Vikthori
Vikthori
Sheet
AC 14 · HP 45 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- ReligionWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Breath Weapon
When You take the Attack action or otherwise use this racial attack feature.
A cone or line of elemental force erupts from you, forcing nearby creatures to make a saving throw or take damage. Uses per long rest are equal to your proficiency bonus.
- Dark One's Own Luck
When You fail an ability check or saving throw.
When you fail an ability check or saving throw, add 1d10 to the roll after seeing the result, possibly turning failure into success.
- Hex
When You cast a combat spell or want to focus damage on one foe.
Hex a target to deal extra damage and improve your capability against it.
- Pact MagicLevel 1
You are a spellcaster who draws power from a pact. You know cantrips and spells, and you can cast your warlock spells using your Pact Magic spell slots, which refresh on a Short or Long Rest.
- CantripsLevel 1
You know three cantrips of your choice from the warlock spell list.
- Otherworldly Patron, FiendLevel 3
You know the spells granted by your chosen patron and can use its themes to shape your magic. At level 6, a Fiend warlock gains Dark One's Own Luck, allowing you to add a d10 to an ability check or saving throw after seeing the roll, once per Short or Long Rest.
- Eldritch InvocationsLevel 2
You gain Eldritch Invocations, supernatural boons that modify your magic and abilities. At this level you know three invocations.
- Spellcasting FlexibilityLevel 2
When you finish a Short or Long Rest, you can choose to alter your spells in accordance with your class rules and current known spells, reflecting the flexibility of your pact magic.
- Otherworldly Patron FeatureLevel 6
Your patron grants you an additional boon at 6th level. As a Fiend warlock, you gain Dark One's Own Luck, a burst of infernal fortune that can turn failure into success.
- TraitDragonbornDarkvision 60 ft.
- TraitDragonbornDraconic Ancestry, choose one damage type and breath weapon shape
- TraitDragonbornBreath Weapon, you can exhale destructive energy a number of times equal to your proficiency bonus per Long Rest
- TraitDragonbornDamage Resistance, resistance to your chosen dragon ancestry damage type
- TraitDragonbornDraconic language and heritage, inheriting the proud legacy of dragons
- Shelter of the FaithfulAcolyte
Vikthori can draw upon a network of temples, shrines, and the faithful for food, shelter, and simple aid when dealing with matters tied to religion or sacred duty.
Spells
9 spellsSpellcasting. Vikthori casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level: , ,
3rd level (2 slots): , ,
Gear
10 itemsWeapons
- 2×DaggerA simple melee weapon carried for close defense.
- Light CrossbowA ranged weapon used for battlefield utility and hunting.
Armor
- Leather ArmorA light armor coat suitable for quick movement and modest protection.
Gear
- 20×Crossbow BoltsA supply of quarrels for the light crossbow.
- Scholar's PackA scholar's travel kit containing bedding, rations, and writing supplies.
- Arcane FocusAn arcane focus used to channel eldritch power.
- Holy SymbolA holy symbol carried from the temple where he was raised.
- Prayer BookA prayer book filled with copied rites, marginal notes, and personal confessions.
- 5×IncenseCeremonial incense and temple offerings.
- Common ClothesTravel-worn clothing marked by temple stitching and ash.
Appearance
Vikthori is a copper-scaled dragonborn with polished horn ridges, ember-gold eyes, and a long clerical chain worn over a travel-stained warlock's mantle. Fine devotional script is inked along his forearms, partly prayer, partly infernal contract text. His breath leaves faint sparks when he is angry or deeply focused.
Mannerisms
He touches the prayer medallion at his throat before making any serious promise. When thinking, he taps one claw against his horn ridge in a steady three beat rhythm, like a litany under his breath.
Personality
Measured, devout, and unexpectedly gentle, Vikthori speaks like a priest and fights like a verdict. He prefers careful plans, clean vows, and enemies given one chance to repent. Beneath that discipline is a dry wit and a private fear that his power only proves how easily holiness can be bent.
Ideals
Duty. Power is only worthy when it protects those who cannot protect themselves, and a sacred promise must be kept even when it hurts.
Bonds
He still carries a scorched prayer medallion from his destroyed shrine, and he will risk everything to recover the relic that was stolen with it.
Flaws
He is painfully slow to trust anyone who treats faith as a performance, yet he cannot stop himself from trying to redeem them. When cornered, he becomes stubborn enough to confuse caution with virtue.
Quirks
Background
Vikthori was raised in a temple that taught that every dragon's fire was a sacred inheritance, a spark meant to defend the helpless and punish corruption. He learned rites, copied prayers by candlelight, and carried offerings to a shrine that had long since lost its congregation. In time, the temple's scholars noticed that his devotion was matched by an unsettling talent, his prayers did not simply echo, they answered. When raiders burned the shrine and took the relic he had sworn to protect, Vikthori made a desperate bargain in the ashes. A power from beyond the temple doors answered, promising him the strength to recover what was stolen and to make the guilty kneel. He now walks the line between priest and pact bound weapon, returning borrowed miracles to the world while wondering whether his patron is testing his faith or feeding on it. He keeps his vows, but every victory leaves him less certain whether salvation or damnation is guiding his claws.
“He learned rites, copied prayers by candlelight, and carried offerings to a shrine that had long since lost its congregation.”
- Background
- Acolyte
Connections
Species
Dragonborn
Media
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