Victurn
Victurn
Sheet
AC 12 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Vex
When Hit a creature and deal damage with the rapier or shortbow.
When making an attack with this weapon, Victurn can give themselves Advantage on their next attack against the same target before the end of their next turn if the attack hits and deals damage. The Advantage is lost immediately after it is used.
- Weapon MasteryLevel 1
Victurn has proficiency with finesse or ranged weapons and can use the mastery properties of two weapons with which they are proficient. They have chosen the rapier and shortbow, using the Vex mastery property with both.
- ExpertiseLevel 1
Victurn's training gives them expertise in two proficient skills or tools. Their proficiency bonus is doubled for Investigation and Stealth.
- Sneak AttackLevel 1
Once per turn, Victurn deals an extra 1d6 damage to one creature they hit with an attack using a finesse or ranged weapon if they have Advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Victurn does not have Disadvantage on the attack roll.
- Thieves' CantLevel 1
Victurn knows the secret cant of rogues and can recognize and communicate hidden messages used by members of criminal and clandestine networks.
- ResourcefulHumanAfter finishing a Long Rest, Victurn gains Heroic Inspiration.
- SkillfulHumanVicturn gains proficiency in one skill of their choice, chosen as Insight.
- VersatileHumanVicturn gains one Origin feat of their choice, chosen as Skilled. The Skilled feat grants proficiency in Athletics, Survival, and water vehicles.
- ResearcherSage
Victurn has spent years studying the nature of the world. When they do not know a piece of information, they usually know where and from whom it can be obtained. Their research may provide access to a library, scholar, navigator, cartographer, or other learned contact, subject to the Game Master's discretion.
Spells
3 spellsSpellcasting. Victurn casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
13 itemsWeapons
- RapierA light one-handed martial weapon with a slender blade. It deals 1d8 piercing damage and has the Finesse and Vex properties.
- ShortbowA ranged martial weapon. It deals 1d6 piercing damage and has the Ammunition, Range 80/320, and Vex properties.
- 2×DaggerLight thrown or melee weapons dealing 1d4 piercing damage and having the Finesse and Nick properties.
- QuarterstaffA simple staff used for walking, shipboard balance, and defense.
Armor
- Leather ArmorLight armor providing base AC 11.
Tools
- Thieves' ToolsTools used to disarm traps and open locks. Victurn is proficient with them.
- Calligrapher's SuppliesInk, pens, parchment-cutting tools, sealing wax, and other supplies for producing written documents.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's PackA collection containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, rope, and a waterskin.
- BookA scholarly volume containing notes on natural philosophy, navigation, and competing theories of cosmology.
- 8×ParchmentBlank sheets reserved for recording observations, maps, and hypotheses.
- RobeA simple traveler's robe suitable for visiting libraries, academies, and ports.
Purse
- 8×Gold PiecesMoney remaining from the Sage background package.
Appearance
Victurn is a slight, weathered human with a narrow frame shaped more by shipboard labor than physical strength. Their dark hair is cut short at the sides and kept in a meticulously braided topknot, threaded with tiny brass rings engraved with navigational symbols. They dress in a salt-stained navy coat over practical traveling clothes, with a leather armor vest concealed beneath it. Within moments of meeting someone, Victurn's attention tends to drift toward doors, windows, ceilings, maps, and the position of the sun, as though every room were a puzzle in need of measurement. Their ink-stained fingers and carefully organized belt pouches reveal the scholar beneath the sailor.
Mannerisms
Victurn silently counts steps, windows, and visible exits whenever they enter a new place. While thinking, they tap a fingernail against the nearest solid surface in patterns corresponding to nautical signal codes. They address maps and books as if those objects are colleagues, and they pause before answering simple questions so they can formulate the most technically precise response.
Personality
Curious, methodical, and unfailingly earnest, Victurn approaches conversation like field research. They are patient with honest ignorance but sharply opposed to deliberate deception, especially when it conceals exploitation. Their courage is intellectual before it is physical, yet once they decide that someone is in danger, their sense of duty leaves little room for retreat.
Ideals
Truth. The world is not made safer by comforting lies. Every discovery belongs, in time, to everyone who can learn from it.
Bonds
Their first mentor entrusted them with a water-damaged star chart containing a coastline that does not match any known sea. Victurn will risk almost anything to find the place it depicts and return with a corrected map.
Flaws
Victurn cannot leave an unanswered question alone, even when the answer is dangerous, private, or obviously bait. They also have a habit of treating people as sources of evidence before remembering that those people have feelings.
Quirks
Background
Victurn was born aboard a merchant vessel and learned the rhythms of tide, rope, and weather before they learned to read. While other sailors memorized songs, Victurn memorized star positions, coastal profiles, and the strange inconsistencies in old sea charts. A retired natural philosopher eventually noticed their questions and taught them formal reasoning, dead languages, and the use of written records. Victurn became a sailor-scholar, keeping meticulous journals about currents, distant islands, atmospheric phenomena, and the possibility that the known world is only one layer of a much larger creation. Their studies have produced hundreds of hypotheses, most carefully numbered and cross-referenced. Some concern practical matters, such as why certain reefs produce different sounds at low tide. Others are grander, including the possibility that the horizon is not a limit but a boundary, and that the world may have an edge, a hidden underside, or a sequence of repeating seas. Victurn now travels with a rapier, lockpicks, borrowed books, and an increasingly inconvenient collection of questions. They joined the adventuring life because expeditions, ruins, monsters, and unexplored lands offer the only evidence capable of testing their theories. Their strict sense of duty comes from a belief that knowledge is a public trust, and that discoveries must be recorded truthfully, no matter whose pride or power they inconvenience.
“While other sailors memorized songs, Victurn memorized star positions, coastal profiles, and the strange inconsistencies in old sea charts.”
- Background
- Sage
Connections
Species
Human
Media
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