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Novastorm Bastion - AI-generated fantasy Character

Novastorm Bastion

Aasimar · Wizard (School of Abjuration) · Level 20 · Sage

Novastorm Bastion

Patient, scholarly, and unfailingly protective, Novastorm treats every crisis as a problem that can be made safer through preparation.
AC10
HP121/121
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 121 · 30 ft.
AlignmentLawful GoodGenderMaleAge45 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Calligrapher's supplies

Languages

Common,
Celestial,
Infernal,
Draconic

Features

26 features

Action

  • TraitAasimarHealing Hands, as an Action, touch a creature and restore hit points equal to your Proficiency Bonus, once per Long Rest.

Always on

  • Radiant Soul

    When Bonus Action, once per Long Rest

    Novastorm invokes his celestial revelation, gaining luminous wings and adding radiant power to his attacks and spells for the duration.

  • Healing Hands

    When Action, once per Long Rest

    Novastorm touches a creature and restores hit points equal to his proficiency bonus.

  • Arcane WardLevel 3

    When When casting an Abjuration spell

    Novastorm shapes a protective arcane ward around himself or an ally, absorbing incoming damage.

  • Projected WardLevel 6

    When Reaction when a warded creature takes damage

    Novastorm projects his ward to protect a creature within range.

  • Celestial Resistance

    When Passive

    Novastorm uses his celestial heritage to resist radiant and necrotic damage.

  • SpellcastingLevel 1

    You gain a spellbook containing six prepared level 1 Wizard spells, and you can add eligible Wizard spells to it as you adventure. Your spellbook is the focus of your arcane study and can be used as a Ritual Book.

  • Ritual AdeptLevel 1

    You can copy a spell from your spellbook into another spellbook, and you can create a backup spellbook during a Long Rest using Arcane Recovery resources.

  • Arcane RecoveryLevel 1

    Once per Long Rest when you finish a Short Rest, you can recover expended spell slots with a combined level equal to half your Wizard level, rounded up, with no slot of level 6 or higher.

  • ScholarLevel 5

    You can use your Arcane Recovery feature to regain one expended use of a level 1 feature from a Wizard subclass, and you can study or alter prepared spells through your spellbook during a Long Rest.

  • Memorize SpellLevel 5

    You gain two uses of a subclass feature that can be restored by a Short or Long Rest, according to the feature's rules.

  • Tactical MindLevel 7

    You can maintain concentration on two Wizard spells at once when one spell is level 2 or lower and the other is level 1 or lower, subject to the feature's restrictions.

  • Magical DisciplineLevel 9

    You gain the ability to cast spells as rituals from your spellbook and improve your arcane study, reflecting mastery of Wizardly magic.

  • Spell MasteryLevel 18

    You can choose a spell from your spellbook and use it without expending a spell slot once per Long Rest, following the feature's level restrictions.

  • Signature SpellsLevel 20

    You can prepare a number of Wizard spells from your spellbook equal to your Wizard level plus your Intelligence modifier, and you can cast your signature high-level spell without expending a spell slot once per Long Rest.

  • Abjuration SavantLevel 3

    You can scribe and prepare the spells of the Abjuration school with exceptional speed, and your protective magic becomes especially efficient.

  • Spell BreakerLevel 10

    You have Advantage on saving throws against spells and Resistance to damage from spells.

  • Improved AbjurationLevel 14

    When you cast Counterspell or Dispel Magic, you can treat the spell as though cast using a higher-level slot, improving your ability to end powerful magic.

  • Epic BoonLevel 20

    You gain the ability to cast Wizard spells of 1st level and higher using Intelligence, and your deep study allows you to identify and manipulate magical effects with extraordinary reliability.

  • Boon of Spell RecallLevel 20

    As an epic expression of your magical mastery, you gain a powerful boon. Novastorm has chosen Boon of Spell Recall, allowing him to recover magical energy after casting.

