Seshin Adeyemi
Seshin Adeyemi
Sheet
AC 11 · HP 16 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Quickstep
When During Seshin's turn.
Seshin uses a Bonus Action to Dash, Disengage, or Hide.
- Stagecraft
When During Seshin's turn.
Seshin turns a gesture, prop, or nearby object into a fast trick, using Fast Hands to take the Utilize or Search action as a Bonus Action.
- Cunning ActionLevel 2
On each of their turns, Seshin can take the Dash, Disengage, or Hide action as a Bonus Action.
- ThiefLevel 3
Fast Hands lets Seshin take the Utilize action, or take the Search action to find a creature or object, as a Bonus Action. Second-Story Work lets Seshin climb without extra movement and improves their jumping ability according to the 2024 Rogue rules.
Always on
- Hidden Flourish
When Hit with a qualifying Finesse or ranged weapon attack and meet the Sneak Attack conditions.
Seshin strikes with a dagger or shortsword, adding Sneak Attack when the conditions are met.
- Steady AimLevel 3
When Seshin has not moved and has not already used their Bonus Action.
Seshin remains motionless, takes careful aim, and gains Advantage on their next attack before the turn ends.
- Rogue Proficiencies and Weapon MasteryLevel 1
Seshin has proficiency in Dexterity and Intelligence saving throws. They also gain proficiency with light armor, simple weapons, martial weapons that have the Finesse or Light property, and three weapon masteries of their choice. Chosen masteries are Dagger, Shortsword, and Shortbow.
- ExpertiseLevel 1
Seshin has expertise in Stealth and Performance, doubling their proficiency bonus for ability checks using those proficiencies.
- Sneak Attack 2d6Level 1
Once per turn, Seshin deals an extra 2d6 damage to a target hit with a qualifying Finesse or ranged weapon attack when they have Advantage on the attack roll, or when an eligible ally is within 5 feet of the target and Seshin does not have Disadvantage. The attack must use Dexterity or a Finesse weapon.
- Thieves' CantLevel 1
Seshin knows Thieves' Cant, a secret mixture of dialect, code, and subtle signals used by rogues.
- Creature TypeHumanHumanoid.
- SizeHumanMedium, chosen for this character.
- SpeedHuman30 feet.
- ResourcefulHumanSeshin gains Heroic Inspiration whenever they finish a Long Rest.
- SkillfulHumanSeshin gains proficiency in one skill of their choice, chosen here as Deception.
- VersatileHumanSeshin gains one Origin feat of their choice, chosen here as Alert.
- AlertHumanSeshin adds their Proficiency Bonus to Initiative rolls, cannot be surprised while conscious, and can swap Initiative with a willing ally after rolling Initiative, according to the feat's rules.
- MusicianEntertainer
Musician Origin Feat. Seshin can play a musical instrument with which they are proficient and, when finishing a Short or Long Rest, can give Heroic Inspiration to allies who hear their performance. Their chosen instrument is the flute.
Gear
12 itemsWeapons
- 2×DaggerFinesse weapons balanced for concealed draws and close work.
- ShortswordA narrow, quick-handled blade used when subtlety has failed.
- ShortbowA compact ranged weapon suitable for ambushes and rooftop escapes.
Armor
- Leather ArmorLight armor made from supple leather, worn beneath Seshin's stage coat.
Tools
- FluteA reed flute with a breathy, bright tone, chosen as Seshin's musical instrument proficiency.
Gear
- 20×ArrowsA quiver containing arrows for the shortbow.
- Burglar's PackA pack containing items useful for infiltration, including a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- 2×CostumeTwo colorful stage outfits used for performances, disguises, and misdirection.
- MirrorA polished hand mirror useful for makeup, signals, and checking corners.
- PerfumeA small vial of perfume used for performances and social misdirection.
- Traveler's ClothesPractical clothes for travel between performances.
Purse
- 19×Gold PiecesCoins remaining from the Rogue's starting equipment.
Appearance
Seshin is a lean, medium-sized human with warm brown skin, close-cropped black hair, and an expressive face that seems to change with every story. They dress in a patched but carefully maintained entertainer's coat, fitted leather armor, soft boots, and a narrow blue scarf used as a prop during performances. What people notice first is their posture: Seshin waits balanced on the balls of their feet, weight slightly forward, as if the floor might become a stage or an escape route without warning. They move with a quiet, measured gait, favoring neither side, but become almost unnervingly still when listening.
Mannerisms
Seshin speaks in a low, breathy voice and unconsciously marks sentences with tiny flute-like exhalations. When waiting, they balance on the balls of their feet with their hands loose at their sides. Before opening a door, they tap twice on the frame, as though asking permission from the room.
Personality
Seshin is observant, warm, and theatrically composed. They can make a cramped tavern feel like a grand theater, but they dislike being the center of attention when they have not chosen the audience. They treat conversation as a duet, listening closely for pauses, changes in breath, and the hidden meaning behind polite words. Beneath the charm is a practical survivor who always knows three exits and the cheapest meal nearby.
Ideals
Freedom. No one should be trapped by a cage, a contract, a cruel patron, or the role others wrote for them. Every person deserves a chance to change the story.
Bonds
The traveling company that raised Seshin is scattered after its leader vanished while carrying a dangerous message. Seshin is determined to find the troupe, recover the message, and bring everyone home, even if home is no more than a painted wagon and a cold campfire.
Flaws
Seshin cannot resist turning a tense conversation into a performance. They lie smoothly when honesty would be safer, then become stubbornly truthful about matters that should have remained private. Praise is their favorite temptation, and anyone who applauds them can sometimes lead them into a poor decision.
Quirks
Background
Seshin was raised among a human traveling company that crossed market towns, river villages, and walled cities, earning meals through music, acrobatics, comic recitations, and the careful art of making strangers feel briefly like old friends. Their first instrument was a narrow wooden flute, bought with three weeks of sweeping the wagons. Seshin learned that every audience has a rhythm, every guard has a favorite kind of flattery, and every locked door has a moment when the person holding the key is looking elsewhere. The company taught them performance, but the roads taught them observation.
“Their first instrument was a narrow wooden flute, bought with three weeks of sweeping the wagons.”
- Background
- Entertainer
Connections
Species
Human
Media
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