Inkcap
Inkcap
Sheet
AC 12 · HP 38 · 30 ft., flying 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Symbiotic EntityLevel 2
When Inkcap uses Wild Shape as an action
Inkcap awakens the colony living in their body, gaining 10 temporary hit points and adding 1d6 necrotic damage to melee weapon attacks for 10 minutes.
Bonus action
- Wild Shape ImprovementLevel 4
Inkcap can cast druid spells as rituals when those spells have the ritual tag and can use Wild Shape as a bonus action.
Reaction
- Halo of SporesLevel 2
When A creature Inkcap can see moves within 10 feet
Inkcap releases a cloud of irritating spores at a nearby creature. The target must make a DC 15 Constitution saving throw or take 1d4 necrotic damage.
Always on
- Wild ShapeLevel 2
When Inkcap takes an action or bonus action
Inkcap changes into a Small or Medium beast they have seen, following the limits of Wild Shape.
- DruidicLevel 1
Inkcap knows Druidic, the secret language of druids, and can leave hidden messages in it. Fairies, beasts, and other creatures recognize the signs of this language but cannot decipher them without magic.
- SpellcastingLevel 1
Inkcap is a 5th-level spellcaster. Wisdom is their spellcasting ability. They can prepare 9 druid spells after each long rest and use a druidic focus or component pouch as a spellcasting focus.
- Fey AncestryLevel 2
Inkcap has advantage on saving throws against being charmed or frightened, and magic cannot put them to sleep.
- Natural StealthLevel 2
Inkcap can use the environment to conceal their presence. They can attempt to hide even when only lightly obscured by natural phenomena such as foliage, heavy rain, falling snow, mist, and other natural effects.
- Speech of Beast and LeafLevel 2
Inkcap can communicate simple ideas, emotions, and images telepathically with any beast within 120 feet that they can see.
- Land's StrideLevel 3
Inkcap can ignore the effects of nonmagical difficult terrain and can pass through nonmagical plants without being slowed or damaged by them.
- Wild Shape Improvement, Challenge RatingLevel 4
Inkcap can assume beast forms of CR 1 or lower, though the form still cannot have a flying speed.
- Wild Shape Improvement, Swimming FormsLevel 4
Inkcap can use their action to magically take the form of a beast with a swimming speed, provided the form otherwise meets their Wild Shape limitations.
- Druid Level 5Level 5
Inkcap's proficiency bonus increases to +3, and they gain access to 3rd-level druid spells.
- TraitFairyCreature type Fey
- TraitFairySmall size
- TraitFairyWalking speed 30 feet
- TraitFairyFairy Flight, magical flying speed equal to walking speed, cannot fly while wearing medium or heavy armor
- TraitFairyFairy Magic, can cast Druidcraft at will
- TraitFairyFairy Magic, can cast Faerie Fire once per long rest starting at 3rd level
- TraitFairyFairy Magic, can cast Enlarge/Reduce once per long rest starting at 5th level
- TraitFairyAbility score increases of +2 Wisdom and +1 Constitution applied to the standard array
- DiscoveryHermit
Inkcap has discovered a strange spiritual truth hidden within the decay of a dead celestial fungus. The nature of this revelation is known only to Inkcap, though it may prove important to the wider world.
Spells
18 spellsSpellcasting. Inkcap casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): , ,
4th level:
Gear
8 itemsWeapons
- Wooden staffA knotted wooden staff used as a druidic focus and walking aid
- ScimitarA curved scimitar with a fungus-wrapped grip
Armor
- ShieldA simple wooden shield, deliberately grown and shaped rather than forged
Tools
- Herbalism kitA leather pouch containing dried herbs, charcoal, and medicinal powders
Gear
- Scholar's packA scroll case containing notes on spores, lichen, and celestial fungi
- Hermit's equipmentA blanket, ten days of rations, a waterskin, and a tinderbox
- Traveler's clothingA small dark green cloak with a hood and many interior pockets
Purse
- 5×Gold piecesCoins saved from selling herbal remedies and preserved mushrooms
Appearance
Inkcap is a small fairy with brown-gold skin, tightly curled black hair, and translucent wings patterned like the gills of a mushroom. Their clothing is carefully maintained but visibly practical, layered from moss-green wool, waxed barkcloth, and stitched fungus leather. They stand with their weight balanced on the balls of their feet, as if ready to spring upward, and keep their hands folded behind their back while listening. A faint dusting of luminous spores gathers along their cuffs and around the roots of their hair.
Mannerisms
Inkcap pauses before answering, tilting their head as if listening to something underground. When nervous, they brush invisible spores from their sleeves. They squat or perch on furniture instead of sitting normally, and they inspect cups, doorframes, and bedrolls for mold before relaxing.
Personality
Quietly intense and observant, Inkcap treats conversations like field studies. They are gentle with frightened creatures, suspicious of polished institutions, and fascinated by anyone who can explain why they believe what they believe. Their humor is dry, unexpectedly literal, and often delivered while examining a mushroom.
Ideals
Renewal. Nothing is truly wasted. The wise learn how to turn loss into shelter, medicine, or new life.
Bonds
I will protect the hidden fungal network beneath my homeland, even if doing so requires opposing the fairies who once sheltered me.
Flaws
Inkcap assumes that every problem has a biological solution and becomes impatient with people who want comfort before practicality. They also conceal important discoveries until they understand them completely, even when sharing information sooner would keep others safe.
Quirks
Background
Inkcap was raised in a high forest where the trees grew from terraces of red earth and the oldest mushrooms were treated as patient elders. Fairy children in that grove learned to fly before they learned to climb, but Inkcap preferred the damp places beneath roots, where beetles, mold, and fallen leaves transformed into new life. Their fascination became a vocation after a blight swallowed an entire hillside. While the other fairies fled, Inkcap remained in a hollow beneath a rotting cedar and listened to the fungal network beneath the soil. In the silence, they heard a pattern like distant bells and learned that decay was not an ending, but a language of return. Inkcap withdrew from fairy society for seven years, living in a stone shelter beside a spring and studying spores, medicinal lichens, and the dreams that sometimes rose from composted things. Their isolation ended when a dead white fungus began blooming in places where no plant should have survived. Inkcap believes it is a fragment of something that fell from the sky long ago, and that someone is now cultivating it deliberately. They have left their hermitage to trace its spread, seeking allies who can tolerate their unsettling methods and enemies who understand that a forest can defend itself without ever drawing a sword.
“Their fascination became a vocation after a blight swallowed an entire hillside.”
- Background
- Hermit
Connections
Species
Fairy
Media
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