  • TraitAasimarCelestial Resistance, resistance to Necrotic and Radiant damage.
  • TraitAasimarDarkvision, you can see in Dim Light within 60 feet as if it were Bright Light and in Darkness as if it were Dim Light.
  • TraitAasimarLight Bearer, you know the Light cantrip, using Wisdom as your spellcasting ability.
  • TraitAasimarCelestial Revelation, beginning at level 3, choose a revelation. Novastorm has Radiant Soul, which grants temporary flight and adds extra Radiant damage to attacks and spells for its duration.
  • TraitAasimarAasimar mature at about the same rate as humans and can live up to approximately 160 years.
  • ResearcherSage

    You have studied extensively and can recall useful lore about many subjects. If you do not know a piece of information, you usually know where and from whom it can be obtained, whether from a library, scholar, temple, or other institution.

Spells

27 spells

Spellcasting. Novastorm Bastion casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): , ,

6th level (1 slot): ,

7th level (1 slot): no spells

8th level (1 slot): no spells

9th level (1 slot): , ,

Gear

7 items

Weapons

  • Dagger
    A dagger kept for practical utility rather than combat.

Tools

  • Calligrapher's supplies
    A bottle of black ink, several quills, and a portfolio of carefully organized parchment.

Gear

  • Arcane focus
    A durable arcane focus used for spellcasting and inscribed with the emblem of the Goddess of Life.
  • Scholar's pack
    A scholar's pack containing books, parchment, ink, pens, a small knife, candle, tinderbox, and a satchel.
  • Spellbook
    A spellbook containing Novastorm's known Wizard spells and extensive personal annotations.
  • Research notes
    A small collection of notes, copied references, and correspondence from the Academy of Magic in Alsaire.

Purse

  • 8×
    Gold pieces
    A belt pouch containing starting funds.

Appearance

Novastorm is a broad-shouldered aasimar man with warm bronze skin, silver-white hair worn in a neatly tied scholar's braid, and luminous blue-gold eyes that brighten when he invokes celestial power. His clothing combines a practical dark-blue wizard's coat with ivory temple sashes and carefully maintained brass clasps. He moves with deliberate, measured steps, as though every gesture has been rehearsed for a ritual. Within minutes of meeting someone, others notice that he repeatedly checks the small silver locket containing portraits of Amethyst, Troy, Harmony, and Aria.

Mannerisms

Novastorm speaks in calm, precise sentences and pauses before answering difficult questions as though consulting an invisible index. He checks his family locket whenever a conversation turns toward danger, then adjusts the clasp of his coat and resumes speaking. When casting protective magic, he instinctively raises one hand as if blessing a congregation.

Personality

Patient, scholarly, and unfailingly protective, Novastorm treats every crisis as a problem that can be made safer through preparation. He is gentle with the frightened, respectful toward sincere faith, and quietly formidable when someone threatens the vulnerable. His humor is dry and understated, usually appearing as a scholarly observation at precisely the wrong moment.

Ideals

Protection is the highest form of knowledge. Magic should preserve life, defend the vulnerable, and be governed by laws strong enough to restrain those who would use it for domination.

Bonds

He carries the silver family locket and considers the safety of Amethyst, Troy, Harmony, and Aria the central promise of his existence. He remains devoted to the people of Amethyst's district and to the temple that raised him.

Flaws

He tries to solve grief with preparation, research, and contingency plans, even when what others need is emotional honesty. He is overly willing to place himself in danger if doing so might protect a family or community, and he quietly fears that surviving his loved ones would be a failure of courage.

Quirks

He names every major protective spell after someone he intends to protect.
He keeps three separate indexes of healing magic, organized by urgency, distance, and emotional distress.
He cannot pass a damaged public building without mentally calculating the safest evacuation route.
He writes letters to his family even when he has no means to send them.

Background

Novastorm Bastion was born to priest parents in the temple of the Goddess of Life, Novastorm. From childhood, he was fascinated by the invisible structures behind miracles, blessings, and protective rites. Priesthood never felt like the right calling, however. His faith expressed itself through study and service rather than sermons, so, with his family's blessing, he entered the Academy of Magic in the capital city of Alsaire. There he became an exacting scholar of arcane theory, with a particular passion for healing, warding, restoration, and magic that allowed ordinary people to survive extraordinary dangers. His celestial heritage made his gifts unmistakable, but Novastorm insisted that discipline and compassion mattered more than divine ancestry.

“From childhood, he was fascinated by the invisible structures behind miracles, blessings, and protective rites.”
From their backstory
Background
Sage

Connections

Species

Aasimar

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