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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is disciplined, patient, and unnervingly sincere.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAge128 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's supplies

Languages

Common,
Elvish,
Undercommon,
Dwarvish

Features

12 features

Always on

  • Way of the Black Widow Strike

    When When Malice takes the Attack action

    Malice makes a weapon attack with a scimitar or shortsword, using the weapon's mastery property when appropriate.

  • Second WindLevel 1

    When As a Bonus Action while injured

    Malice regains 1d10 + 1 Hit Points.

  • Unseen Fang

    When When an enemy is distracted, cornered, or engaged with another creature

    Malice uses a concealed blade, poisoned feint, or sudden change of angle to attack when an enemy expects a formal duel.

  • Fighting Style, DefenseLevel 1

    Malice gains the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    Malice learns the mastery properties of three weapons with which she has proficiency. She can use one mastery property on each of those weapons once per turn when attacking with it.

  • TraitDrowDarkvision, Malice can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDrowFey Ancestry, Malice has Advantage on saving throws to avoid or end the Charmed condition.
  • TraitDrowKeen Senses, Malice has proficiency in the Perception skill.
  • TraitDrowTrance, Malice does not need to sleep and can finish a Long Rest in 4 hours through meditation.
  • TraitDrowDrow Magic, Malice knows the Dancing Lights cantrip. Charisma is her spellcasting ability for this spell.
  • TraitDrowElven Lineage, Malice is a Humanoid and an Elf, and magical effects cannot put her to sleep.
  • Magic Initiate, ClericAcolyte

    Malice possesses the Magic Initiate feat, choosing Cleric magic. She knows the Guidance and Thaumaturgy cantrips and can cast Healing Word once per Long Rest without a spell slot. Her spellcasting ability for these spells is Wisdom. As an acolyte, she also has training in Insight and Religion, calligrapher's supplies, and two additional languages, Undercommon and Dwarvish.

Gear

13 items

Weapons

  • Scimitar
    A curved martial blade used in Malice's Way of the Black Widow
  • Shortsword
    A concealed off-hand blade for sudden close-range attacks
  • Longbow
    A ranged weapon suitable for silent ambushes

Armor

  • Studded leather armor
    Studded leather armor worked beneath layered robes

Tools

  • Calligrapher's supplies
    A set of finely cut quills, inks, and ruled sheets used to copy prayers and encode orders

Gear

  • 20×
    Arrows
    Arrows carried in a quiver
  • Dungeoneer's Pack
    A pack containing gear for dungeon travel, including a bedroll, mess kit, tinderbox, torches, rations, and a waterskin
  • Holy symbol
    A spider-shaped holy symbol of Lolth, carved from black bone
  • Prayer book
    A prayer book containing hymns, genealogies, and ritual instructions dedicated to Lolth
  • 5×
    Incense
    Used during rites of consecration and battlefield prayer
  • Vestments
    Ceremonial vestments worn during worship and formal intimidation
  • Common clothes
    Simple clothing for travel and disguising her devotional status

Purse

  • 11×
    Gold pieces
    Coin left from her abandoned house and accumulated through service

Appearance

Malice is a tall, athletic drow woman with obsidian skin, white hair cut in severe layers, and vivid crimson eyes. Her left arm is deliberately left bare from shoulder to wrist, marked with fine ritual scars and spider-shaped ink. She wears fitted studded leather beneath layered violet and red robes, tied with a broad sash that conceals throwing blades, wire, and poison vials. A curved scimitar rests at her hip, while a shorter blade rides inverted beneath her sleeve. Her expression is calm and devotional, almost tender, even when preparing to kill.

Mannerisms

Malice speaks softly and formally, as if every conversation were a religious ceremony. She pauses before drawing a weapon, closes her eyes for one breath, and whispers a private dedication to Lolth. She addresses spiders as honored witnesses and never steps on one deliberately.

Personality

Malice is disciplined, patient, and unnervingly sincere. She enjoys the structure of military ritual, but her actual combat style is sly, opportunistic, and vicious. She is curious about surface customs, especially anything involving formal duels, poetry, or sword etiquette, though she usually corrupts what she learns into a tool of intimidation. She has little interest in comfort, praise, or companionship unless they further her usefulness to Lolth.

Ideals

Purpose. A person is most beautiful when completely given to a greater will. I will become the perfect instrument of Lolth, even if nothing recognizable as Malice remains.

Bonds

Lolth is my mother, commander, and only true patron. I will destroy anyone who mocks her dominion or attempts to sever my connection to her.

Flaws

I mistake obedience for virtue and interpret doubt as betrayal. When Lolth gives me no sign, I become reckless, desperate to force an answer through bloodshed.

Quirks

Keeps a tiny living spider in a carved bone reliquary and consults its movements before important decisions.
Names each poisoned weapon after a prayer rather than a person.
Collects surface descriptions of samurai and annotates them with corrections in Undercommon.
Becomes visibly pleased when an enemy recognizes that their weapon was poisoned.
Refuses to sleep beneath an open ceiling unless a spider has first crossed the room.

Background

Malice was born Aurelia Travra, the third daughter of a minor but fiercely ambitious house in Menzoberranzan. From infancy, every lesson pointed toward the priesthood of Lolth. She learned sacred genealogies before she learned kindness, and was taught that obedience was the only shape a useful life could take. During a punishment rite in the House's spider chapel, a living swarm descended upon her without biting. The priestesses called it a sign of favor. Malice understood it differently. In the darkness beneath the altar, she heard what she believed was Lolth's command, not to serve as a priestess, but to become a blade that needed no hand to guide it. She abandoned the name Aurelia, left House Travra behind, and took the name Malice as an act of consecration. She trained with the weapons of surface samurai described in stolen travelogues, adapting their curved blades, layered robes, formal stances, and strict discipline to the merciless doctrines of the Spider Queen. Her Way of the Black Widow rejects honorable combat as a surface weakness. It favors ambushes, poisoned edges, concealed weapons, feigned retreats, and killing the enemy's confidence before killing the enemy. Malice now travels as Lolth's self-appointed general, seeking worthy targets, useful secrets, and signs that her divine mother has noticed her latest offering.

“From infancy, every lesson pointed toward the priesthood of Lolth.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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