Wylrae Kaharyn
Wylrae Kaharyn
Sheet
AC 21 · HP 83 · 55 ft.Saving throws
Skills
- AcrobaticsDEX
- MedicineWIS
- PerceptionWIS
- ReligionINT
- StealthDEX
Weapons
Tools
Languages
Features
21 featuresAction
- Flurry of Blows
When After you take the Attack action
Spend 1 ki point to make two unarmed strikes as a bonus action.
- Shadow ArtsLevel 3
You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast Darkness, Darkvision, Pass Without Trace, or Silence, without providing material components.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Stillness of MindLevel 7
You can use your action to end one effect on yourself that is causing you to be charmed or frightened.
- Cloak of ShadowsLevel 10
When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.
Bonus action
- Shadow StepLevel 6
When While in dim light or darkness
Teleport 60 feet to another area of dim light or darkness. Gain advantage on your next melee attack.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack
Reduce damage by 1d10 + DEX mod + Monk level. If damage is reduced to 0, you can catch and throw the missile back for 1 ki.
- Slow FallLevel 4
You can use your reaction when you fall to reduce any falling damage you take by 50.
Always on
- Unarmored DefenseLevel 1
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- Martial ArtsLevel 1
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. Your unarmed strike die is 1d6.
- KiLevel 2
You have 10 ki points. You can spend these points to fuel various features like Flurry of Blows, Patient Defense, and Step of the Wind.
- Stunning StrikeLevel 5
When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a CON saving throw or be stunned until the end of your next turn.
- Ki-Empowered StrikesLevel 6
Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- EvasionLevel 7
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
- Purity of BodyLevel 10
Your mastery of the ki flowing through you makes you immune to disease and poison.
- TraitWood ElfDarkvision
- TraitWood ElfFey Ancestry
- TraitWood ElfTrance
- TraitWood ElfKeen Senses
- TraitWood ElfMask of the Wild
- DiscoveryHermit
The quiet seclusion of your hermitage gave you access to a unique and powerful discovery. The nature of this revelation might be a cosmic truth, a site of power, or a forgotten fact of history.
Spells
5 spellsSpellcasting. Wylrae Kaharyn casts with Wisdom (spell save DC 17, to hit with spell attacks).
Cantrips (at will):
2nd level: , , ,
Gear
7 itemsWeapons
- Vicious ShortswordWhen you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon's type.
Gear
- Bracers of DefenseWhile wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
- Dragonhide Belt +2You gain a +2 bonus to the saving throw DC of your monk features. Once per day, you can use an action to regain ki points equal to the roll of your Martial Arts die.
- Ring of ProtectionYou gain a +1 bonus to AC and saving throws while wearing this ring.
- Cloak of DisplacementCreatures have disadvantage on attack rolls against you. If you take damage, the property is suppressed until the start of your next turn.
- Shadowfell Brand TattooYou have resistance to psychic damage. As a reaction when you take damage, you can become shadowy and ethereal, halving the damage you take. This property can't be used again until the next sunset.
- Boots of SpeedAs a bonus action, you can click the boots' heels together to double your walking speed. Attacks of opportunity have disadvantage against you. Lasts 10 minutes.
Appearance
Wylrae is a lithe wood elf with an unsettling, predatory stillness. Her long, ink-black hair is starkly interrupted by a single shock of white hair that runs from her temple, a permanent mark of the trauma she endured in her youth. Her skin is pale, almost porcelain, and her features are set in a permanent, stoic mask. She wears tactical silk wraps in deep purples and blacks that seem to swallow the light around her. Her eyes are dark and analytical, always searching for the most efficient way to end a life.
Mannerisms
Wylrae moves with a terrifying, fluid silence that lacks any wasted motion. She speaks in a low, flat tone and rarely blinks during conversation, making others feel as though they are being hunted even during casual talk.
Personality
Wylrae is cold, methodical, and profoundly patient. She views emotion as a distraction from the execution of order, yet she possesses a strange, protective fondness for her companions. She treats her adventuring party like fragile heirloom artifacts, knowing their mortal lives are but a blink compared to her own. She is comfortable with violence and finds a dark comfort in the service of the Unseelie Court, where her lack of moral hesitation is viewed as a virtue rather than a curse.
Ideals
Order. The chaos of lawless men took everything from me. I will be the silence that enforces stability.
Bonds
My companions are my pack. I will mourn them for a thousand years, but while they breathe, no blade shall touch them.
Flaws
I have long since lost the capacity for true empathy for anyone outside my circle. To me, a village is just a series of tactical positions.
Quirks
Background
Wylrae was a child of the soil before the smoke of her family farm filled her lungs. Saved by the silent initiates of the Ebon Talon, a now extinct order of Shadow Monks, she was rebuilt into a living weapon. Her vengeance was precise and clinical. She systematically eliminated every bandit associated with the raid, discovering in the process that she felt nothing but a hollow requirement for order. When her masters eventually fell to a rival clan, she did not seek a new master, but retreated to the ancient woods, becoming a ghost among the trees for over a century. One hundred and fifty years of solitude ended when a band of heroes stumbled into her territory. Initially planning to let the forest claim them, she found herself moved by their irrational bravery. She assisted them first as a shadow in the periphery, and eventually as a core member of their group. To her, they are mayflies. Beautiful, chaotic, and desperately short-lived. She serves the Unseelie Court now as their shadow hand, using the coin to fund the group's needs, knowing she is merely making their brief flicker of existence as comfortable as possible before she inevitably buries them.
“Saved by the silent initiates of the Ebon Talon, a now extinct order of Shadow Monks, she was rebuilt into a living weapon.”
- Background
- Hermit
Connections
Species
Wood Elf
Media
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