Shiria Veyne
Shiria Veyne
Sheet
AC 18 · HP 216 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresBonus action
- Second WindLevel 1
When Bonus action while conscious
Shiria can spend a bonus action to regain 1d10 + 18 hit points.
Always on
- Weapon Mastery: Tactical Withdrawal
When After Shiria takes the Attack action
After taking the Attack action, Shiria can move up to half her speed without provoking opportunity attacks from a creature she attacked this turn.
- Action Surge
When On Shiria's turn
Shiria can take one additional action on her turn, including another Attack action.
- Indomitable
When After failing a saving throw
Shiria can reroll a failed saving throw, up to three times per long rest.
- Fighting Style: DefenseLevel 1
Shiria adopts the Defense fighting style, gaining a +1 bonus to AC while wearing armor.
- Martial Archetype: ChampionLevel 3
Shiria chooses the Champion martial archetype. Her weapon attacks score a critical hit on a roll of 19 or 20.
- Action Surge, Two UsesLevel 2
Shiria can take one additional action on her turn. She can use this feature twice between rests, but only once on the same turn.
- Extra Attack, Three Additional AttacksLevel 5
Shiria can attack four times whenever she takes the Attack action on her turn.
- Indomitable, Three UsesLevel 9
Shiria can reroll a failed saving throw. She can use this feature three times between long rests.
- Remarkable AthleteLevel 7
Shiria adds half her proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already use her proficiency bonus. She also gains a climbing speed equal to her walking speed.
- Additional Fighting Style: ArcheryLevel 10
Shiria gains a second Fighting Style. She adopts the Archery style, gaining a +2 bonus to attack rolls made with ranged weapons.
- Superior CriticalLevel 15
Shiria's weapon attacks score a critical hit on a roll of 18, 19, or 20.
- SurvivorLevel 18
At the start of each of her turns, Shiria regains 5 hit points if she has no more than half her hit points remaining and is not incapacitated.
- Ability Score ImprovementLevel 4
Shiria receives seven Ability Score Improvement opportunities at fighter levels 4, 6, 8, 12, 14, 16, and 18. The supplied ability scores are treated as the character's finalized scores after all selected improvements.
- Proficiency BonusLevel 1
Shiria's proficiency bonus is applied to proficient saving throws, skills, and other trained abilities.
- Ability Score IncreaseHumanShiria's Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment, though Shiria's military life has shaped her lawful outlook.
- SizeHumanShiria is Medium.
- SpeedHumanShiria's walking speed is 30 feet.
- LanguagesHumanShiria can speak, read, and write Common and one additional language of her choice.
- Military RankSoldier
Shiria can identify military ranks, units, insignia, and common chain-of-command structures. She can also secure lodging, food, and basic support for herself and her companions from military organizations or former comrades, provided she is not considered a threat.
Gear
14 itemsWeapons
- Compact Assault RifleA modern assault rifle used as the narrative equivalent of a longbow or heavy crossbow. Its exact ammunition and range are determined by the campaign setting.
- Suppressed PistolA suppressed sidearm used as the narrative equivalent of a hand crossbow or light crossbow.
- Combat KnifeA serrated combat knife used as the narrative equivalent of a dagger.
Armor
- Chain Mail Tactical ArmorHeavy armor consisting of linked protective plates and a reinforced modern tactical shell. This item provides the rules statistics of chain mail.
- Tactical ShieldA reinforced ballistic shield carried on the forearm. This item provides the rules statistics of a shield.
Tools
- Gaming SetA set of common dice used for recreation among soldiers.
- Land Vehicles Proficiency KitA trained military vehicle or equivalent modern transport authorization.
Gear
- Compact Submachine GunA compact submachine gun carried on a tactical sling. It is setting-specific equipment and requires the Dungeon Master's firearm rules or a chosen weapon reskin.
- Explorer's PackA standard military pack containing field clothing, a bedroll, mess kit, tinderbox, ten torches, and ten days of rations.
