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Zel Ryder von Rapun II - AI-generated fantasy Character

Zel Ryder von Rapun II

Protector Aasimar · Fighter (Battle Master) · Level 6 · Sailor

Zel Ryder von Rapun II

Zel is composed, observant, and intensely protective.
AC17
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 52 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • PerceptionWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Navigator's tools,
Vehicles, air

Languages

Common,
Celestial

Features

17 features

Bonus action

  • Second WindLevel 1

    When On Zel's turn

    As a bonus action, Zel regains 1d10 + 6 hit points.

Always on

  • Disarming Attack

    When When Zel hits a creature with a weapon attack

    When Zel hits a creature with a weapon attack, she can expend one superiority die to force it to drop one item of her choice. The target makes a DC 14 Strength saving throw, dropping the item on a failure.

  • Maneuvering Attack

    When When Zel hits a creature with a weapon attack

    When Zel hits a creature with a weapon attack, she can expend one superiority die to move one friendly creature up to half its speed without provoking opportunity attacks from the target of her attack.

  • Trip Attack

    When When Zel hits a creature with a weapon attack

    When Zel hits a creature with a weapon attack, she can expend one superiority die to add the die to the damage and force the target to make a DC 14 Strength saving throw. On a failure, the target falls prone.

  • Action SurgeLevel 2

    When On Zel's turn

    Zel takes one additional action on her turn.

  • Fighting StyleLevel 1

    Zel chooses Two-Weapon Fighting. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.

  • Battle MasterLevel 3

    Zel is a Battle Master. She gains four superiority dice, which are d8s, and regains them after a short or long rest. Her maneuver save DC is 14. She knows the Disarming Attack, Maneuvering Attack, and Trip Attack maneuvers. She also gains proficiency with navigator's tools.

  • Student of WarLevel 3

    Zel gains proficiency with navigator's tools through her Battle Master training and her former airship service.

  • Ability Score ImprovementLevel 4

    Zel gains the Dual Wielder feat. She can fight with two one-handed weapons even when they are not light, gains a +1 bonus to AC while wielding a weapon in each hand, and can draw or stow two one-handed weapons when she would normally draw or stow only one.

  • Extra AttackLevel 5

    Zel can make two weapon attacks, instead of one, whenever she takes the Attack action on her turn.

  • Ability Score ImprovementLevel 6

    Zel increases her Dexterity score by 2, raising it from 15 to 17.

  • TraitProtector AasimarDarkvision, 60 feet.
  • TraitProtector AasimarCelestial Resistance, resistance to necrotic damage and radiant damage.
  • TraitProtector AasimarHealing Hands, once per long rest, Zel can touch a creature and restore hit points equal to her level.
  • TraitProtector AasimarLight Bearer, Zel knows the light cantrip, using Charisma as her spellcasting ability.
  • TraitProtector AasimarRadiant Soul, once per long rest beginning at 3rd level, Zel can unleash radiant energy for 1 minute, gaining a flying speed of 30 feet and dealing extra radiant damage equal to her level once on each of her turns.
  • Ship's PassageSailor

    Zel can secure free passage for herself and her adventuring companions aboard sailing vessels, usually in exchange for work or service. Airship crews, dockmasters, and veteran navigators recognize the authority of her old officer's insignia.

Spells

1 spell

Spellcasting. Zel Ryder von Rapun II casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will):

Gear

7 items

Weapons

  • 2×
    Whip
    A radiant combat braid, mechanically represented by a whip and wielded in one hand.
  • Light crossbow and bolts
    A light crossbow with twenty bolts, kept for rigging-line shots and long-range harassment.

Armor

  • Breastplate
    A tailored suit of breastplate armor reinforced with polished brass fittings and cut for freedom of movement.

Tools

  • Officer's navigator kit
    A navigator's insignia, a brass airship compass, and a set of navigator's tools.

Gear

  • Dungeoneer's pack
    A sturdy pack containing clothing, a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Sailor's gear
    A sailor's set consisting of a belaying pin, 50 feet of silk rope, a lucky charm, and common clothes.
  • Former officer's uniform
    A faded naval coat bearing the insignia of the Vezhda Kest.

Appearance

Zel Ryder von Rapun II is tall, athletic, and strikingly beautiful, with alabaster skin and bright blonde hair that emits a soft golden radiance. Her hair is divided into two exceptionally long combat braids, each weighted and reinforced to function as a whip. She wears a tailored breastplate over a cropped naval officer's coat, fitted trousers, high boots, and a polished brass insignia from her former airship service. Her posture remains impeccably formal, even while fighting.

Mannerisms

Zel unconsciously checks exits, ceiling height, and the direction of the nearest wind whenever she enters a room. She gives precise nods instead of casual greetings, stands with her hands clasped behind her back, and addresses companions as if they were a trusted crew.

Personality

Zel is composed, observant, and intensely protective. She speaks with crisp naval precision, but her severity is tempered by a dry sense of humor and an almost tender attentiveness to exhausted, frightened, or overlooked people. She loves maps, strong tea, dangerous heights, and anyone who can make her laugh without being intimidated by her.

Ideals

Duty is not obedience. A true officer protects the people beneath her, even when regulations, reputation, or personal safety demand the opposite.

Bonds

The surviving crew of the Vezhda Kest are her family. She will risk almost anything to protect them, and she intends to reclaim the ship's brass compass from the person who betrayed them.

Flaws

Zel cannot tolerate being publicly corrected, especially by someone who has never commanded a vessel. When frightened, she becomes controlling and starts issuing orders instead of admitting that she is afraid.

Quirks

She names every weapon, rope, and significant piece of equipment.
Her glowing hair brightens when she is angry and dims when she is grieving.
She taps twice on wooden surfaces before making a difficult decision, a superstition from airship crews.
She keeps a handwritten list of wind directions encountered on every journey.

Background

Zel Ryder von Rapun II was born aboard the courier airship Vezhda Kest, where her celestial blood first revealed itself as a faint glow in her hair. The crew treated the radiance as a good omen, and Zel grew up among riggers, navigators, and storm-watchers. She learned to climb before she could properly read, mastered knots before arithmetic, and became an officer because she could judge wind, distance, and danger at a glance. Her formal bearing came from years of command, but so did her habit of treating every conversation like a briefing and every room like a deck in bad weather. During a disastrous crossing through a radiant storm, the Vezhda Kest was sabotaged from within. Zel kept the ship aloft long enough for most of the crew to escape, using her newly awakened celestial power to blind pursuing raiders. The ship was lost, along with the officer who had raised her, and Zel was blamed for abandoning her post when she chose the lives of the crew over the cargo. She now travels as a fighter and battlefield tactician, pursuing the saboteur while quietly collecting the names of those who survived. Her radiant braids are both weapon and memorial, one for the ship she lost and one for the people she carried home.

“The crew treated the radiance as a good omen, and Zel grew up among riggers, navigators, and storm-watchers.”
From their backstory
Background
Sailor

Connections

Species

Protector Aasimar

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