Thoren Stonequill
Thoren Stonequill
Sheet
AC 18 · HP 10 · 35 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Lay On HandsLevel 1
A pool of healing power that replenishes when you finish a Long Rest. As a Bonus Action, you can touch a creature, including yourself, to restore Hit Points from the pool. The pool contains 5 Hit Points at level 1. You can also expend 5 Hit Points from the pool to remove the Poisoned condition from the creature, though those points do not also restore Hit Points.
- Large FormGoliathStarting at character level 5, you can change your size to Large as a Bonus Action for 10 minutes in a big enough space. While Large, you have Advantage on Strength checks and your Speed increases by 10 feet. Uses per Long Rest equal to proficiency bonus.
Reaction
- Stone's EnduranceGoliathWhen you take damage, you can use your Reaction to roll 1d12 and add your Constitution modifier, reducing the damage by that amount. Uses per Long Rest equal to proficiency bonus.
Always on
- SpellcastingLevel 1
You can cast Paladin spells through prayer and meditation. You have 2 prepared Paladin spells of level 1, and you have 2 level 1 spell slots that refresh on a Long Rest. Charisma is your spellcasting ability, and you can use a Holy Symbol as your spellcasting focus.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons with which you are proficient. You can change the chosen weapons whenever you finish a Long Rest.
- Creature TypeGoliathHumanoid
- SizeGoliathMedium
- SpeedGoliath35 feet
- Giant AncestryGoliathDescended from giants.
- Powerful BuildGoliathYou have Advantage on ability checks made to end the Grappled condition, and you count as one size larger when determining carrying capacity.
- Scholar's TrainingSage
The Sage background grants training in Arcana and History, proficiency with Calligrapher's Supplies, the Magic Initiate (Wizard) origin feat, and scholarly starting equipment.
Spells
5 spellsSpellcasting. Thoren Stonequill casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
12 itemsWeapons
- LongswordVersatile martial melee weapon, suitable for a disciplined holy warrior.
- 6×JavelinThrown martial weapons carried for ranged skirmishes or battlefield utility.
- QuarterstaffA quarterstaff inherited from scholarly days, useful as both a walking stick and a humble symbol of learning.
Armor
- Chain MailHeavy armor that provides strong protection and requires Strength 13 or higher to wear without penalty.
- ShieldA shield worn in the off hand to increase Armor Class.
Tools
- Calligrapher's SuppliesA set of fine writing tools used to copy histories, prayers, and battlefield observations.
Gear
- Holy SymbolA sacred emblem carried as a focus for paladin spellcasting.
- Priest's PackA travel pack with adventuring necessities and provisions.
- Book of HistoryA book of local and clan history maintained throughout years of study.
- 8×ParchmentLoose sheets for notes, maps, prayers, and copied quotations.
- RobeSimple robe worn for study, prayer, and travel.
Purse
- 9×Gold PiecesLoose coin from the paladin's starting equipment.
Appearance
A towering goliath man with weathered slate-gray skin, a dark braided beard tied with copper rings, and calm storm-cloud eyes. He wears polished chain mail beneath a travel-stained sage's robe, with a holy symbol hanging beside a bundle of notes, wax tablets, and charcoal sticks. His hands are scarred from both study and battle, and his posture is solemn, deliberate, and unexpectedly gentle for someone so immense.
Mannerisms
He speaks in measured, scholarly sentences, often pausing to choose the exact word he wants. When thinking, he traces invisible lines across his palm as though indexing a manuscript. Before making a vow, he places two fingers on his holy symbol and bows his head briefly, as if consulting an inner archive of prayers.
Personality
Patient, solemn, and quietly compassionate. Thoren listens more than he speaks, but when he does speak, his words are exact and surprisingly kind. He respects discipline and learning equally, and he has a steady courage that shows itself not in bravado, but in his refusal to let fear decide who deserves help.
Ideals
Mercy. Strength exists to protect, not to dominate. Truth. Records matter because memory is the first defense against cruelty. Duty. A promise spoken in good faith must be kept, even when it is inconvenient.
Bonds
He carries a leather-bound book of clan history and the names of everyone who died in the pass war, and he has sworn that their sacrifices will not be forgotten or repeated. He is also determined to restore a ruined mountain shrine where he received his first divine vision, believing it to be the place where his life truly began.
Flaws
Thoren can be maddeningly slow to act when a problem seems to need more information, and he sometimes mistakes preparation for progress. He has a habit of trying to carry every burden himself, physical and emotional, because he believes that if he can bear it, others should not have to. In moments of stress he becomes overly formal, as if precise language can keep chaos from taking root.
Quirks
Background
Thoren Stonequill was born among high mountain caravans where the old paths were mapped in memory, sung in prayer, and corrected in ink by whoever was patient enough to keep records. Too broad-shouldered to be a scout and too curious to be content as a porter, he became the clan's keeper of stories, copied treaties, traced ancestral migrations, and learned that knowledge can preserve peace longer than any spear. When a rival pass war erupted over a shrine that both sides claimed, Thoren walked unarmed between the camps, bearing ledgers, names of the dead, and a stubborn conviction that every life counted. That stand earned him a vision of radiant justice and a calling he could not ignore. He took up the oath of a paladin not to become a conqueror, but a guardian, one who could defend truth with steel when words failed. Thoren now travels with a holy symbol at his chest and a scholar's kit in his pack, convinced that every battlefield leaves behind a lesson, and every lesson can spare future bloodshed. He still writes constantly, recording omens, tactical notes, family histories, and the virtues of strangers, because he believes that memory is a sacred duty. His companions quickly learn that the giant with the stern face is often the first to offer a blanket, the last to raise his voice, and the one most likely to kneel in the mud to help a wounded enemy stand.
“That stand earned him a vision of radiant justice and a calling he could not ignore.”
- Background
- Sage
Connections
Species
Goliath
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