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Eisenfaus Vorhof - AI-generated fantasy Character

Eisenfaus Vorhof

Mountain Dwarf · Barbarian (Path of the Totem Warrior (Bear)) · Level 3 · Charlatan

Eisenfaus Vorhof

He is a boisterous and overly friendly fellow who laughs far too loud and tells stories that are clearly tall tales.
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 38 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge68 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • PerceptionWIS
  • Sleight of HandDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Disguise Kit,
Forgery Kit,
Smith's Tools,
Weighted Dice

Languages

Common,
Dwarvish

Features

12 features

Bonus action

  • RageLevel 1

    As a bonus action, enter a rage for 1 minute. Gain advantage on STR checks/saves, +2 bonus to melee damage, and resistance to bludgeoning, piercing, and slashing damage.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + DEX mod + CON mod. You can use a shield and still gain this benefit.

  • Reckless AttackLevel 2

    When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

  • Spirit SeekerLevel 3

    You can cast the Beast Sense and Speak with Animals spells, but only as rituals.

  • Totem Spirit (Bear)Level 3

    While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

  • TraitMountain DwarfDarkvision
  • TraitMountain DwarfDwarven Resilience
  • TraitMountain DwarfDwarven Combat Training
  • TraitMountain DwarfStonecunning
  • TraitMountain DwarfDwarven Armor Training
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to pass yourself off as that person.

Spells

2 spells

Spellcasting. Eisenfaus Vorhof casts with None ( to hit with spell attacks).

1st level:

2nd level:

Gear

8 items

Weapons

  • Greataxe
    A heavy, two-handed axe.
  • 2×
    Handaxe
    Light throwing axes.
  • 4×
    Javelin
    Ranged piercing weapon.

Tools

  • Disguise Kit
    Cosmetics and hair dye.
  • Weighted Dice
    Trick dice for gambling.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Fine Clothes
    Expensive looking silk garments.
  • Belt Pouch
    Contains 15 gold pieces.

Appearance

Eisenfaus stands broad and thick, even for a dwarf, with muscles that threaten to burst through his finely tailored silk vestments. His beard is a masterpiece of grooming, intricate braids woven with small gold rings and smelling faintly of lavender. He carries a massive, well-maintained greataxe that looks almost out of place against his merchant's finery, yet he wields it with a terrifyingly natural grace.

Mannerisms

He has a habit of winking when he is lying and habitually over-enunciates his words to sound more aristocratic than he is.

Personality

He is a boisterous and overly friendly fellow who laughs far too loud and tells stories that are clearly tall tales. He uses his physical presence and dwarven charm to distract people while he assesses the weight of their coin purses. When things get serious, the mask of the merchant drops to reveal a subterranean fury born of deep mountain stone.

Ideals

Freedom. The world is wide and the air is fresh. No cage, literal or metaphorical, will ever hold me again.

Bonds

I keep a fake gold sovereign from my first successful con. It reminds me that the world is built on perception and strength.

Flaws

I am a sucker for a high-stakes gamble or a get-rich-quick scheme, often forgetting that I am usually the one supposed to be running the scam.

Quirks

He constantly polishes his gold beard-rings when he is nervous.
He treats his greataxe as if it were a high-born lady, giving it a silk cloth to rest on.

Background

Eisenfaus was once a low-level swindler in the Oakhaven Mines, selling fraudulent deeds to non-existent mineral veins. He managed to fleece half his clan before the scheme collapsed. To escape a life sentence in the deep pits, he attempted to outrun a tunnel collapse he triggered himself. The pressure of the shifting earth and the suffocating dark triggered a survival instinct so primal it transformed into a permanent, internal rage. He didn't just survive, he smashed his way through solid granite with a pickaxe and sheer willpower. Now, he travels the surface lands under the guise of 'Baron Vorhof,' a disgraced noble from a far-off hold. He uses his sharp tongue to weave lies in high society, but when the authorities catch up or his schemes go south, he relies on the bear-spirit he encountered during his crawl out of the dark. He is a man of dual natures, the clever fox and the unstoppable bear, always one lie away from a bloodbath.

“He managed to fleece half his clan before the scheme collapsed.”
From their backstory
Background
Charlatan

Connections

Species

Mountain Dwarf

Media

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