Drok Vardze
Drok Vardze
Sheet
AC 13 · HP 9 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Eldritch Blast
When When a creature is within 120 feet
You hurl a crackling beam of hellish energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.
- Dwarven Resilience
When When an ally needs protection from poison
You touch a willing creature, granting it resistance to poison damage and advantage on saving throws against being poisoned for 1 hour.
- Pact MagicLevel 1
You know two cantrips of your choice from the warlock spell list. You know two 1st-level warlock spells. You regain your expended spell slots when you finish a short or long rest. Charisma is your spellcasting ability.
- Otherworldly PatronLevel 1
You have made a pact with a powerful patron, the Furnace Below, an imprisoned fiendish intelligence that speaks through heat, sparks, and reflections in black glass. You gain the Fiend patron feature, Dark One's Blessing.
- Dark One's BlessingLevel 1
When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level, a minimum of 1. For Drok, this grants 2 temporary hit points.
- DarkvisionDwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Dwarven ResilienceDwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
- Dwarven Combat TrainingDwarfYou are proficient with the battleaxe, handaxe, light hammer, and warhammer.
- Tool ProficiencyDwarfYou gain proficiency with smith's tools.
- StonecunningDwarfWhenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- Dwarven ToughnessDwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- TraitDwarfDwarven language proficiency and Common language proficiency.
- TraitDwarfDwarf speed is not reduced by wearing heavy armor. Base walking speed is 25 feet.
- Guild MembershipGuild Artisan
Guild membership provides lodging, food, and support from fellow guild members when needed. The guild can also bring pressure to bear through its connections, though it may demand dues, favors, or assistance in return.
Spells
4 spellsSpellcasting. Drok Vardze casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
8 itemsWeapons
- Light crossbowA light crossbow with a wooden stock reinforced by iron bands.
Tools
- Smith's toolsA complete set of smith's tools inherited from the Vardze family forge.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Component pouchA leather spellcasting pouch containing prepared arcane materials.
- Dungeoneer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Traveler's clothesGuild-issued clothing suitable for travel and workshop labor.
- Letter of introductionA letter of introduction from the smiths' guild.
Purse
- 15×Gold piecesCoins saved from guild work and personal commissions.
Appearance
A broad-shouldered hill dwarf with a copper-brown beard braided into three short cords, thick brows, and a square jaw that shows a row of unusually flat, polished teeth whenever he eats or laughs. His voice begins with a quiet throat-clear and a measured pause, as if he is testing each word before letting it out. He wears well-kept leather armor beneath a soot-dark smith's apron, with an iron ring set with a tiny piece of black glass on his right hand. His hands are callused from metalwork, but the fingertips are stained with violet ink from pact inscriptions.
Mannerisms
Before speaking, he clears his throat once and pauses. He taps metal objects with a fingernail to judge their quality, counts under his breath while working, and bares his broad, polished teeth in a surprisingly gentle grin when amused.
Personality
Drok is deliberate, practical, and quietly warm. He listens longer than most people expect, then offers a blunt answer that is usually more considerate than it first sounds. He treats promises like rivets, small but essential, and prefers useful work to grand speeches.
Ideals
Creation. Anything worth doing is worth making carefully. A life, a blade, or a spell should bear the mark of the one who shaped it.
Bonds
The Vardze forge and its guild charter are his family's inheritance, and he will risk much to protect them from debt, corruption, or disgrace.
Flaws
He cannot resist correcting poor workmanship, even when doing so insults someone with a weapon in hand. He also believes every bargain has a hidden price, including the bargain that gave him his magic, yet he keeps accepting the Furnace Below's gifts.
Quirks
Background
Drok Vardze was born above his family's forge in a hill dwarf market town where every household had a hinge, buckle, blade, or cooking pot bearing the Vardze mark. He was strong enough to work iron but too patient to enjoy the noise of the hammer. Instead, he became fascinated by the small things that made crafted objects seem alive, the warmth held by a stove stone, the balance of a knife, the way a well-made lock appeared to anticipate the hand that opened it. His guild considered him a promising smith until he began experimenting with inscriptions copied from a sealed coffer found beneath an abandoned shrine.
“He was strong enough to work iron but too patient to enjoy the noise of the hammer.”
- Background
- Guild Artisan
Connections
Species
Dwarf
Media
0 imagesNo images yet.
Turn Drok Vardze into a sheet
A high-res, share-ready sheet you can post or print.