantage on Strength checks and saves, and bonus Strength-based melee damage.
- Instinctive PounceLevel 7
When Bonus Action while raging
Move up to half her Speed as a Bonus Action while raging without provoking Opportunity Attacks.
- RageLevel 1
You can enter a rage as a Bonus Action. While raging, you have Resistance to Bludgeoning, Piercing, and Slashing damage, Advantage on Strength checks and Strength saving throws, and a bonus to damage with Strength-based attacks. Your rage lasts up to 10 minutes and ends early if you do not attack a hostile creature or take damage during your turn. You can use Rage six times per Long Rest, and regain one expended use when you finish a Short Rest.
- Adrenaline RushOrcAs a Bonus Action, Dash and gain Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.
Reaction
- RetaliationLevel 10
When Reaction when a creature within 5 feet damages her
When a nearby creature damages her while she is raging, make a melee attack against it as a Reaction.
Always on
- Twin-Axe Assault
When Attack action
Make two attacks with the Attack action, often striking with one battleaxe and keeping the second ready for a follow-up or thrown attack.
- Brutal StrikeLevel 9
When Once per turn after a Reckless Attack hits
After making a Reckless Attack and hitting with a Strength-based attack, deal extra damage and apply a Brutal Strike effect once per turn.
- Intimidating PresenceLevel 17
When Bonus Action while raging
Frighten one creature within 30 feet with a Strength-based Intimidating Presence save.
- Frenzy Surge
When Critical Hit or reducing a creature to 0 Hit Points while raging
When she scores a Critical Hit or reduces a creature to 0 Hit Points while raging, gain 20 Temporary Hit Points.
- Unarmored DefenseLevel 1
While not wearing armor, your base AC equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Weapon MasteryLevel 1
You can use the mastery properties of four weapons with which you have proficiency. Your mastered weapons are battleaxe, handaxe, javelin, and warhammer.
- Danger SenseLevel 2
You have Advantage on Initiative rolls. If you are surprised, you can act normally on your first turn if you enter your Rage before doing anything else on that turn.
- Reckless AttackLevel 2
You have Advantage on attack rolls using Strength during your turn, but attack rolls against you have Advantage until the start of your next turn.
- Primal KnowledgeLevel 3
You gain proficiency in one additional skill from the Barbarian skill list. You chose Perception. While raging, you can use Strength in place of the normal ability for an Acrobatics, Athletics, Intimidation, Perception, Stealth, or Survival check.
- Fast MovementLevel 5
Your Speed increases by 10 feet while you are not wearing Heavy Armor.
- Mindless RageLevel 6
You have Advantage on saving throws against being Charmed or Frightened while raging. If you are Charmed or Frightened when you enter your Rage, the effect ends on you.
- FrenzyLevel 9
When you score a Critical Hit or reduce a creature to 0 Hit Points while raging, you gain Temporary Hit Points equal to your Barbarian level.
- Persistent RageLevel 11
Your Rage no longer ends early if you fail to attack a hostile creature or take damage.
- Improved Brutal StrikeLevel 13
Your Brutal Strike gains additional effects, allowing you to impose stronger battlefield control or hinder a target's attacks and defenses.
- Relentless RageLevel 15
When you fail a saving throw while raging, you can reroll it. If the reroll succeeds, the Rage ends immediately. You can use this feature once per Rage.
- Epic BoonLevel 19
You gain the Epic Boon feat. You chose Boon of Irresistible Offense, which improves your Strength and lets your weapon attacks overcome resistance and immunity to certain damage types.
- Primal ChampionLevel 20
Your Strength and Constitution scores increase by 4, up to a maximum of 25. These increases are already included in the listed ability scores.
- DarkvisionOrcYou have Darkvision with a range of 120 feet.
- Relentless EnduranceOrcWhen reduced to 0 Hit Points but not killed outright, drop to 1 Hit Point instead. Once used, this trait refreshes after a Long Rest.
- AlertSoldier
You gain the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls, and you can switch your Initiative with a willing ally after rolling initiative, provided neither of you is Incapacitated.
