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Elara Iron-Anchor Vane - AI-generated fantasy Character

Elara Iron-Anchor Vane

Goliath · Barbarian (Path of the Ancestral Guardian) · Level 6 · Sailor (Pirate)

Elara Iron-Anchor Vane

Elara is as heavy and dependable as the tides.
AC15
HP65/65
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 65 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Giant

Features

15 features

Action

  • Reckless AttackLevel 2

    When Your first attack on your turn

    Gain advantage on Strength-based melee attacks for the turn, but enemies gain advantage against you.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Enter Rage

    When On your turn

    Start raging for 1 minute to gain resistance, damage bonus, and advantage on Strength checks.

  • RageLevel 1

    In battle, you fight with primordial ferocity. On your turn, you can enter a rage as a bonus action. You have advantage on Strength checks and Strength saving throws, a +2 bonus to damage rolls, and resistance to bludgeoning, piercing, and slashing damage.

Reaction

  • Stone's Endurance

    When Taking damage

    You can shrug off injury. Roll a d12 and add your Constitution modifier. Reduce the damage taken by the total. You can use this once per short or long rest.

  • Spirit ShieldLevel 6

    When An ally within 30ft takes damage

    The ghosts of your crew protect your friends. Reduce the damage they take by 2d6 while you are raging.

Always on

  • Unarmored DefenseLevel 1

    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you must not be blinded, deafened, or incapacitated.

  • Ancestral ProtectorsLevel 3

    While raging, the first creature you hit with an attack on your turn becomes the target of warriors that hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, 그 creature has resistance to the damage dealt by the attack.

  • Fast MovementLevel 5

    Your speed increases by 10 feet while you aren't wearing heavy armor.

  • TraitGoliathNatural Athlete
  • TraitGoliathStone's Endurance
  • TraitGoliathPowerful Build
  • TraitGoliathMountain Born
  • Bad ReputationSailor (Pirate)

    No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor misdeeds, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

Gear

6 items

Weapons

  • Iron-Anchor (Maul)
    A massive, rusted iron anchor head reinforced with steel bands. Deals 2d6 bludgeoning damage.
  • 2×
    Handaxe
    Light throwing axe with a salt-pitted blade.
  • 4×
    Javelin
    Thrown spear for medium range.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Silk Rope (50 feet)
    Strong, light rope commonly used on pirate vessels.
  • Ship's Figurehead Fragment
    A small, jagged splinter of dark wood from the bow of The Crimson Current.

Appearance

Elara is a towering figure with the granite-like skin characteristic of Goliaths. Her body is a map of her history, decorated with indigo tattoos of kraken tentacles and maritime knots. She wears a tattered, floor-length officer's coat in a faded crimson hue, missing one sleeve to allow her massive arm to swing freely. Her eyes are the color of a stormy sea, and she smells of salt and cheap tobacco. She carries her primary weapon, a literal iron anchor converted into a maul, across her broad shoulders.

Mannerisms

She frequently uses nautical jargon and has a habit of sharpening her handaxes while maintaining unwavering, slightly unsettling eye contact during conversations.

Personality

Elara is as heavy and dependable as the tides. She speaks in a gravelly rumble and often compares people to various ship parts, callously identifying who is the 'rudder' and who is just 'barnacles.' She is intensely protective of those she considers her crew. While she seems stoic, her temper can flash like a sudden gale, and she has little patience for complex plans when a heavy blow to a hull or a head will do.

Ideals

Solidarity. A crew is only as strong as its loyalty. If we do not hang together, the depths will take us one by one.

Bonds

My life belongs to the lost souls of the Crimson Current. I carry their legacy in every swing of my anchor.

Flaws

I am haunted by the sound of still water. Total silence unnerves me, making me prone to outbursts of unprovoked noise or violence.

Quirks

Always spits on the ground before making a deal.
Constantly checks the horizon for storm clouds even when underground.
Prefers to sleep on the hard floor rather than a soft bed.

Background

The Crimson Current was a legend of the southern reaches, a pirate vessel that specialized in raiding imperial supply lines. Elara was their master-at-arms, a Goliath who found a family among the desperate and the damned. During a horrific hurricane orchestrated by a vengeful storm sorcerer, the Current was torn asunder. Elara fought to the last, trying to haul her shipmates from the surging waves, but the ocean claimed them all. She woke on a desolate beach, clutching a splinter of the mast, cursed or blessed to be the sole survivor. However, the dead sailors of the Crimson Current did not rest. They tied their souls to the only piece of the ship left, which was Elara herself. Now, when her fury rises, the spectral shades of her former crew manifest around her. They lash out at her foes and shield her new companions with ghostly cutlasses and translucent riggings, as if the ship's memory refuses to sink. She travels now to earn enough gold to commission a new vessel, hoping that returning her crew to the sea will finally bring them peace.

“Elara was their master-at-arms, a Goliath who found a family among the desperate and the damned.”
From their backstory
Background
Sailor (Pirate)

Connections

Species

Goliath

Media

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