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Echo Nullbit - AI-generated fantasy Character

Echo Nullbit

Gnome (Rock Gnome) · Rogue · Level 1 · Criminal

Echo Nullbit

Intellectually hungry and slightly cocky, Echo treats every locked door as a personal insult and every ruin as a logic puzzle waiting to be solved.
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 9 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons (Finesse or Light)

Tools

Thieves' Tools,
Gaming Set (Dice Set)

Languages

Common,
Gnomish,
Undercommon

Features

10 features

Always on

  • Sneak AttackLevel 1

    When Hit with Finesse/Ranged weapon + Advantage/Ally presence

    Add 1d6 damage.

  • ExpertiseLevel 1

    Doubled proficiency bonus for Stealth and Investigation.

  • Thieves' CantLevel 1

    You know the secret code language of thieves. You also learn an additional language (Undercommon).

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of weapons. Chosen: Dagger (Nick) and Shortsword (Vex).

  • SizeGnome (Rock Gnome)Small
  • SpeedGnome (Rock Gnome)30 feet
  • TraitGnome (Rock Gnome)Darkvision (60 ft.)
  • TraitGnome (Rock Gnome)Gnomish Cunning (Advantage on INT, WIS, and CHA saves against spells)
  • Gnomish LineageGnome (Rock Gnome)Rock Gnome (Mending and Prestidigitation cantrips)
  • Alert (Feat)Criminal

    You add your Proficiency Bonus to your Initiative rolls. At the start of combat, you can swap your initiative with a willing ally.

Spells

2 spells

Spellcasting. Echo Nullbit casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

Gear

6 items

Weapons

  • Shortsword
    Finesse, Light.
  • 2×
    Dagger
    Finesse, Light, Thrown.

Armor

  • Leather Armor
    Standard protective light gear.

Tools

  • Thieves' Tools
    Tools for picking locks and disarming traps.

Gear

  • Bullseye Lantern
    Archaeological essential for dark ruins.
  • Burglar's Pack
    Contains rope, crowbar, and other climbing tools.

Appearance

Echo is a young gnome with vibrant blue hair swept back in a practical style and eyes so blue they almost glow with a sharp, calculating intelligence. He wears worn leather armor adorned with various academy badges and utility pouches. He is rarely seen without his polished bullseye lantern and a confident, knowing smirk on his face.

Mannerisms

He has a habit of tapping his chin in a rhythmic pattern when deciphering a puzzle or a lock.

Personality

Intellectually hungry and slightly cocky, Echo treats every locked door as a personal insult and every ruin as a logic puzzle waiting to be solved. He speaks with rapid-fire enthusiasm about stratigraphy and ancient clockwork, often moving faster than his companions can follow.

Ideals

Freedom. Information and history should not be locked away in private vaults. They deserve to be understood by everyone.

Bonds

I still owe a debt of gratitude to my old professor, who looked the other way when I first started cracking the library locks.

Flaws

I am so confident in my ability to spot a trap that I sometimes forget to look for the most obvious dangers.

Quirks

Talks to his lantern as if it were a colleague.
Always carries a small brush to clean dusty surfaces even in high-stress situations.

Background

Echo Nullbit was the star student of the Academy of Antiquities until he was caught 'borrowing' the Dean's private collection for after-hours study. He argued that history belongs to everyone, but the law saw it differently, marking him with a criminal record that ended his academic career. Undeterred, he turned his skills toward field archaeology, though his methods involve more lockpicks than brushes. He believes that the greatest truths of the world are hidden behind the most complex traps. He has spent his meager savings on a lantern and high-quality rope, ready to find what the world has buried. He treats his criminal past not as a shame, but as the practical training necessary for a high-stakes archaeologist.

“He argued that history belongs to everyone, but the law saw it differently, marking him with a criminal record that ended his academic career.”
From their backstory
Background
Criminal

Connections

Species

Gnome (Rock Gnome)

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