- Martial Weapon and AmmunitionA secondary weapon and ammunition supply appropriate to a soldier's starting kit.
- Insignia of RankA military insignia from Shiria's former unit, kept as proof of service and rank.
- Trophy from a Fallen EnemyA trophy taken from a defeated enemy, carried as a reminder of survival and unfinished obligations.
- Common ClothesA set of common clothes for off-duty use.
Purse
- Pouch with GoldA pouch containing 10 gp in starting currency.
Appearance
Shiria is a six-foot-tall human woman with a broad, powerful frame shaped by decades of military training and brutal combat. Her warm olive skin bears numerous old scars, including a jagged silver line descending along her left cheek. She has dark storm-gray eyes, a strong angular face, high cheekbones, and a severe undercut with longer dark hair pulled into a tight ponytail. In casual settings, she wears a charcoal turtleneck, reinforced dark jeans, a silver watch, and heavy black tactical boots. In combat, she wears matte black modern tactical armor over a flexible protective bodysuit, reinforced cargo pants, gloves, headset, ammunition pouches, and a compact medical kit. She carries modern firearms and a serrated combat knife, though her official field kit retains the defensive properties of traditional medium and heavy armor.
Mannerisms
Shiria stands with her weight balanced and her hands relaxed near her equipment, as if every conversation might become an ambush. She scans exits whenever she enters a room, speaks in concise sentences, and pauses before answering difficult questions. When angered, she becomes quieter rather than louder. She checks the fit of her gloves before combat and cleans her weapons in exact, methodical patterns.
Personality
Disciplined, pragmatic, and intensely loyal once trust has been earned. Shiria values direct action over speeches, preparation over talent, and improvement over excuses. She respects competence above all else and has no interest in theatrical displays of authority. Her quiet presence makes her seem immovable, but beneath the controlled exterior is a fiercely protective woman who still carries the names of the dead.
Ideals
Preparedness. Survival belongs to those who train before danger arrives. Competence is a form of respect, and discipline is the only promise Shiria fully trusts.
Bonds
The soldiers who died because of the betrayal remain Shiria's silent responsibility. She protects the compound's people in their memory, especially those who are inexperienced, overlooked, or unable to defend themselves. She also keeps her former unit's identification tag on a chain beneath her armor.
Flaws
Shiria assumes betrayal is inevitable and often tests loyal allies until she nearly drives them away. She has little patience for weakness, hesitation, or emotional displays, including her own. Once she decides someone is a threat, she can become ruthlessly efficient and may continue pursuing retribution long after prudence would advise letting go.
Quirks
Background
Shiria was raised in a hard-working human settlement where discipline was valued because mistakes had consequences. She enlisted young, not from patriotism or dreams of glory, but because the army offered structure, training, and a chance to become strong enough that no one could decide her fate for her. She excelled in close-quarters combat, firearms training, tactical planning, and defensive operations. Her instructors quickly learned that she was not the loudest soldier in the unit, but she was the one who kept moving after everyone else had collapsed. Her talent for reading danger and placing herself between civilians and violence earned her a field promotion and the respect of soldiers who usually trusted no officer. A protection detail ended in betrayal when a commanding officer sold the unit's route to an enemy faction. Shiria survived the ambush, but several soldiers under her command did not. The jagged scar across her cheek was left by the assassin who killed her closest friend. Shiria hunted down the conspirators one by one, exposing the corruption but losing faith in institutions that demanded loyalty without earning it. She left formal military service and spent years working for private security organizations, protecting diplomats, executives, researchers, and dangerous people who could afford to hire someone like her. Eventually, she joined the compound, where her loyalty is no longer given automatically. She protects the organization because it has proven worthy of protection, and she regards every corridor, training room, and secured door as part of a battlefield that must never be surrendered.
“She excelled in close-quarters combat, firearms training, tactical planning, and defensive operations.”
- Background
- Soldier
Connections
Species
Human
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