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Cassian Vale - AI-generated fantasy Character

Cassian Vale

Tiefling · Sorcerer (Wild Magic) · Level 1 · Soldier

Cassian Vale

Cassian is controlled, observant, and ruthlessly practical.
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 7 · 30 ft.
AlignmentNeutral EvilGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

One gaming set,
Vehicles, land

Languages

Common,
Infernal

Features

15 features

Always on

  • Fire Bolt

    When Action

    Hurl a bolt of fire at a creature within 120 feet, making a ranged spell attack. On a hit, the target takes 1d10 fire damage.

  • Mage Hand

    When Action

    Create a spectral, floating hand within 30 feet that can manipulate objects and perform simple tasks.

  • Prestidigitation

    When Action

    Perform minor magical tricks such as harmless sensory effects, lighting or snuffing a flame, cleaning an object, or marking a surface.

  • Minor Illusion

    When Action

    Create a minor illusion of a sound or image within range for up to 1 minute, subject to the spell's limitations.

  • Burning Hands

    When Action

    Exhale or project a cone of flame. Each creature in a 15-foot cone makes a Dexterity saving throw, taking 3d6 fire damage on a failed save or half as much on a success.

  • Chromatic Orb

    When Action

    Choose an energy type and make a ranged spell attack against a creature within 90 feet. On a hit, the target takes 3d8 damage of the chosen type.

  • SpellcastingLevel 1

    You can cast known sorcerer spells using Charisma as your spellcasting ability. You know four cantrips and two 1st-level sorcerer spells. You use a component pouch as a spellcasting focus for spells that require material components without a listed cost.

  • Sorcerous Origin: Wild MagicLevel 1

    Your innate magic comes from unpredictable infernal and planar forces. You gain the Wild Magic Surge feature and Tides of Chaos.

  • Wild Magic SurgeLevel 1

    After you cast a sorcerer spell of 1st level or higher, the Dungeon Master can have you roll a d20. On a roll of 1, roll on the Wild Magic Surge table to create a random magical effect.

  • Tides of ChaosLevel 1

    You can gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before using this feature again. The Dungeon Master can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though you cannot discern color in darkness.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. At 3rd level, you can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, you can cast darkness once per long rest. Charisma is your spellcasting ability for these spells.
  • Ability Score IncreaseTieflingYour Charisma score increases by 2, and your Intelligence score increases by 1.
  • Military RankSoldier

    You retain the respect of soldiers and mercenaries who recognize your former rank, service, or reputation. You can invoke your military experience to gain access to simple camps, barracks, and the support of soldiers who are not hostile to you.

Spells

7 spells

Spellcasting. Cassian Vale casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): ,

Gear

10 items

Weapons

  • Light Crossbow
    A light crossbow suitable for ranged attacks when spellcasting is unwise.
  • 2×
    Daggers
    Simple melee weapons kept ready for close combat or concealment.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Component Pouch
    A small pouch containing arcane reagents used to cast spells with material components.
  • Dungeoneer's Pack
    A pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
  • Insignia of Rank
    A metal badge bearing the rank he held in his mercenary company.
  • Trophy
    A scorched village watchman's badge, taken from a battlefield after one of his earliest contracts.
  • Bone Dice
    A set of bone dice used for gambling with soldiers and mercenaries.
  • Common Clothes
    Rough but serviceable clothing from his mercenary years.

Purse

  • 10×
    Gold Pieces
    His remaining starting wealth from military service.

Appearance

A lean, sharp-featured tiefling man with deep crimson skin, swept-back black hair, and curved obsidian horns. His yellow eyes glow faintly when he casts spells, and his long tail is wrapped with strips of faded military cloth. He wears a weathered soldier's coat over dark leather, marked with old burn scars and the insignia of a mercenary company he no longer serves. A silver signet ring bearing the crest of his mother's noble family hangs from a chain around his neck, its crest deliberately scratched nearly beyond recognition.

Mannerisms

He speaks with the clipped precision of a veteran officer, even when threatening someone. He rubs the scratched signet ring whenever he hears a noble title, and his tail curls tightly around his leg when he is trying not to lose his temper. During tense moments, he quietly counts exits, windows, and flammable objects.

Personality

Cassian is controlled, observant, and ruthlessly practical. He rarely raises his voice because he has learned that quiet certainty frightens people more than shouting. He respects competence, especially in soldiers and survivors, but he treats kindness as a possible tactic until proven otherwise. Beneath his cold discipline is a desperate desire to be recognized as more than an unwanted accident.

Ideals

Power. The noble-born and the well-connected built their comfort on the suffering of people like him. He will gain enough power to make them afraid, then decide whether revenge is more satisfying than rule.

Bonds

The scratched signet of House Vale is the only thing he has from his mother, and he intends to force the family to acknowledge him before he destroys their influence. He also seeks the devil who fathered him, not merely to bargain for power, but to learn whether he was ever wanted.

Flaws

He is vindictive, suspicious, and quick to interpret pity as an insult. He would rather escalate a conflict than allow an enemy to believe they have power over him. His hatred of nobles can override his judgment, and the possibility of meeting his devilish father makes him dangerously willing to accept almost any bargain.

Quirks

He names every flame he creates after a noble family he despises.
He keeps a written list of aristocratic insults and the people who used them.
He never sits with his back to a door.
He flips his bone dice across his knuckles when considering a dangerous bargain.

Background

Born beneath the roof of a noble house, he was never permitted to enter it. His mother, Lady Merrowyn Vale, had conceived him during a secret bargain with a devil whose name she refused to speak. When the child was born with crimson skin, horns, and a tail, the family declared him an embarrassment and abandoned him in an alley before sunrise. He survived by stealing, intimidation, and the strange infernal magic that answered his anger. Street children learned to fear the boy who could make flames crawl across his fingers, while older criminals learned that he would burn them if cornered.

“His mother, Lady Merrowyn Vale, had conceived him during a secret bargain with a devil whose name she refused to speak.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

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