Gear
10 itemsWeapons
- 2×BattleaxeA pair of well-balanced martial axes with nicked blades and leather-wrapped hafts. Morgat carries both, though the normal two-weapon rules do not allow two battleaxes to be used for bonus-action dual attacks without an appropriate feature.
- 2×HandaxeA simple close-combat weapon used as a backup and thrown weapon.
Tools
- Gaming setA polished bone gaming set used to read soldiers, merchants, and liars during long watches.
Gear
- Barbarian fursA thick hide mantle and layered winter furs worn over practical leather wraps. The furs are her chosen barbarian battle attire, not armor.
- Military insigniaA military insignia from the regiment she abandoned, kept as a reminder of the order she refused to obey.
- ShovelA sturdy kit for maintaining blades, straps, and field equipment.
- Iron potA simple iron pot and basic field utensils.
- Stone memorial tokenA keepsake from the rescued village, wrapped in cloth and carried close to her heart.
- Explorer's packA travel pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
Purse
- 14×Gold piecesA small purse containing the remaining coin from her soldier's starting pay.
Appearance
A beautiful, very lean and powerfully muscular female orc standing just under seven feet tall. Her skin is deep olive green, marked with pale scars across her shoulders and ribs. She has a strong jaw, prominent lower tusks, high cheekbones, and dark copper eyes. Her black hair is shaved at the sides and braided down her back with red thread, bone beads, and tiny brass bells. She has diphallia, which she treats as an ordinary part of her body rather than a secret or spectacle. In battle she wears layered barbarian furs, wrapped leather, a broad hide belt, and iron bracers. Two scarred battleaxes hang at her hips, though she normally fights with one in each hand only when the situation and weapon rules allow it, otherwise wielding one at a time.
Mannerisms
Morgat checks every doorway, window, and ceiling before sitting down. She rolls her shoulders before a fight as if settling invisible armor, taps the pommel of each axe when thinking, and addresses frightened children in an unexpectedly gentle whisper. When angry, she becomes quieter rather than louder.
Personality
Morgat is observant, dryly humorous, and intensely practical. She notices who is hungry, who is lying, and which soldier is pretending not to be afraid. She dislikes needless ceremony but respects competence, honest labor, and anyone willing to stand their ground for another person. Her beauty makes strangers underestimate her, which she finds useful and occasionally amusing.
Ideals
No one is expendable. Orders are tools for protecting people, not excuses for abandoning them. Strength has value only when it is placed between danger and the helpless.
Bonds
The families rescued from the mountain village are her chosen kin. She sends them most of her pay and will risk almost anything to keep their children safe. Her two battleaxes belonged to the soldiers who died holding the village gate, and she refuses to let either weapon be taken from her.
Flaws
She cannot leave an insult from an officer unanswered, even when silence would clearly be wiser. She also judges herself more harshly than anyone else, convinced that every person she fails to save proves that she was not fast, clever, or strong enough.
Quirks
Background
Morgat Vesk was born beneath a winter moon in a traveling orc warband that guarded the mountain roads between three rival valleys. Her body was unusual from birth, including diphallia, but the elders taught her that an orc is measured by what she protects, not by whether she fits another person's expectations. She grew into a startlingly lean and beautiful young warrior, quick rather than bulky, with a mind that absorbed maps, supply counts, siege mathematics, and the weaknesses of every fortification she studied. Her commanders first mistook her intelligence for softness. They stopped making that mistake after she held a breached gate alone until the civilians escaped. Morgat served as a scout, shield-breaker, and battlefield sergeant. Her rage was never a blind frenzy. It was a deliberate opening of every restraint she had learned to carry, a storm summoned when discipline could no longer save the people behind her. During a disastrous campaign, her captain ordered the abandonment of a village to preserve the army's retreat. Morgat disobeyed, led the surviving soldiers back through enemy lines, and saved dozens of families. The army branded her a deserter, while the villagers called her protector. She now travels as a mercenary and wandering guardian, carrying two beloved battleaxes named Haska and Vuli. She seeks the officers who sacrificed that village, not simply to kill them, but to force them to remember every name they deemed expendable.
“Her commanders first mistook her intelligence for softness.”
- Background
- Soldier
Connections
Species
Orc
Media
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