Henson Kollmar
Henson Kollmar
Sheet
AC 12 · HP 72 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
15 featuresAlways on
- Empowered HealingLevel 6
When When Henson casts a spell that restores hit points to another creature.
Spend 1 sorcery point to reroll any number of dice from a healing spell cast on another creature, using the new rolls.
- Favored by the GodsLevel 1
When After Henson fails a saving throw or misses with a spell attack roll.
Add 2d4 to a failed saving throw or missed spell attack roll, once per short or long rest.
- Healer's Kit Stabilization
When As an action when using a healer's kit on a creature.
A creature Henson touches regains 1d6 + 4 hit points, and the spell does not consume a use of the healer's kit when used with this feat.
- SpellcastingLevel 1
Henson is a 10th-level spellcaster. He uses Charisma as his spellcasting ability, knows six cantrips and twelve spells, and can use a spellcasting focus such as a holy symbol or arcane focus.
- Sorcerous Origin: Divine SoulLevel 1
Henson's sorcerous origin is Divine Soul. His innate magic is touched by a benevolent divine force and manifests as restorative radiance and stabilizing resonance.
- Font of MagicLevel 2
Henson can draw on an internal reservoir of magic represented by 10 sorcery points. He regains all expended sorcery points when he finishes a long rest. He can convert sorcery points into spell slots or convert spell slots into sorcery points.
- MetamagicLevel 3
Henson knows three Metamagic options. He can apply only one Metamagic option to a spell unless an option says otherwise. His choices are Careful Spell, Empowered Spell, and Subtle Spell.
- Ability Score ImprovementLevel 4
Henson can increase one ability score by 2, or two ability scores by 1. He used this improvement to increase Charisma by 2 at 4th level.
- Feat: HealerLevel 8
Henson can increase one ability score by 2, or two ability scores by 1. He selected the Healer feat instead of increasing an ability score at 8th level.
- Ability Score IncreaseHuman+1 to all six ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- Extra LanguageHumanHenson knows one additional language of his choice.
- Human VersatilityHumanThe classic human's broad adaptability is represented by increased ability scores and an additional language.
- Shelter of the FaithfulAcolyte
Henson can perform the religious ceremonies of Oryn and can expect free healing, care, and modest support from temples and faithful communities that share Oryn's compassionate traditions. He can also request aid from members of the Hearth of Oryn when traveling.
Spells
19 spellsSpellcasting. Henson Kollmar casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): ,
2nd level (3 slots): , ,
3rd level (3 slots): , , ,
4th level (3 slots): ,
5th level (2 slots): ,
Gear
10 itemsWeapons
- Crossbow and boltsA light crossbow with twenty bolts, carried for emergencies rather than combat.
- 2×DaggerA small knife used to cut bandages, herbs, and clothing from wounds.
Gear
- Arcane focusA polished copper wand engraved with the Kollmar knotwork, used as an arcane focus.
- Component pouchA component pouch containing common spell components and grounding salts.
- Healer's kitA healer's kit containing ten uses for stabilizing creatures without a Medicine check.
- Scholar's packA scholar's pack containing a backpack, book of lore, ink, pen, ten sheets of parchment, a little sand, and a small knife.
- VestmentsSimple vestments of Oryn, worn beneath his healer's coat.
- Prayer bookA prayer book belonging to the Hearth of Oryn.
- Acolyte's suppliesFive sticks of incense, a censer, and ordinary clothing for travel.
Purse
- 15×Gold piecesA pouch containing 15 gold pieces saved from stipends and donations.
Appearance
Henson Kollmar is a broad-shouldered human man with weathered hands, a calm posture, and hair greying noticeably at the temples. His deep brown eyes hold an understanding gaze that makes frightened patients feel seen before he ever speaks. He dresses in layered wool and linen beneath a faded blue healer's coat, with copper resonance rings worn on three fingers and a small white cord tied around his wrist for every patient he has failed to save.
Mannerisms
Henson counts breaths under his breath when treating someone, taps his copper rings against a tabletop before casting, and addresses frightened patients by their full names. When angry, he becomes exceptionally polite and folds his hands behind his back.
Personality
Henson is patient, observant, and quietly humorous, with the steady presence of someone accustomed to being the calmest person in a crisis. He listens without interrupting, remembers small details about people's injuries and families, and dislikes dramatic displays of power. Beneath his gentle manner is a stubborn, practical courage that emerges whenever someone vulnerable is threatened.
Ideals
Mercy is an active choice. No life becomes less worthy because it is difficult to save, inconvenient to protect, or already half forgotten.
Bonds
The Hearth of Oryn is his home, Felicia is his closest confidante, and his two sons are the future of the Kollmar healing tradition. He keeps Harrison's cracked copper resonance bowl and will risk almost anything to recover it if it is ever lost.
Flaws
Henson believes every problem can be solved if he simply works longer, listens harder, and gives more of himself. He is slow to admit exhaustion, resentful of anyone who treats healing as a lesser art, and privately terrified that his sons will inherit his burdens along with his gift.
Quirks
Background
Henson Kollmar was raised beneath the long shadow of his father, Harrison Kollmar, a healer whose name is spoken in the Barrows with the same reverence given to old saints. Harrison taught him that healing was not merely the mending of flesh. It was the careful quieting of pain, panic, and the wild arcane resonance that sometimes gathered around the desperate. The Kollmar lineage possessed an uncanny talent for grounding that resonance, drawing dangerous magical tremors into their own bodies and releasing them harmlessly through breath, touch, and measured prayer. Henson learned the work with bruised knuckles, sleepless nights, and a stubborn refusal to leave anyone behind. Now Henson serves at the Hearth of Oryn alongside his sister, Felicia Kollmar, tending miners, wanderers, children, and the half-forgotten people who make their homes among the Barrows. His sorcery first revealed itself when an entire ward began to vibrate with uncontrolled magic. Henson's hands lit with silver-gold radiance, and every spell in the room fell silent long enough for the patients to survive. He has since accepted that whatever power moves through him is not a replacement for discipline, but another responsibility. At home, he trains his two sons in the Kollmar methods of diagnosis, restraint, and compassionate touch, even as he quietly worries that the family gift may demand more from them than he ever demanded from himself.
“Harrison taught him that healing was not merely the mending of flesh.”
- Background
- Acolyte
Connections
Species
Human
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