Tavra
Tavra
Sheet
AC 14 · HP 224 · 30 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- InsightWIS
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
33 featuresBonus action
- Second WindLevel 1
Once per short or long rest, Tavra can use a bonus action to regain 1d10 + fighter level hit points.
Reaction
- Stone's EnduranceGoliathAs a reaction, reduce damage by 1d12 + Constitution modifier once per short rest.
Always on
- Fighter ProficienciesLevel 1
Tavra is proficient with all armor, shields, simple weapons, and martial weapons.
- Fighting StyleLevel 1
Tavra gains a Fighting Style. She fights in a style that best suits her methodical combat training, such as Defense or Great Weapon Fighting.
- Action SurgeLevel 2
Tavra can take one additional action on her turn once per short or long rest.
- Martial ArchetypeLevel 3
Tavra can choose a martial archetype that defines her combat development.
- Ability Score ImprovementLevel 4
Tavra gains an Ability Score Improvement or a feat.
- Extra AttackLevel 5
Tavra can attack twice, instead of once, whenever she takes the Attack action on her turn.
- Ability Score ImprovementLevel 6
Tavra gains an Ability Score Improvement or a feat.
- Remarkable AthleteLevel 7
Tavra can add half her proficiency bonus to any Strength, Dexterity, or Constitution check she makes that does not already use her proficiency bonus, and she can run long distances with exceptional endurance.
- Ability Score ImprovementLevel 8
Tavra gains an Ability Score Improvement or a feat.
- IndomitableLevel 9
Tavra can reroll a failed saving throw once per long rest.
- Additional Fighting StyleLevel 10
Tavra gains a second Fighting Style.
- Ability Score ImprovementLevel 10
Tavra gains an Ability Score Improvement or a feat.
- Extra AttackLevel 11
Tavra can attack three times, instead of once, whenever she takes the Attack action on her turn.
- Ability Score ImprovementLevel 12
Tavra gains an Ability Score Improvement or a feat.
- Action SurgeLevel 17
Tavra can use Action Surge twice before resting, but only once on a turn.
- IndomitableLevel 13
Tavra can reroll a failed saving throw twice per long rest.
- Ability Score ImprovementLevel 14
Tavra gains an Ability Score Improvement or a feat.
- Improved CriticalLevel 3
Tavra scores a critical hit on a roll of 19 or 20.
- Ability Score ImprovementLevel 16
Tavra gains an Ability Score Improvement or a feat.
- Remarkable AthleteLevel 7
Tavra rolls initiative with advantage if she is not incapacitated.
- SurvivorLevel 18
Tavra's ability to survive and recover is legendary, and at the start of each of her turns she regains hit points if she has no more than half her hit points remaining and is not incapacitated.
- Ability Score ImprovementLevel 19
Tavra gains an Ability Score Improvement or a feat.
- Extra AttackLevel 20
Tavra can attack four times, instead of once, whenever she takes the Attack action on her turn.
- IndomitableLevel 17
Tavra can reroll a failed saving throw three times per long rest.
- Superior CriticalLevel 15
Tavra's critical hits deal extra damage and her fighting style rewards relentless pressure in prolonged combat.
- Ability Score IncreaseGoliath+2 Strength, +1 Constitution.
- Natural AthleteGoliathProficiency in Athletics.
- Powerful BuildGoliathCount as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Mountain BornGoliathNaturally adapted to high altitude and cold climates.
- LanguagesGoliathCommon and Giant.
- WandererOutlander
Tavra can find food and fresh water for herself and up to five others in the wild, provided the land offers it.
Gear
8 itemsWeapons
- LongswordA longsword adapted for modern training and combat use.
- Backup Martial WeaponA martial weapon chosen to suit Tavra's preferred fighting style.
Armor
- Training ArmorA suit of practical armor appropriate for a seasoned fighter, chosen to fit modern training conditions.
- ShieldA shield used for drills and sparring.
Gear
- Explorer's PackAn explorer's pack containing basic travel gear.
- Traveler's ClothesA set of traveler's clothes suited to an Outlander upbringing, retained alongside her modern training wardrobe.
- Wilderness TrophyA trophy from a defeated quarry or a hard-won wilderness hunt.
- Clan KeepsakeA set of dice or another small personal keepsake from her clan.
Appearance
Tavra is a towering goliath woman with a broad, heavily muscled build and a calm, immovable presence. Her skin is deep muted gray with faint stone-like textures and a weathered mineral sheen, and her eyes are warm dark brown that seem to glow softly in dim light. She stands well over seven feet tall, wears modern athletic training clothes, and carries herself with the controlled economy of a veteran fighter. Her features are angular and severe, but her expression is usually composed and watchful rather than harsh. She favors practical, fitted workout gear, usually a dark compression top, training shorts, and supportive wraps or gloves suited to a modern combat facility.
Mannerisms
Tavra speaks slowly and directly, often after a long pause that makes it clear she has already weighed every word. She stands very still when listening, then demonstrates techniques with abrupt, economical precision. In conversation, she tends to clasp her hands behind her back or rest one fist against the opposite palm, as if always ready to begin a drill.
Personality
Calm, exacting, and quietly protective, Tavra values discipline over display and consistency over flash. She is patient with sincere effort, merciless toward laziness, and deeply respectful of anyone who keeps going after exhaustion sets in. In the training room, she becomes a solid, grounding presence, the kind that steadies others simply by being near.
Ideals
Discipline. Strength is not a gift to admire, it is a duty to refine. Tavra believes that patience, repetition, and self-control create the only power that lasts.
Bonds
Tavra feels responsible for every student who places their trust in her instruction. She also keeps a quiet vow to honor the few teachers who treated her as more than a failed giant, and she will not let their lessons be forgotten.
Flaws
Tavra can be inflexible to a fault, and she often mistakes endurance for virtue in every situation. She struggles to accept help when she believes she should be able to carry the burden alone. Her quiet intensity can become intimidating, and when she feels responsible for others she may push them harder than they are ready for.
Quirks
Background
Tavra was born in a high mountain hold where stone giant ancestry was revered, but only when it produced obvious strength. She was large by mortal standards, yet judged small for her kin, and that contradiction shaped everything about her. While others glorified brute force, Tavra learned to value control, repetition, and endurance. She watched stronger warriors exhaust themselves in moments of pride, then stayed on her feet long after they fell. The lesson became her creed. Power meant little if it could not be sustained. When she left the mountains, Tavra carried that philosophy into human cities, private academies, and eventually a modern combat training facility where she built a reputation as a fierce but fair instructor. As a fighter, she became a master of attrition, reading opponents quickly, staying calm under pressure, and breaking them through precision rather than frenzy. Her Outlander habits remain intact, though translated into modern life, she still prefers open spaces, direct routines, and long hours of physical practice. Students seek her out for discipline, not comfort, because Tavra teaches the same lesson every day, that survival belongs to those who can endure the longest and keep their purpose intact.
“She was large by mortal standards, yet judged small for her kin, and that contradiction shaped everything about her.”
- Background
- Outlander
Connections
Species
Goliath
Media
0 imagesNo images yet.
Turn Tavra into a sheet
A high-res, share-ready sheet you can post or print.