Mirov Saren
Mirov Saren
Sheet
AC 13 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Bardic Inspiration, d6Level 1
When As a bonus action
As a bonus action, Mirov inspires one creature other than himself within 60 feet that can hear him. The creature can add 1d6 to one ability check, attack roll, or saving throw within the next 10 minutes. He can use this three times per long rest.
Always on
- SpellcastingLevel 1
When When he casts a bard spell
Mirov can cast bard spells using Charisma as his spellcasting ability. He knows two cantrips and four 1st-level bard spells.
- TraitHalf-ElfDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Mirov to sleep.
- TraitHalf-ElfSkill Versatility, proficiency in two additional skills, Perception and Stealth.
- TraitHalf-ElfMirov speaks Common, Elvish, and one additional language, Undercommon.
- False IdentityCharlatan
Mirov has an established false identity, complete with supporting documents, familiar contacts, and convincing mannerisms. He can adopt this identity when convenient, provided the circumstances allow time to maintain the deception.
Spells
6 spellsSpellcasting. Mirov Saren casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
10 itemsWeapons
- RapierA light, flexible blade favored by duelists and performers who need a weapon that can remain concealed beneath a coat.
- DaggerA small blade suitable for defense, cutting cord, or appearing harmless while carrying a more dangerous weapon elsewhere.
Armor
- Leather armorLight protective armor worn beneath Mirov’s travelling clothes.
Tools
- LuteA finely repaired lute with a concealed compartment beneath the soundboard.
- Disguise kitCosmetics, wigs, false facial hair, adhesive, and other materials used to alter his appearance.
- Forgery kitInk, parchment, sealing wax, quills, and imitation seals for producing plausible documents.
Gear
- Entertainer's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Fine clothesA set of attractive but practical travelling clothes suitable for a performer or minor merchant.
- Belt pouchA small purse containing his remaining starting coin.
Purse
- 15×Gold piecesStarting wealth retained after selecting equipment.
Appearance
Mirov is a lean, graceful half-elf with warm brown skin, softly pointed ears, and thick dark hair usually tied low at the nape with a faded blue ribbon. His eyes rarely settle on the person speaking. They move instead to doorways, purses, loose floorboards, and the hands of everyone nearby. Within a minute of meeting him, people tend to notice his broad, slightly crooked grin and unusually neat, blunt teeth, which show whenever he laughs or tests a lie. He dresses as a modest travelling musician in well-kept leather armor beneath layered burgundy and moss-green clothing, with a polished lute case and a silver mask pendant hidden beneath his collar.
Mannerisms
Mirov angles his body toward exits while speaking, rolls a coin across his knuckles when thinking, and lowers his voice whenever he says something completely true. Before beginning a performance or deception, he touches the hidden mask pendant beneath his shirt.
Personality
Mirov is gentle, observant, and unfailingly conversational. He treats every stranger as a puzzle and every conversation as a performance with hidden cues. He dislikes unnecessary cruelty and avoids violence whenever possible, not from cowardice, but because a defeated opponent can be useful while a dead one can only be buried. He is generous with compliments, selective with facts, and genuinely curious about the private lives people try hardest to conceal.
Ideals
Freedom. No one should be trapped inside a name, role, oath, or reputation chosen by someone else. Every person deserves the chance to become unknown again.
Bonds
He owes his freedom and his first real instrument to an elderly troupe leader who was imprisoned in his place. Mirov intends to find her and repay the debt, even if doing so requires dismantling the criminal network that profited from her capture.
Flaws
He lies reflexively, even when the truth would serve him better. Mirov also has a quiet contempt for people who trust appearances, which sometimes leads him to keep manipulating a situation long after a simple honest answer would have solved it.
Quirks
Background
Mirov was raised between two worlds and never felt entirely claimed by either. His human mother ran a roadside inn where performers, peddlers, pilgrims, and thieves all shared the same tables. His elven father stayed only long enough to teach him songs in several languages and warn him that a person’s name was often the first lock guarding their valuables. Mirov learned early that a smile could open more doors than a knife, and that listening carefully was often more profitable than speaking beautifully. As a young performer, Mirov joined a wandering troupe that used music, comedy, and carefully staged miracles to separate the wealthy from their excess coin. During a winter in a crowded river city, he encountered a quiet shrine to Mask, the god of thieves and secrets. He found comfort in the shrine’s philosophy, not as a worshipper of cruelty, but as one who believes that every face hides another face beneath it. Mirov now travels as a singer, confidence man, and occasional accomplice, offering reverence to Mask through whispered prayers before every deception. He prefers to talk enemies into confusion, compromise, or embarrassment, but keeps a rapier close for the rare moment when words fail.
“His human mother ran a roadside inn where performers, peddlers, pilgrims, and thieves all shared the same tables.”
- Background
- Charlatan
Connections
Species
Half-Elf
Media
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