Kaiman-Sish
Kaiman-Sish
Sheet
AC 15 · HP 35 · 30 ft., swim 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Rapid Dagger Flurry
When Attack Action
Uses Strength for dagger attacks while raging. When using two daggers, uses a bonus action to make a second attack. (+4 to hit, 1d4 + 4 damage while raging).
- Vicious Grapple and Maw
When Bonus Action (Hungry Jaws)
Once per short rest, make a special bite attack as a bonus action. On hit, deal 1d6 + STR damage and gain temporary HP equal to Constitution modifier.
- RageLevel 1
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain advantage on STR checks/saves, bonus to STR damage (+2), and resistance to bludgeoning, piercing, and slashing damage.
Always on
- Wide Frame Guard
When Passive
Uses high bulk and Totem resistance to block narrow corridors or protect allies, absorbing hits that would drop a lesser lizard.
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Reckless AttackLevel 2
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
- Spirit SeekerLevel 3
You can cast the Beast Sense and Speak with Animals spells, but only as rituals.
- Totem Spirit (Bear)Level 3
While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
- TraitLizardfolkBite (1d6 + STR piercing)
- TraitLizardfolkCunning Artisan
- TraitLizardfolkHold Breath (15 minutes)
- TraitLizardfolkHunter's Lore
- TraitLizardfolkNatural Armor (13 + DEX)
- TraitLizardfolkHungry Jaws
- Ear to the GroundUrban Bounty Hunter
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folks of the streets, or members of high society.
Gear
5 itemsWeapons
- 4×DaggerBlack-coated steel daggers in hip holsters.
Gear
- Black Dress ShirtFine silk-blend black dress shirt, surprisingly clean.
- Black Pants with Green StrapsTactical trousers with various neon green utility straps.
- Protective GearGreen knee and elbow pads.
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
Appearance
Standing at 1 meter 90, Kaiman-Sish is a massive and imposing figure. He possesses a wide, barrel-chested build with thick, blocky musculature that lacks sharp definition but radiates raw power. His scales are a dull charcoal, contrasting with the bright sunflower-yellow of his eyes. A row of sharp bone spikes, each about 3 centimeters long, projects backward from the base of his skull. He is incongruously dressed in a crisp black dress shirt and black trousers adorned with vibrant green utility straps and matching tactical padding on his joints.
Mannerisms
He has a habit of tilting his head 90 degrees to one side when he is listening to someone speak. He breathes with a faint, deep rasping sound that vibrationally rattles his chest straps.
Personality
Sish is surprisingly pragmatic and calm for a barbarian. He views the world through the lens of a hunter, often focusing on his next meal or the simplest way to solve a problem. He is not particularly talkative but possesses a dry, unintentional humor. He cares deeply about high-quality food and will often ignore potential threats if he smells something delicious. Despite his frightening appearance, he is quite disciplined until someone touches his knives or threatens his small circle of city-dwellers.
Ideals
Efficiency. There is a right way and a wrong way to hunt. The right way ends with a full stomach and a collected bounty. Magic is just another tool, or a nuisance to be bitten.
Bonds
He is fiercely loyal to a local cook who serves the best dumplings in the district. He feels a strange connection to other outcasts who have been physically altered by magic.
Flaws
He is extremely susceptible to the smell of fresh food, often losing focus during a chase. He tends to underestimate opponents who don't look physically strong.
Quirks
Background
Kaiman-Sish does not come from a swamp or a jungle. He was born and raised in the concrete sprawl of a smog-choked magical metropolis. After being used as an unwilling subject in a minor transmutation experiment that failed to 'refine' his savage nature, he was dumped in the gutters. Instead of dying, he adapted. He realized that his bulk and lizardfolk instincts made him a perfect enforcer in the city's underbelly. He adopted the strange, modern clothing of the urban elite, though he found the shirts tight across his wide shoulders. He quickly learned that daggers were easier to hide than greataxes and far more effective for the close-quarters fighting found in alleyways and taverns. Now, he operates as an urban bounty hunter, taking jobs that involve tracking down magical experiments gone wrong. He is a bear of a lizard, surviving on meat pies and the thrill of a good hunt.
“He was born and raised in the concrete sprawl of a smog-choked magical metropolis.”
- Background
- Urban Bounty Hunter
Connections
Species
Lizardfolk
Media
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