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Drav

Elf · Warlock (Great Old One) · Level 2 · Acolyte

Drav

Reserved, exacting, and quietly unsettling, Drav values procedure, truth, and restraint.
AC10
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 11 · 30 ft.
AlignmentLawful NeutralGenderMaleAge124
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • PerceptionWIS
  • ReligionINT

Armor

Light Armor

Weapons

Simple Weapons,
Shortsword,
Longsword,
Shortbow,
Longbow

Languages

Common,
Elvish,
Celestial,
Infernal

Features

10 features

Always on

  • Pact MagicLevel 1

    Drav draws upon a hidden reservoir of magic through a pact with an alien power. He uses Charisma as his spellcasting ability for warlock spells.

  • Otherworldly PatronLevel 1

    At 1st level, Drav chose a Great Old One patron, granting him telepathic contact and strange insight into minds beyond mortal understanding.

  • Eldritch InvocationsLevel 2

    Drav knows eldritch invocations, specialized magical alterations that shape his warlock powers. At 2nd level he can choose 2 invocations.

  • Awakened MindLevel 1

    Drav can project his thoughts into a creature's mind, forming a brief telepathic connection with it.

  • TraitElfDarkvision, 60 feet.
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitElfKeen Senses, proficiency in Perception.
  • TraitElfTrance, you can finish a Long Rest in 4 hours of meditation.
  • TraitElfElf Weapon Training, proficiency with Shortsword, Longsword, Shortbow, and Longbow.
  • Shelter of the FaithfulAcolyte

    Drav can secure modest aid, shelter, and spiritual assistance from members of his faith, and he knows how to navigate the rituals and expectations of temples and shrines.

Spells

5 spells

Spellcasting. Drav casts with Charisma (spell save DC 9, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

9 items

Weapons

  • 2×
    Dagger
    A simple weapon chosen from the warlock's starting gear.
  • Quarterstaff
    A versatile quarterstaff, polished smooth from temple use.

Armor

  • Leather Armor
    A leather cuirass worn beneath his robes for protection.

Gear

  • Vestments
    Worn temple vestments used as formal attire, patched and carefully maintained.
  • Arcane Focus
    A mystical object used to channel his eldritch magic.
  • Scholar's Pack
    A pack containing explorer's necessities for short journeys.
  • Prayer Book
    A prayer book filled with copied rites, marginal notes, and forbidden glosses.
  • Holy Symbol
    A holy symbol worn as a reminder of the faith he still serves.
  • 5×
    Incense
    Bundles of incense used in temple rites.

Appearance

A lean moon-pale elf with hollow cheeks, ash-black hair tied back with a silver cord, and sharp gray eyes that rarely blink. He wears simple vestments under worn leather armor, with a holy symbol on a cord at his throat and a warlock's focus tucked beside a prayer book. His expression is grave and watchful, as if he is always listening for a voice no one else can hear.

Mannerisms

Speaks softly and precisely, as if every word has been weighed for doctrinal error. When anxious, he straightens books, candles, and holy objects into perfect alignment. He often pauses mid-conversation, listening to a private voice, then answers a beat too late.

Personality

Reserved, exacting, and quietly unsettling, Drav values procedure, truth, and restraint. He is not unkind, but he is hard to impress and slow to forgive disorder. In his rare moments of sincerity, his devotion is almost tender, as though he believes that careful stewardship is the highest form of mercy.

Ideals

Order. A world is safest when power has rules, names, and limits. Even dangerous knowledge can be acceptable if it is disciplined and understood.

Bonds

He remains fiercely loyal to the temple that raised him, even though it would condemn the source of his power. He keeps the relic catalogue from the buried reliquary and believes it contains the key to understanding his patron's purpose.

Flaws

He mistakes control for virtue and can become coldly judgmental when others act on impulse. He is also secretly tempted to trust his patron's guidance above mortal morality, especially when certainty feels easier than compassion.

Quirks

Counts prayers and spell components under his breath.
Reflexively bows to doorways, altars, and sealed archives.
Never sits with his back to an open threshold.
Keeps his nails trimmed to exacting symmetry.

Background

Drav was raised in a temple that prized order, obedience, and perfect liturgy. As a young elf, he took to the sanctuary life with unnerving seriousness, memorizing prayers, copying accounts of saints, and keeping the ledgers of offerings with almost surgical care. The priests praised his discipline, but he never seemed moved by the faith's warmth. To Drav, devotion was not comfort, it was structure, a wall built against chaos. That wall cracked when he was sent to restore an ancient reliquary beneath the temple. There, among dust and sealed stone, he found a name that was not supposed to be spoken, a presence that answered when he recited the old vows. The voice offered him certainty beyond doctrine, a hidden architecture of the cosmos, and Drav accepted. Now his prayers are half liturgy, half pact. He still serves the temple with exacting respect, but in secret he studies forbidden truths through his patron's whisper, convinced that any reality, even a terrifying one, is preferable to ignorance.

“The priests praised his discipline, but he never seemed moved by the faith's warmth.”
From their backstory
Background
Acolyte

Connections

Species

Elf

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