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Nadira Salvatierra - AI-generated fantasy Character

Nadira Salvatierra

Human · Rogue (Arcane Trickster) · Level 9 · Charlatan

Nadira Salvatierra

Venna is magnetic, suspicious, and unnervingly enthusiastic.
AC15
HP65/65
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 65 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Forgery kit,
Thieves' tools,
Playing card set

Languages

Common,
Thieves' Cant

Features

19 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Venna's turn

    Venna uses a bonus action to Dash, Disengage, or Hide.

  • Mage Hand LegerdemainLevel 3

    When Bonus action or whenever the spell's spectral hand can be manipulated

    Venna casts Mage Hand as a bonus action and manipulates the invisible hand to steal, stow, retrieve, pick locks, or disarm traps at range.

Reaction

  • Uncanny DodgeLevel 5

    When A creature Venna can see hits her with an attack

    Venna uses her reaction to halve the damage from an attack that hits her.

Always on

  • Sneak Attack

    When Once per turn when attacking with advantage, or when an eligible enemy is adjacent to one of Venna's allies

    Venna can make a melee or ranged weapon attack with advantage when appropriate, adding 5d6 Sneak Attack damage once per turn if the attack qualifies.

  • EvasionLevel 7

    When Dexterity saving throw for an area effect

    Venna takes no damage on a successful Dexterity save against an effect that normally deals half damage, and half damage on a failed save.

  • Saving Throw ProficienciesLevel 1

    Venna is proficient in Dexterity and Intelligence saving throws.

  • Skill ProficienciesLevel 1

    Venna gains proficiency in four skills. Her chosen rogue skills are Acrobatics, Investigation, Perception, and Stealth.

  • ExpertiseLevel 1

    Venna doubles her proficiency bonus for Deception and Sleight of Hand. At 6th level, she gains the same benefit for Investigation and Stealth.

  • Sneak Attack, 5d6Level 1

    Once per turn, Venna deals an extra 5d6 damage when she hits with a finesse or ranged weapon attack while she has advantage, or when an eligible enemy is adjacent to one of her allies and she does not have disadvantage.

  • Thieves' CantLevel 1

    Venna knows the secret thieves' cant used by rogues and can communicate hidden messages through it.

  • Arcane TricksterLevel 3

    Venna specializes in Mage Hand legerdemain. She can make the spectral hand invisible, stow or retrieve objects from containers, use thieves' tools at range, and perform delicate actions without attracting notice.

  • Ability Score ImprovementLevel 4

    Venna gains an Ability Score Improvement. She increased Wisdom by 2, raising it to 20.

  • Ability Score ImprovementLevel 8

    Venna gains an Ability Score Improvement. She increased Intelligence by 2, raising it to 18.

  • Reliable TalentLevel 11

    Whenever Venna makes an ability check that lets her add her proficiency bonus, she treats a d20 roll of 9 or lower as a 10.

  • Ability Score IncreaseHuman+1 to all ability scores, already included.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, selected as Thieves' Cant for this character's criminal education.
  • False IdentityCharlatan

    Venna maintains a false identity, forged papers, and a practiced network of contacts. She can convincingly pass herself off as another person and establish a cover story when circumstances allow.

Spells

8 spells

Spellcasting. Nadira Salvatierra casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (2 slots): , ,

Gear

10 items

Weapons

  • 2×
    Dagger
    A small blade issued with her old criminal trade, normally concealed or left behind because she prefers not to carry weapons openly.
  • Shortbow
    A compact ranged weapon with ammunition, kept wrapped in cloth when not in use.

Armor

  • Leather armor
    A light leather coat suitable for armor when worn properly, though Venna usually refuses to wear it as armor.

Tools

  • Thieves' tools
    A burglar's kit containing small files, picks, mirrors, pliers, and other tools for opening locks and disabling traps.
  • Disguise kit
    A disguise kit containing cosmetics, wigs, false facial hair, costume pieces, and other materials for changing appearance.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Deck of marked cards
    A weighted set of marked cards used for cheating, false readings, and impromptu demonstrations.
  • Fine clothes
    A set of fine clothing used when posing as a respectable professional or wealthy client.
  • Belt pouch
    A belt pouch containing starting adventuring funds.

Purse

  • 15×
    Gold pieces
    Starting currency.

Appearance

Venna is a human woman of lean, wiry build, with close-cropped dark hair, shaved sides, and a stark shock of silver at her right temple. Intricate tattoos coil across her neck, arms, hands, and collarbone in chaotic geometric patterns, vanishing beneath the torn edges of her black leather jacket. She wears modern dark clothing, scuffed boots, fingerless gloves, and a permanent expression of delighted suspicion. She carries herself like someone who has already found the hidden exit.

Mannerisms

Venna leans against doorframes as though she owns the building, tilts her head toward sounds no one else hears, and speaks to her invisible Mage Hand as if it were a disobedient pet. She taps tattooed fingers against her teeth while thinking and smiles whenever someone says the phrase, "That is impossible."

Personality

Venna is magnetic, suspicious, and unnervingly enthusiastic. She treats every conversation as a con, every silence as evidence, and every coincidence as a message meant specifically for her. Her obsession makes her frighteningly persistent, but her instinct for reading people is genuine. Beneath the manic bravado, she is desperate to find one person who knows her real name and does not use it against her.

Ideals

Identity is a weapon. No one should be trapped inside the name, role, or destiny forced upon them, and anyone who tries to control another person's story deserves to be deceived.

Bonds

Venna eventually crossed paths with a hidden cabal that used illusion magic to manipulate wealthy patrons and political officials. She stole one of their enchanted ledgers, only to discover that several of her own aliases had been recorded in it for years. Since then, she has pursued the cabal with obsessive intensity, breaking into their safehouses, impersonating their agents, and leaving contradictory messages in every place she searches. Her studies of the ledger awakened a talent for arcane trickery, especially the invisible hand spell she uses to open locks, lift objects, and torment anyone who thinks they are safe.

Flaws

Venna cannot leave a mystery alone, even when solving it is dangerous, pointless, or entirely in her imagination. She lies reflexively, sometimes ruining a useful truth because honesty feels like surrender. When someone challenges her version of events, she becomes convinced they are part of the cabal and may spend days constructing an elaborate plan to expose them.

Quirks

Names every lock before opening it.
Keeps a list of people she suspects are secretly the same person.
Collects scraps of handwriting and compares them obsessively.
Refers to her invisible Mage Hand as "Little Witness."
Changes one minor detail of her outfit every morning to prevent magical tracking.

Background

Venna grew up in a crowded human district where everyone knew three things about everyone else, and none of them were true. Her first talent was not stealing, but noticing what people wanted to believe. She learned to sell counterfeit charms, forged letters, miracle tonics, and elaborate prophecies, changing names and faces as easily as other people changed clothes. Her favorite persona was a soft-spoken diviner who claimed that every tattoo on her skin marked a secret she had survived. The lie became popular enough that people began confessing real secrets to her.

“Her first talent was not stealing, but noticing what people wanted to believe.”
From their backstory
Background
Charlatan

Connections

Species

Human

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